We are in the midst of an information revolution that has profound implications for libraries. This chapter of “Gadgets and Gizmos: Personal Electronics and the Library” lays the foundation for this report, summarizing why gadgets are so important for libraries and which types of devices will be covered in this report.
It's a fairly safe assumption that when people think of libraries, they generally think of books. To many people, it's not obvious that libraries predate books as a mechanism for sharing knowledge. If we think back, we can imagine a time before the book and how, once books became inexpensive and widespread, how revolutionary and democratizing the book was as a tool for sharing information. It must have been incredible to think that you could have so much text in such a compact form, and so many of them!
The technological revolution that we are going through now will make that look like a blip in history.
That sentiment may not be looked upon favorably by every librarian, but the last ten years have seen more information created, shared, and collected than in the rest of human history combined. (I can't cite a source for that, but I think it's a tough statement to argue with.) The digital revolution has been the enabler, beginning with the personal computer and continuing through to the creation of the Internet and now the rise of the mobile device. We've seen a huge shift in the last twenty years, as Moore's Law has pushed microchips smaller and smaller, and cheaper and cheaper, to the point where even the least expensive digital toy you can buy has more computing power than the machines that were used to crack the German Enigma codes during World War II.
It's this level of power and portability that I'm interested in exploring in this issue of Library Technology Reports . Personal electronics, or as I'm going to refer to them, gadgets, are something that our patrons are using, but more important, they are a part of the future of information retrieval and sharing. They are becoming an increasingly important and even critical component of the way that information is generated and disseminated, and it's important that librarians be aware of the what gadgets are available, what they can do, what they cost, and how practical they are in different settings.
In this report, I'm going to be concentrating on a few general categories of gadget: e-book readers, multimedia capture devices and players, scanners, and note-taking devices. I'm also going to devote a section to odd or unusual devices, since there are always plenty of gadgets that don't fit neatly into a particular category. I'm going to conclude my discussion of each gadget with a wrap-up of what I saw at the Consumer Electronics Show 2010 and what we can expect to see over the next twelve to eighteen months.
There are several general categories of gadget that this book will cover, including electronic book readers (e-book readers) like the Amazon Kindle and the Barnes and Noble Nook. We'll also dive into personal multimedia players, media capture devices like the Flip video camera and the Zoom H2 audio recorder, as well as scanners and note-taking helpers. If you can consume or produce it, I'm going to try to find an electronic device that lets you do so more easily and cheaply than you thought possible.
We'll also cover more unusual gadgets that may not have popped up on your or your library's radar, like the Nabaztag (a multimedia rabbit) and the Chumby (a small wireless Internet-connected widget machine). How can an electronic rabbit help your library? We'll see if we can't get to that answer.
The goal here is to describe these different gadgets and then show you how they fit into the library world with a few use cases. I'll not only show that these devices are popular with patrons, but that there are good reasons for them to be used in the library by the librarians themselves.
One important note—I won't be talking about one of the most popular sorts of gadgets these days—the mobile phone—unless it's in quick comparison to one of the areas I mentioned above. In addition to constraints on the length of this report, there has already been a great deal written about that subject, including my own book Mobile Technology and Libraries , and Ellyssa Kroski's July 2008 issue of Library Technology Reports , titled “On the Move with the Mobile Web: Libraries and Mobile Technologies.” For the purposes of this report, our scope is the “other” cool personal technology—devices like the Kindle, the Nook, the Archos Tablet, the iPod, and the Zune.
So why gadgets? Moore's Law is still driving the price down and the complexity of computing devices up to such an extent that we are now seeing portable devices that truly would have been unimaginable not that long ago. For instance, for $150 you can buy a portable video camera that can capture higher quality video than an entire television studio could just two decades ago. There are devices that allow you to carry thousands of books with you and give you the ability to search and annotate them. You can buy pocket-size glass screens that pump out high-resolution movies and television, practically on demand, for hours on a charge. These devices are the miracles of the modern technological age, and they are enabling the creation and consumption of content in truly remarkable ways.
These silicon wonders are significant to librarians for three key reasons. First of all, our patrons are using them more and more ubiquitously. In the same way that we began to build library websites as more patrons took to the Web, we need to be fluent in the language of gadgets as they become more common among patrons. As libraries move from “temples to the book” to a service-based collection of information resources, using the things that your patrons are familiar with is more and more important. Especially as we move to digital collections, we have to stay on top of the methods of accessing those digital collections, which are almost universally personal electronics. Gadgets and libraries are going to become much more tightly integrated as we move through the digital conversion in the next decade or so.
Second, these devices can make librarians more effective and efficient at our jobs. They can give libraries new venues for the distribution of content. They can make complex tasks simpler, can help librarians share information with one another more rapidly and efficiently, and can help us provide better, more advanced service. Libraries have always been the democratizers of content. We step in to distribute the economic burden of information and allow access to those who could not afford to own the information themselves. As our content becomes increasingly digital, these gadgets give us the delivery mechanism for the content. In the traditional library, the content and the delivery device were one and the same: the book, the magazine, the journal. In the digital world, the two are distinct, but that doesn't give libraries the liberty of continuing to be interested in only one of the two pieces of the access puzzle.
More generally, no matter what your profession, these devices are the future of media consumption. For a librarian, ignoring these gadgets is tantamount to the monks of the Middle Ages saying “Yes, the book is a nice technology, but we really think we'll just hold onto these scrolls.”
Finally, these devices often change the nature of information interactions. They provide interesting opportunities for the delivery of content, something libraries should always be interested in. You have a much richer, multimodal experience with a number of these gadgets than you do with the traditional print world. When it's possible for you to read text, click a link to a video, and then leave a comment correcting something about the original text, your relationship with the consumption of media has changed. Libraries and librarians need to understand this changing landscape, and the windows through which we interact with this new world of information are gadgets.
If you're like me, you're always going to feel like you left something out. Unfortunately, there were only so many devices I could cover in one report. So why were these specific devices chosen? One key concern was the price of the devices. There's really no limit to how much you could spend on gadgets, but most librarians are on a fairly tight budget, especially these days. I tried to keep the average price for the gadgets covered to less than $300, and we won't look at anything that costs more than $500. The average price is probably much closer to $150, and we will do a cost-benefit analysis for the gadgets where there is competition for capabilities and the price difference between the two is significant.
Another important concern is the fact that any technology, no matter how new, will become obsolete some day. I want to look at devices that are current, so I'm going to look at devices that have only very recently been adapted for library use or that may not even be used in libraries at the time this report is being written. I'm hoping that this is valuable not only for what is being used, but for what might be used, and gives you ideas for new services and technologies that your users can embrace.
In order to stay relevant in the modern digital age, we need to understand both sides of the information delivery ecosystem—not just the digital content, but the physical interfaces that deliver the content to our patrons. Speaking to the latter half of that duality is what I hope this issue can do. Let's go!
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Essay on Addiction To Gadgets: Gadgets help us in various ways in life. But when any of us use it for more than the required time, it means we are addicted to this technology. From kids and teenagers to grown-ups, this technology has attracted a person of every age group.
Below you can read the detailed essay on the use of gadgets in our daily life and how it has become an addiction for everyone. These essays are great sources to complete your assignment or get an idea about the topic of essay on addiction to electronic gadgets.
You can read more Essay Writing about articles, events, people, sports, technology many more.
If you are searching for an essay on addictions of gadgets, below you will find two pieces of different lengths that you can use as per your class.
Here is the best essay on the addictions to gadgets for the students of classes 7, 8, 9, and 10.
Technology has brought a huge change in our daily life. The gift of gadgets it presented to us made life more fun and convenient. There is a wide range of gadgets available in the market, for example, the smartphone, tablet, PSP, iPods, or much more. Hence, one or the other person always has an electronic device in their hand to spend the time.
However, with this, gadget addiction became one of the common issues in today’s generation. It is affecting not just kids; even adults are developing an obsession with their devices. People think they should stay online not to miss something interesting. Whether it is games or birthday celebration posts by friends or relatives, they want to stay updated. As a result, they regularly check their devices.
Indeed, these technological wonders have switched our life for good, yet their overdose can be harmful to our health – mentally and physically both.
People have made them an essential part of their life. They have become as vital as food for everybody. When people try to remain away from the usage of their gadgets, they start showing anxious behavior. Such people calm down only when they get back their devices. However, these signs will differ from a person to person. Like teenagers addicted to gadgets usually become twitchy and disturbed. Further, detachment and lack of concentration from studies are other symptoms in kids who are obsessed with electronic devices. When kids spend more time alone in front of the computer or TV, they lack interest in daily activities and outdoor activities too.
The only method to manage the addiction towards any gadget is to limit the time of using them. Also, in terms of children, a parent must be involved simultaneously to keep an eye on their activities if anything important demands a longer time.
It is an undeniable truth that gadgets eased up our lives a lot, but they should not affect us adversely. We must avoid the extreme use of gadgets. We shouldn’t allow electronic devices to spoil our lives. After returning from work, adults need to restrict their use of gadgets in the home and spend more time with family. Additionally, youngsters must be encouraged to play outside rather than playing games on computers or watching cartoons on TV for a long time. On applying this practice initially, the kids will themselves learn to use the gadgets in limits.
Short essay on addictions to gadgets is ideal for kids of classes 1, 2, 3, 4, 5 & 6.
Life is so fun now with the help of gadgets that our elders never got to enjoy. From the comfort of our couch, we can order anything, talk to friends, and even play games. But there is another bad side of these electronic devices that we forget to see when using them. Kids always remain in front of the TV or indulged in smartphone games. They stop liking outdoor activities. Moreover, kids fail to learn about family traditions. If you try to stop the children, they become cranky and stubborn.
Moreover, this addiction is also affecting adults. Either for the work purpose or to stay active on social media platforms, grown-ups are missing their family life. They use gadgets till late night that affect their sleep schedule. Hence, health problems arise in adults.
All of us give more attention to gadgets than other healthy activities in life. Even family members are disconnected from each other because they spend more time with gadgets than together. Hence, when you notice such behavior, it is a sign of gadgets addiction, which needs addressing as soon as possible.
Question 1. What are the different gadgets?
Answer: Mobiles, laptops, computers, tablets, play stations, smartwatches, TV are the different forms of gadgets available these days.
Question 2. Is it right to give gadgets to kids?
Answer: No, giving gadgets to kids means you are making them addicted to the device that will affect their mind’s growth.
Question 3. What are the disadvantages of gadgets?
Answer: Overuse of gadgets can lead to headaches, neck and shoulder pain, obesity, lack of concentration, and anxiety.
Question 4. How can I reduce my mobile addiction?
Answer: You can reduce addiction to mobile by switching off notifications, deleting unnecessary apps, and avoiding the phone’s use in bed.
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Effects of Electronic Devices on Education. Electronic devices include integrated circuits controlled by the electric current; they are mainly used for processing, transfer, and control systems. Education, on the other hand, involves the process of gaining knowledge through an interactive process. Electronic devices affect education positively ...
Essay on Electronic Gadgets in 10 Lines - Examples. 1. Electronic gadgets are devices that use electricity to perform specific functions. 2. They have become an integral part of modern life, aiding in communication, entertainment, and productivity. 3. Examples of electronic gadgets include smartphones, laptops, tablets, and smartwatches. 4.
Electronic gadgets have revolutionized the way we work, play, shop and communicate. They are an ever-present part of modern life, but they don't come without a negative side. The disadvantages of electronic devices, including addiction, are receiving an increased amount of attention. Anyone who uses electronic devices should be aware of the ...
Lifestyle creates the identity of a person for it displays one's way of living. However, with this addiction, the behavior of the individual is affected. He spends more time on gadgets instead of looking out for himself and discovering new things without the use of technology. He keeps himself through the gadgets and leaves the reality of our ...
250 Words Essay on Harmful Effects Of Electronic Gadgets Introduction. Electronic gadgets like smartphones, tablets, and computers have become an essential part of our lives. They help us communicate, learn, and entertain ourselves. But, they also have some harmful effects, especially if we use them too much. Impact on Physical Health
5. Enhances collaboration. Due to the personalized and multiple functions of gadgets in class, collaboration consequently increases among students especially in terms of classroom participation and engagement. As mentioned earlier, the usage of gadgets makes learning flexible.
Disadvantages of Electronic Gadgets. May cause eye strain - Looking at screens for a long time can make your eyes tired and sore. This can happen when you use phones, computers, or tablets too much. Can be addictive - Gadgets like video games and social media can be hard to stop using. People might find themselves checking their phone often ...
Among all the gadgets, 67.11% of the participants were reported to use mobile phones on a daily basis. Due to the ongoing COVID‐19 pandemic, 24.48% of respondents used electronic gadgets for attending online classes. The participants were reported to use gadgets significantly more (P < .05) in 2020 as compared to 2019. Children showed less ...
This descriptive research was designed to find out the effect of electronic gadgets on the academic performance of senior high school (SHS) learners, study habit and level of proficiency in the use of electronic gadgets. This was conducted at four small implementers of SHS in the municipality of Sara, Iloilo.
Analysis. 1. The availability of new technologies to the average citizen in the form of consumer electronics brings with it both advantages and disadvantages. 2. In my opinion, though these devices are convenient, their use is a negative overall given the impact on mental health. Paraphrase the overall essay topic.
Electronic devices and games may encourage cognitive learning and the development of analytical skills. This may, in turn, help children build innovative thinking and investigation skills, strategic thinking, and creativity. Using computers may improve manual dexterity. Mastering games builds confidence and develops hand-eye coordination.
Essay On Electronic Gadgets. 921 Words4 Pages. (Electronic Gadgets | Buy an Electronic Gadget For Your Family | My Electronic Gadgets) My Electronic Gadgets. The world around us has become increasingly electronic, and much more and more gadgets are now being created to help make our lives easier. There are plenty of gadgets that it can be hard ...
Prolonged use of electronic gadgets causes computer. vision syndrome 'which manifests as eye strain, dryness, irritation, burning sensation, redness, blurred vision, and double vision [13 ...
Pros of digital devices in the classroom. Peace of mind: Cellphones and smartphones can offer parents a little more peace of mind when their children are at school. Parents know that in an emergency the student can contact them, or vice versa. In addition, more and more cellphones and smartphones contain GPS devices that can be tracked if ...
The digital classroom entirely focuses on teaching via the use of technology. Students use technological or internet-connected gadgets like laptops, tablets, Chromebooks, etc. Instead of taking notes on what the teacher has taught, most of the curriculum is delivered to students online through an engaging and interactive platform.
Based on research, 29% of kids efficiently use modern gadgets, and 70% master them by primary school age. Children's continuous usage of gadgets has many adverse effects, such as attention ...
Increases aggression. Generally, we see kids replicating what they see or hear. Electronic gadgets like TVs, mobiles, and laptops show various kinds of entertainment shows and much other violent stuff. Even kids involve themselves in surfing unwanted things, chatting, and much more. These can result in a huge impact on a kid's life.
In conclusion, using of electronic gadgets must be limited more on children and must practice physical activity more to improve their strength, muscles, interacting with real people and also their communicating skills. ... Essay on the Advantages and Disadvantages of Electronic Gadgets for Children. (2022, October 28). Edubirdie. Retrieved July ...
Gadgets affect the study habit of a student in many aspects. Using gadgets a student start becoming stupid, dependable, and careless and do all his or her work with the help of gadgets. He also becomes drowsy and wants to do all his work in. Free Essay: It is said that electronics gadgets modifies the world. It is now the most acquired by many.
The study's results showed a significant effect of the use of gadgets on student learning outcomes by 23.5%, with a correlation value of 0.491. Τhis indicates that the relationship influence of the role of parents, students' learning motivation and the use of gadgets on student learning outcomes is powerful and significant.
Chapter 1: Introduction to Gadgets in the Library. We are in the midst of an information revolution that has profound implications for libraries. This chapter of "Gadgets and Gizmos: Personal Electronics and the Library" lays the foundation for this report, summarizing why gadgets are so important for libraries and which types of devices ...
Long Essay on Addictions To Gadgets 500 Words in English. Here is the best essay on the addictions to gadgets for the students of classes 7, 8, 9, and 10. Technology has brought a huge change in our daily life. The gift of gadgets it presented to us made life more fun and convenient.