Sample of a Short Essay on Electronic Gadgets

Using electronic devices in the classroom is often underestimated. They can bring a lot of benefits if students and professors use them only for studying purposes. Otherwise, if students use their smartphones and laptops only for entertainment, this misuse significantly distracts them from the learning process and makes their devices uselessm, unless they look for “ write my essay for me cheap ” help.

short essay on electronic gadgets

WritingCheap cheap essay writing service proposes students to read our sample short essay on electronic gadgets. After getting acquainted with this subject, you can understand the methods of using electronic devices in the classroom and how to write a perfect essay by yourself. Impress your teacher with your knowledge of the advantages and disadvantages of electronic gadgets in class.

Effects of Electronic Devices on Education Electronic devices include integrated circuits controlled by the electric current; they are mainly used for processing, transfer, and control systems. Education, on the other hand, involves the process of gaining knowledge through an interactive process. Electronic devices affect education positively and negatively; the positive influence concerns enhancing education, and the negative influences affect the entire learning process. Positive Effects Electronic devices enhance education by making the learning resources easily assessable. By using a computer, students can access education information through the Internet. Additionally, there are technology-related projects that help the student be creative, innovative, and inventive (Eggers, 16). It also improves the teacher-student communication; these devices make a classroom a network system where there is a transfer of information from teacher to student and among students. Moreover, they directly help teachers in educating by bringing out the real picture in the process of giving information. For example, documentaries show the practical experience of events in history. Negative Effects The negative effects include making students spend the most time on devices, time that could otherwise be used for studying. Additionally, the information given tends to diminish the necessity of education. Some devices, such as mobile phones, also affect the learning process through interruptions from calls and text messages. Moreover, there is too much information available on electronic devices, and some of it is wrong. Hence, they tend to misguide students (Chen & Yun 6). Finally, these devices also create an opportunity for cheating among students. Conclusion In conclusion, electronic devices positively affect the communication process by making it easier for both the student and the teacher. However, if they are not contained, they change the process negatively. Therefore, there is a need to establish the best approach to ensure that devices have a positive effect, for example, through creating rules about the use of these devices in a classroom. Works Cited Chen, Shengjian, and Yun Lu. “The Negative Effects and Control of Blended Learning in the University.” 2013 the International Conference on Education Technology and Information System (ICETIS 2013) . Atlantis Press, 2013. Eggers, William D. Government 2.0: Using Technology to Improve Education, Cut Red Tape, Reduce Gridlock, and Enhance Democracy. Rowman & Littlefield, 2017.

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Essay on Electronic Gadgets – 10 Lines, 100 to 1500 Words

Short Essay on Electronic Gadgets

Essay on Electronic Gadgets: In today’s digital age, electronic gadgets have become an integral part of our daily lives. From smartphones and laptops to smartwatches and tablets, these devices have revolutionized the way we communicate, work, and entertain ourselves. In this essay, we will explore the impact of electronic gadgets on society, examining both the benefits and drawbacks of our increasing reliance on technology. Join us as we delve into the world of electronic gadgets and their influence on our modern lifestyle.

Electronic Gadgets Essay Writing Tips

1. Introduction: Start your essay by introducing the topic of electronic gadgets and their impact on our daily lives. You can mention how these gadgets have become an essential part of our lives and how they have revolutionized the way we communicate, work, and entertain ourselves.

2. Define electronic gadgets: Define what electronic gadgets are and provide examples of popular gadgets such as smartphones, laptops, tablets, smartwatches, and headphones. Explain how these gadgets are powered by electricity and are designed to make our lives easier and more convenient.

3. Discuss the benefits of electronic gadgets: Write about the various benefits of using electronic gadgets, such as increased connectivity, improved productivity, and access to information at our fingertips. Mention how these gadgets have made tasks like communication, research, and entertainment more efficient and enjoyable.

4. Explore the negative impacts of electronic gadgets: Discuss the negative impacts of excessive use of electronic gadgets, such as addiction, distraction, and social isolation. Mention how over-reliance on gadgets can lead to health issues like eye strain, poor posture, and sleep disturbances.

5. Address the environmental impact: Write about the environmental impact of electronic gadgets, such as electronic waste and energy consumption. Discuss how the disposal of old gadgets can contribute to pollution and how manufacturers are working towards creating more sustainable and eco-friendly products.

6. Provide tips for responsible gadget use: Offer tips on how to use electronic gadgets responsibly, such as setting limits on screen time, taking breaks from technology, and recycling old gadgets. Encourage readers to be mindful of their gadget usage and to prioritize real-life interactions over virtual ones.

7. Conclusion: Summarize the main points of your essay and reiterate the importance of electronic gadgets in our modern world. Emphasize the need for balance and moderation when using gadgets and encourage readers to make conscious choices about their gadget usage. Consider ending with a thought-provoking question or a call to action to inspire further reflection on the topic.

Essay on Electronic Gadgets in 10 Lines – Examples

1. Electronic gadgets are devices that use electricity to perform specific functions. 2. They have become an integral part of modern life, aiding in communication, entertainment, and productivity. 3. Examples of electronic gadgets include smartphones, laptops, tablets, and smartwatches. 4. These gadgets have evolved over time to become more compact, powerful, and versatile. 5. They rely on advanced technology such as microprocessors, sensors, and wireless connectivity. 6. Electronic gadgets have transformed the way we work, play, and interact with the world around us. 7. They have also raised concerns about privacy, security, and addiction to technology. 8. The market for electronic gadgets is constantly expanding, with new innovations being introduced regularly. 9. Consumers are increasingly demanding gadgets that are faster, more efficient, and environmentally friendly. 10. Overall, electronic gadgets have revolutionized the way we live and will continue to shape the future of technology.

Sample Essay on Electronic Gadgets in 100-180 Words

Electronic gadgets have become an integral part of our daily lives. From smartphones to laptops, these devices have revolutionized the way we communicate, work, and entertain ourselves. They have made tasks easier and more convenient, allowing us to stay connected with others and access information at our fingertips.

One of the key benefits of electronic gadgets is their portability. We can carry them with us wherever we go, enabling us to work or stay entertained on the go. They have also improved communication, allowing us to connect with people across the globe instantly through calls, messages, and social media.

However, the overuse of electronic gadgets can have negative effects on our health and well-being. Excessive screen time can lead to eye strain, disrupted sleep patterns, and even mental health issues. It is important to strike a balance and use these gadgets responsibly to enjoy their benefits without compromising our health.

Short Essay on Electronic Gadgets in 200-500 Words

Electronic gadgets have become an integral part of our daily lives. From smartphones to laptops, tablets to smartwatches, these gadgets have revolutionized the way we communicate, work, and entertain ourselves. The convenience and efficiency that electronic gadgets provide have made them indispensable in today’s fast-paced world.

One of the most popular electronic gadgets is the smartphone. With its myriad of features and applications, smartphones have become a one-stop solution for communication, entertainment, and productivity. From making calls and sending messages to browsing the internet and accessing social media, smartphones have made it easier than ever to stay connected with the world around us. Additionally, the advent of mobile apps has further enhanced the functionality of smartphones, allowing users to perform a wide range of tasks with just a few taps on the screen.

Another popular electronic gadget is the laptop. Laptops are portable computers that allow users to work, study, and play on the go. With their powerful processors and high-resolution displays, laptops are ideal for tasks that require more processing power than a smartphone or tablet can provide. Whether it’s writing a report, editing photos, or playing video games, laptops offer a versatile platform for a wide range of activities.

Tablets are another popular electronic gadget that has gained popularity in recent years. With their larger screens and touch-based interfaces, tablets offer a more immersive experience than smartphones while still being more portable than laptops. Tablets are ideal for tasks such as reading e-books, watching videos, and browsing the web. They are also popular among artists and designers for sketching and drawing.

Smartwatches are a relatively new addition to the world of electronic gadgets. These wearable devices offer a range of features, from tracking fitness metrics to receiving notifications from your smartphone. Smartwatches are particularly popular among fitness enthusiasts who want to track their workouts and monitor their health in real-time. They also offer a convenient way to stay connected without having to constantly check your smartphone.

While electronic gadgets offer numerous benefits, they also come with some drawbacks. One of the main concerns surrounding electronic gadgets is their impact on our health. Excessive use of electronic gadgets, particularly smartphones and tablets, has been linked to eye strain, poor posture, and disrupted sleep patterns. Additionally, the constant connectivity that electronic gadgets provide can lead to feelings of anxiety and burnout.

In conclusion, electronic gadgets have become an essential part of modern life. From smartphones to laptops, tablets to smartwatches, these gadgets offer a wide range of features and functionalities that make our lives easier and more convenient. While there are some drawbacks to using electronic gadgets, the benefits they provide far outweigh the risks. As technology continues to advance, electronic gadgets will only become more integrated into our daily lives, shaping the way we communicate, work, and entertain ourselves.

Essay on Electronic Gadgets in 1000-1500 Words

In today’s modern world, electronic gadgets have become an integral part of our daily lives. From smartphones to laptops, tablets to smartwatches, these devices have revolutionized the way we communicate, work, and entertain ourselves. The rapid advancements in technology have made these gadgets more powerful, efficient, and convenient, making them indispensable tools for both personal and professional use.

One of the most popular electronic gadgets is the smartphone. With its ability to make calls, send messages, access the internet, and run countless apps, the smartphone has become a must-have device for people of all ages. It has changed the way we communicate, allowing us to stay connected with friends and family no matter where we are. The smartphone has also become a powerful tool for productivity, with apps like calendars, to-do lists, and email clients helping us stay organized and on top of our tasks.

Another popular electronic gadget is the laptop. Laptops are portable computers that allow us to work, study, and entertain ourselves on the go. They are essential for professionals who need to access their work files and emails while away from the office, as well as students who need to complete assignments and research projects. Laptops have become increasingly powerful and lightweight, making them ideal for people who need to work or study while traveling or commuting.

Tablets are another popular electronic gadget that has gained popularity in recent years. Tablets are portable touchscreen devices that are larger than smartphones but smaller than laptops. They are ideal for reading e-books, watching videos, playing games, and browsing the internet. Tablets are also popular among professionals who need a lightweight and portable device for taking notes, giving presentations, and accessing work files on the go.

Smartwatches are another electronic gadget that has gained popularity in recent years. Smartwatches are wearable devices that can connect to your smartphone and provide notifications, track your fitness goals, and even make payments. They are ideal for people who want to stay connected and track their health and fitness goals without having to constantly check their smartphone.

Electronic gadgets have also revolutionized the way we entertain ourselves. Streaming services like Netflix, Hulu, and Spotify have made it easier than ever to access a wide range of movies, TV shows, and music on our electronic devices. Gaming consoles like the PlayStation and Xbox have also become popular electronic gadgets, allowing us to play immersive and interactive games with friends and family.

While electronic gadgets have brought many benefits to our lives, they also come with some drawbacks. One of the biggest concerns with electronic gadgets is their impact on our health. Excessive use of electronic gadgets can lead to eye strain, neck and back pain, and even sleep disturbances. The blue light emitted by screens can also disrupt our circadian rhythm and affect our sleep quality. It is important to take breaks from electronic gadgets and practice good screen hygiene to minimize these health risks.

Another concern with electronic gadgets is their impact on the environment. Electronic gadgets are made from a variety of materials, including metals, plastics, and rare earth elements, many of which are non-renewable and have a significant environmental impact. The production, transportation, and disposal of electronic gadgets also contribute to carbon emissions and electronic waste. It is important to recycle electronic gadgets properly and choose products that are made from sustainable materials and have a minimal environmental impact.

Despite these concerns, electronic gadgets have become an essential part of our daily lives. They have revolutionized the way we communicate, work, and entertain ourselves, making our lives more convenient, efficient, and connected. As technology continues to advance, electronic gadgets will only become more powerful, versatile, and indispensable, shaping the way we live and interact with the world around us.

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Advantages & Disadvantages of Electronic Gadgets

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Electronic gadgets have revolutionized the way we work, play, shop and communicate. They are an ever-present part of modern life, but they don't come without a negative side. The disadvantages of electronic devices, including addiction, are receiving an increased amount of attention. Anyone who uses electronic devices should be aware of the influence of they have on society and our personal lives.

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Electronic Gadgets Definition

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A gadget as a small device or tool that is frequently novel or ingenious. Smartphones and tablets are the most obvious examples of electronic gadgets. In recent years, these devices have become increasingly general-purpose as they combine several functions, including making calls, streaming video and playing games. Other examples of electronic gadgets include e-book readers, smartwatches, digital fitness trackers, GPS devices and video game machines. Some people also include monitors, laptops and desktop computers when discussing the advantages and disadvantages of gadgets.

Advantages of Electronic Gadgets

One of the biggest advantages of electronic gadgets is that they make our lives easier. Talk to anyone who was around before the days of mobile phones, and you'll hear how inconvenient it was to find a pay phone when you needed to make a call while away from home. Gadgets help us stay personally and professionally connected by providing access to email, text messages, phone services, video chat and social media. We use them to make new connections, both online and in the real world. Electronic devices have revolutionized the world of shopping, allowing online shoppers to buy millions of products with the tap of a finger or click of a mouse.

Disadvantages of Electronic Gadgets

A small electronic gadget may seem harmless, but the manufacture and disposal of these devices have a significant impact on the global environment. Many devices contain hazardous materials such as lead, cadmium and mercury that can contaminate ground soil if not disposed of properly. The problem of disposal is compounded by the fact that consumers are urged to upgrade to new technology before their current devices wear out.

Electronic devices can improve communication, but they are also blamed for social issues. While social media and other technology help many people strengthen relationships, others feel pressured to keep up a certain image on social media or are depressed after social media interactions. Children and teenagers are especially vulnerable to the social issues associated with smartphones and other gadgets that connect to the internet. There is also growing concern that overreliance on smartphones and other electronic gadgets leads to tech addiction.

The ability to shop and conduct banking operations from a mobile device is convenient, but it brings an increased risk for identity theft and other serious crimes due to the breach of sensitive data by cybercriminals. Loss of privacy is another concern with electronic devices. Personal photo, videos and other private data are at greater risk of being exposed or lost when stored on an electronic device.

  • Information Age: Modern Technology: Advantages and Disadvantages
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10 Benefits and Uses of Electronic Gadgets in Learning

In the age of technology and connectivity, electronic gadgets have graced their way into the learning process of students in the classroom. These gadgets have been used to continually improve and expound methods through which students can learn. The gadgets mostly used by students are tablets, mobile phones and cameras.

Also, the growing demand in terms of requirements from students is assisted by these electronic gadgets. Tasks and collaboration are done easier using technology available for educational purposes.

However, there are debates concerning the advantages and disadvantages of electronic gadgets usage inside the classroom. This blog article focuses on the advantages it can bring students.

So what are the benefits and uses exactly that gadgets contribute to student learning?

Also See: The Desktop Dilemma: Do we even need them and Navigating the Tech Landscape in 2024

1. Improves overall student performance.

According to the study of Behnke, Gilliland, Schneider and Singer in 2005, the usage of gadgets such as tablets in class can contribute to improved student performance, it also can contribute to the decrease in the number of students who perform poorly in class.

Not only that, gadgets also help improve the efficiency of teaching methods and learning capacities of students using tablets in class.

Overall, the usage of electronic gadgets has made activities conducted in classrooms more flexible. The various features and functions of gadgets in class also play a part to efficiently transform teaching and learning methods, because of this, different senses of students are activated through the use of these gadgets.

Also see Transforming Education with Electronic Gadgets: Improving Student Performance and Enhancing Teaching Methods

2. Enables student-centered learning.

Traditionally, learning is dependent on teacher-centered strategies. But with the transformations in the teaching methodologies and the availability of gadgets in the classroom, learning has deviated away from this focus.

According to the study of Nah, Lim, and Yih in 2012 , electronic gadgets help facilitate and expound student-centered learning through providing additional functions that enable students’ active role in the classroom. Their independence and ability to control their learning pace using these gadgets have fostered personalized participation.

Also see Empowering Students through Electronic Gadgets: How Student-Centered Learning is Revolutionizing Education

3. Enhances knowledge-retention.

Retention is one crucial factor in determining whether students are successfully learning in class. Correlatively, the activation of students’ multiple senses while using electronic gadgets in class, may help with their knowledge retention.

For instance, according to the study of Krause, Mogalle, Pohl and Williams in 2015, social gamification can help increase knowledge-retention among students.

Also see The Power of Gamification in Education: Boosting Motivation, Engagement, and Knowledge Retention

4. Enhances presentation and illustration of lectures.

Content is no longer presented through traditional methods such as the usage of boards, hardcopy drawings, and old school black and white projectors, through the usage of gadgets in the classroom, audio-visual and media presentations became not only available but portable for students.

Both students and teachers can also customize the ways through which information can be presented in class using electronic gadgets. These ways usually improve participation inside the classroom.

Also see Revolutionizing Education: The Impact of Gadgets on Multimedia Content in the Classroom

5. Enhances collaboration.

Due to the personalized and multiple functions of gadgets in class, collaboration consequently increases among students especially in terms of classroom participation and engagement.

As mentioned earlier, the usage of gadgets makes learning flexible. In the same way that collaboration becomes more voluntary as opposed to traditional learning methods due to the features and accessibility of gadgets. This is most apparent in virtual classrooms, online discussions and online activities.

Also see: The Power of Technology in Education: The Collaborative Benefits of Gadgets in the Classroom

6. Can be used for research purposes.

This is the most widely known use of using gadgets in the classroom. No longer do students have to physically go to libraries and browse hardcopy books for simple research or homework. Information is within their grasp in matters of seconds.

Also, researching online is not only limited to Google or Google Scholar. Schools often also provide access to paid research scholarly digital database such as Ebsco and Jstor . These database platforms are no longer confined within library computers but can also be accessible through tablets and mobile phones of students.

Also see: The Impact of Gadgets on Student Research Skills and Habits

7. Can be used for easier access to materials and easier storage of information.

No longer do students traditionally take notes but they can store books and notes through pdf or e-book copies or through taking pictures of lecture notes. They can also record audios and videos of lectures and discussions for as long as it is permitted by the lecturer or professor. Also, anytime they need materials, these materials can be accessible through the most portable gadgets such as mobile phones.

Also, according to the study of Behnke, Gilliland, Schneider and Singer in 2005, the usage of gadgets such as tablets create increase in the information received by students.

8. Can be used by students to verify information.

Due to the easier access to information, students can practice initiative to verify among themselves the data presented to them. Hence, improving their information fluency and critical thinking.

Speaking of critical thinking, wondering how you can improve critical thinking in writing? Here are 5 Tips on How to Improve Critical Thinking Skills in Academic Writing

According to the study of Mada in 2017, gadgets can help develop learning skills such as assembling, evaluating and utilizing information.

While according to the study of Thomas, O’Bannon and Bolton in 2013, since students can verify information themselves through the internet, this increases communication, collaboration and cooperative problem solving amongst students and even teachers.

9. Can be used for easier communication.

Students and also teachers no longer have to disseminate information through text messages or emails individually, but with electronic gadgets, platforms for portable and easier sharing of necessary school-related information is possible such as Facebook groups, Google classroom and other learning management systems such as Schoology .

Also, collaboration is easier between students and teachers given the instructional features most gadgets have that can be utilized for learning.

Also See: Revolutionizing Education: How Technology is Enhancing Learning through Collaborative Spaces, Learning Management Systems, and Social Media

10. Can be used for virtual classroom or virtual learning.

A virtual classroom is a platform through which learning is conducted online. Inside the virtual classroom, mechanisms such as video conference, online whiteboard and chat boxes are used by students and teachers.

This is essentially useful for learning flexibility and maximizing the benefits of technology in education. According to the study of McBrien and Jones , virtual classroom is a platform that can increase students’ engagement and participation due to the digital tools and mechanisms that students can use.

Also see: Maximizing the Potential of Virtual Classrooms: Advantages, Research, and Actionable Steps for Institutions

There you go! We have gone through all the 10 benefits and uses of allowing electronic gadgets in classrooms. However, these benefits can only be maximized if there is supervision in the usage of these gadgets. For instance, social media applications should be minimized or banned during discussions unless needed and related to ongoing classroom activities. Other educationally unrelated use of these gadgets should also be minimized. Otherwise, the usage of electronic gadgets in classrooms may cause distraction and hence be counterproductive for students.

Charm Jayme is a Marketing Executive at Inkmypapers   in Singpore. She loves books, coffee and breakfast.

Ellis-Behnke, R., Gilliland, J., Schneider, G. E., & Singer, D. (2003). Educational benefits of a paperless classroom utilizing tablet PCs. Massachusetts Institute of Technology, Cambridge, Massachusetts-USA .

Krause, M., Mogalle, M., Pohl, H., & Williams, J. J. (2015, March). A playful game changer: Fostering student retention in online education with social gamification. In Proceedings of the Second (2015) ACM conference on Learning@ Scale (pp. 95-102).

Mada, A. (2017). The Perception of Students and Lecturers on the Benefits, Opportunities and Challenges of the Use of ICT Gadgets During Lectures. The Fountain: Journal of Interdisciplinary Studies , 1 (1), 108-132.

McBrien, J. L., Cheng, R., & Jones, P. (2009). Virtual spaces: Employing a synchronous online classroom to facilitate student engagement in online learning. The International Review of Research in Open and Distributed Learning , 10 (3).

Nah, E. A., Lim, T. H., & Yih, B. (2012). Enhancing student-centered learning through usage of television commercials via wiki. Procedia-Social and Behavioral Sciences , 67 , 144-155.

Thomas, K. M., O’Bannon, B. W., & Bolton, N. (2013). Cell phones in the classroom: Teachers’ perspectives of inclusion, benefits, and barriers. Computers in the Schools , 30 (4), 295-308.

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Advantages and Disadvantages of Electronic Gadgets

Looking for advantages and disadvantages of Electronic Gadgets?

We have collected some solid points that will help you understand the pros and cons of Electronic Gadgets in detail.

But first, let’s understand the topic:

What is Electronic Gadgets?

What are the advantages and disadvantages of electronic gadgets.

The following are the advantages and disadvantages of Electronic Gadgets:

AdvantagesDisadvantages
Improves communication speedMay cause eye strain
Access to vast informationCan be addictive
Enhances learning experiencesReduces physical activity
Portable and convenientShortens attention span
Increases work efficiencyEncourages less social interaction

Advantages and disadvantages of Electronic Gadgets

Advantages of Electronic Gadgets

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use of electronic gadgets essay

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  • v.4(4); 2021 Dec

Prevalence and impact of the use of electronic gadgets on the health of children in secondary schools in Bangladesh: A cross‐sectional study

S m mahbubur rashid.

1 Department of Genetic Engineering & Biotechnology, University of Dhaka, Dhaka Bangladesh

Jannatul Mawah

2 Disease Biology & Molecular Epidemiology Research Group, Chattogram Bangladesh

Yasmin Akter

Jobaier ibne deen, amina jahan, navid mahmood khan, md. mofijur rahman, nasrin lipi.

3 Institute of Statistical Research and Training, University of Dhaka, Dhaka Bangladesh

Farhana Akter

4 Department of Endocrinology, Chittagong Medical College, Chattogram Bangladesh

5 Department of Geography and Environmental Studies, Faculty of Biological Sciences, University of Chittagong, Chattogram Bangladesh

Adnan Mannan

6 Department of Genetic Engineering & Biotechnology, Faculty of Biological Sciences, University of Chittagong, Chattogram Bangladesh

Associated Data

The data that support the findings of this study are available from the corresponding author upon reasonable request.

Background and Aims

Use of technological gadgets has rapidly been increasing among adolescents, which may result in health issues and technology addiction. This study focuses on the prevalence of usage of technological gadgets and health‐related complications among secondary school‐going children of Bangladesh.

A total of 1803 secondary school students from 21 different districts of Bangladesh participated in the study. The children were asked questions relating to their access to electronic gadgets, time spent on outdoor activities, and whether they experienced any health‐complications as an after‐effect of the usage. A binary logistic regression model was adapted considering time spent on gadgets as an independent variable and health problems (physical and mental) as the dependent variable.

Among all the gadgets, 67.11% of the participants were reported to use mobile phones on a daily basis. Due to the ongoing COVID‐19 pandemic, 24.48% of respondents used electronic gadgets for attending online classes. The participants were reported to use gadgets significantly more ( P  < .05) in 2020 as compared to 2019. Children showed less tendency to spend time in outdoor activities. More than 50% of the participants spend time doing outdoor activities for less than 1 hour daily. An association between gadget use and health problems like headache, backache, visual disturbance, and sleeping disturbance has been observed in our study.

This study demonstrates that different socio‐demographic factors have influence on the use of gadgets by children, and this use has greatly been affecting both the physical and mental health of the secondary school‐going students of Bangladesh.

1. INTRODUCTION

The use of technological gadgets is growing at an unprecedented pace all over the world. 1 In present times, not only adults but also children are overly invested in technological gadgets, which raises questions and concerns about their effects on children in terms of physical and mental development. 2 , 3 Although technology has its contribution in breaking geographical barriers and making information accessible, however, technology has its own negative records as well. 4 Today's technology‐dependent global population is constantly adopting an unhealthy, sedentary lifestyle, putting them at risk for developing severe diseases and mental disorders. 5 In regards to the situation in Asia, a previous study conducted on six Asian countries concluded that the adolescent cohort aged 12 to 18 years held 62% ownership of smartphones overall. The easy accessibility to gadgets and the internet in recent years has led to this cohort developing a keen interest about the internet's use, which further developed into an addiction. 6

In a global review study, it was found that there is a positive correlation between the excessive use of electronic devices like smartphones and computers and psychiatric comorbidity. The effects were more on young children than other age cohorts. 7 According to the US Centers for Disease Control and Prevention, an average child spends about 8 hours a day watching electronic screens. 8 Too much screen time and lack of sleep can lead to lack of productivity among children. In worst cases, teens are driven into doing activities defying rules, becoming social delinquents. 9 Studies also prove that the excessive use of electronic gadgets in early childhood or teenage years can result in different psychological disorders, like attention deficit hyperactivity disorder (ADHD), as well as physiological complications like obesity, myopia, dryness, blurring vision, headache, etc. 8 , 10

At present, the global adolescent population (10‐19 years old) is more than 1.2 billion. 11 In Bangladesh, adolescents constitute around 22% of the whole population. 12 The majority of them appear indulged in digital devices and technologies. 4 Through the easy accessibility to the internet, at present, digital devices have become part and parcel of these young people's lives in Bangladesh. 4 , 5 A recent UNICEF study has revealed that internet use among adolescents in Bangladesh has skyrocketed to 800 times the scale it was in the year 2000. 13 Numerous teenagers pass countless times using technological gadgets in Bangladesh similar to other countries. 14 , 15 According to a study, 90% of the adolescents in Bangladesh use smartphones. 16 It is notable that this population does not always use their phones, the internet and other gadgets for merely socializing or learning purposes. 15

Hence, owing to the above‐mentioned facts, the present study was carried out in various cities of Bangladesh to find out the effect of the use of electronic gadgets on the overall behavior and health of secondary school‐going children. Similar types of studies were conducted earlier with children in Western countries and also the countries having a developed society. 14 , 15 To the best of our knowledge, this is the first‐ever study on this topic in Bangladesh, which aimed to assess the connection between usage of gadgets and health complications of the different classes of secondary school‐going children. The principal aim of the study was to comprehend the influence of gadget use and daily screen time on the physical and physiological well‐being of secondary school students from various regions across Bangladesh in the year 2020.

2.1. Study area and population

We carried out the descriptive cross‐sectional study among 1803 secondary school‐going children and adolescents of grades 6 to 10 enrolled in Bangla, English, and Arabic medium schools belonging to 21 districts of Bangladesh from June 2020 to December 2020. The study consisted of respondents from eight major divisional megacities (ie, Dhaka, Chattogram, Sylhet, Khulna, Rajshahi, Mymensingh, Barisal, and Rangpur) as well as from remote rural districts like Bandarban, Tangail, Jamalpur, Bhola, and so on. Here, districts from each division were randomly selected, and all respondents including tribal origins were selected randomly from every class to avoid any biased outcome.

2.2. Exclusion criteria

Students enrolled in schools below grade 6, and students attending college and universities were not included in this study. We also refrained from conducting interviews in schools that did not provide consent to take part in the interview. Television was excluded from the list of gadgets as gadgets refer to small mechanical or electrical devices, which belong to either one or more following categories, that is, mobile phones, tabs, or any other wireless devices that have novel purposes. 17

2.3. Data collection

The interviews were conducted based on a preformed questionnaire. An evaluation of the preliminary questionnaire in a piloting study was made to validate the tools developed by eight experienced epidemiologists, endocrinologists, social science researchers, and pediatricians. The questionnaire consisted of three parts: socio‐demographic properties, gadget usage, and physical problems encountered by the participants. The questionnaire was constructed bilingually (English and Bangla, the mother tongue) to make it easily understandable. The interviews were carried out by 37 dedicated, well‐trained individuals from life science and medicine backgrounds. The sampling process was both random and purposive where institutions were chosen purposively to maintain diversity, while students were chosen randomly. The field test took place among the children of mentioned grades from multiple regions instead of limiting it to some specific study sites. The interviewers maintained social distancing and hygiene protocols during physical interviews. The consent of school authorities and guardians was obtained for carrying out the research survey, and the motive of the study was explained well to the students before starting the survey. The accuracy of the interviews was monitored by six supervisors and principal investigators.

2.4. Measurements

The association between various socio‐demographic variables and gadget use was drawn by comparing the data obtained from the participants. The average daily screen time and sedentary behavior of the participants were also recorded to observe if these factors influenced their physical and mental wellness. The questionnaire also included the gadget type used by the participants, the time period expended daily usage of gadgets in the years 2019 and 2020. The physical and psychological concerns experienced by the participants such as headache, sleeping difficulties, backache, visual concerns, pain in the limbs, and depression were recorded too.

2.5. Statistical analyses

The statistical analyses of this study were performed using R (R core team, 2020) software. Pearson Chi‐square statistics were used to test the association between gadget use and socio‐demographic factors. Test result with less than .05 P ‐value is considered as statistically significant factors for gadget use. Types of gadget use and purpose of gadget use are shown through different graphical presentations. Figures were produced using Graph‐Pad Prism (Graph‐Pad, San Diego, CA). Besides, the effects of gadget use on different physical and mental health problems were assessed by binary logistic regression. For each case, logistic regression is fitted considering time spent on gadgets as the independent variable and health problems as the dependent variable. In this study, logistic regression model is used to measure the effect of gadget use on different health‐related problems. For testing the statistical significance of different categories of gadget use time, 5% level of significance is used. All the analysis was performed in R version 3.6.3.

2.6. Ethics statement

The ethical approval for this research was taken from the Ethical Review Committee of Chittagong Medical College (Memo no.‐CMC/PG/2020/122).

3.1. Respondents' socio‐demographic characteristics

A total of 1803 secondary school‐going children and adolescents participated in this study. Gender bias was minimized as the male (50.10%) to female (49.90%) ratio was close to 1. The social and demographic characteristics of the participants are presented in detail in Table  1 Regarding gadget use, male children showed high interest (89.25%) than female (85.52%). Most respondents of this study belonged to Bangla medium schools (70.3%) followed by English (12.4%) and Madrasha (17.4%). Most of the participants (>90%) from both the Bangla and English medium schools were using gadgets, while significantly ( P ‐value <.001) a big portion of participants (>31%) from Madrasha were far from using gadgets. A pattern of gradual increment of using gadgets ( P ‐value = .0002) was observed among the participants living in rural, suburban and urban areas, respectively. Similar patterns of increased gadget use were observed with the increased monthly family income of the participants ( P ‐value < .0001). Almost all (>93%) of the participants whose parents were graduates (tertiary level, at least) were found using gadgets. More obese participants (93.58%) were found using gadgets than underweight participants (84.26%).

Distribution of gadget use by socio‐demographic characteristics of the participants (n = 1803)

VariableUsing gadgetsχ test ( ‐value)
Yes (%)No (%)
Gender
Male789 (89.25)95 (10.75)5.33 (.021)
Female786 (85.52)133 (14.47)
Medium of education
Bangla1147 (90.52)120 (9.47)123.71 (<.001)
English213 (95.55)10 (4.48)
Madrasha215 (68.69)98 (3.13)
Place of residence
Rural717 (84.05)136 (15.54)16.25 (.0002)
Sub‐urban190 (89.20)23 (10.79)
Urban668 (90.63)69 (9.36)
Type of population
Aboriginal381 (85.61)64 (14.38)1.41 (.2349)
Nonaboriginal1194 (87.9)164 (12.07)
Family monthly income
<10 000 (118 USD)363 (81.94)80 (18.05)35.07 (<.0001)
10 000‐20 000 (118‐236 USD)316 (83.15)64 (16.84)
20 000‐30 000 (236‐354 USD)375 (89.71)43 (10.27)
30 000‐50 000 (354‐590 USD)294 (93.63)20 (6.37)
>50 000 (590 USD)227 (91.53)21 (8.46)
Father's education
None102 (71.83)40 (28.16)62.89 (<.0001)
Primary384 (83.29)77 (16.70)
SSC330 (86.16)53 (13.83)
HSC269 (90.87)27 (9.21)
Graduation219 (93.58)15 (6.41)
Post‐graduation271 (94.42)16 (5.57)
Mother's education
None111 (74.00)39 (26.00)63.46 (<.0001)
Primary430 (81.91)95 (18.09)
SSC407 (90.04)45 (9.95)
HSC249 (89.56)29 (10.43)
Graduation198 (95.19)10 (4.81)
Post‐graduation180 (94.74)10 (5.26)
Body mass index
Underweight664 (84.26)124 (15.73)13.229 (.0041)
Normal727 (89.42)86 (10.57)
Overweight111 (89.51)13 (10.48)
Obese73 (93.58)5 (6.41)

3.2. Variation in the use of gadgets

More than 87% of participants were reported to use any form of electronic gadgets (Figure  1A ). Smartphones were found to be the prominent one; 67.11% of the participants used this type of gadget on a daily basis for various purposes. About 39% of participants used gadgets for watching cartoons or movies followed by social media (27%) and video games (17%) (Figure  1B ). However, 24.48% of the participants also used these devices for participating in online classes due to this ongoing COVID‐19 pandemic. A tiny portion of participants (8.74%) used these gadgets for normal communication purposes.

An external file that holds a picture, illustration, etc.
Object name is HSR2-4-e388-g003.jpg

Types and purposes of use of gadgets by students; (A) Percentage of participants who used smartphones, tablet devices, desktop computers or laptops, and other types of gadgets. (B) Nature of purposes of use of electronic gadgets by school students

3.3. Use of gadgets and effect on physical activities and health

Prolonged use of gadgets has been observed among the participants in 2020 compared to the year 2019. While only 33.50% of participants reported spending time on gadgets at least 2 hours per day in 2019, the percentage increased up to nearly 53% in 2020 (Figure  2A ). The percentage of participants using gadgets (>6 hours) was three times more in 2020 as compared to 2019. Comparatively larger percentage of the participants (47.20%) spend 1 to 2 hours of time on gadgets in 2019; however, by 2020, a greater time spending trait was evident, and only 33.72% of participants of the total spend used gadgets 1 to 2 hours per day.

An external file that holds a picture, illustration, etc.
Object name is HSR2-4-e388-g001.jpg

Pattern and total time spending on gadgets and outdoor activities. (A) A comparison between 2019 and 2020 on daily time spends on gadgets and (B) pattern of time durations spent in outdoor activities by participants

Along with being occupied with the gadgets, the participants showed less tendency of spending time through outdoor activities including playing games, walking, and doing physical exercises (Figure  2B ). Nearly 23% of the participants spent more than 2 hours doing outdoor activities. More than one‐fourth (26.46%) of the participants did not spend time outdoors regularly. Only 23.35% of the participants followed a good practice of outdoor activities for more than 2 hours. Participants were found to be suffering from headache, sleep disturbances, and backache, pain in limbs, visual disturbance, or depression. 45.26% of headache, 51.11% of sleeping disturbance, 48.18% of backache, 39.81% of limbs pain, 45.51% of visual disturbance, and 52.12% of depression associated participants belonged to the group who use gadgets for more than 2 hours daily. Participants who did not spend time at all with gadgets (0‐1 hour) were found relatively healthier with significantly less ( P  < .05) health complications. The use of gadgets for more than 1 hour has detrimental effects as it is shown in Figure  3 .

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Object name is HSR2-4-e388-g002.jpg

Types of physical problems for excessive use of gadgets

Table  2 has shown the logistic regression analysis to assess the effect of time spent on gadgets on various physical and mental problems. Physical problems like headache (OR = 2.41 for >6 hours), backache (OR = 3.203 for 4‐6 hours), visual disturbance (OR = 2.384 for 4‐6 hours), and sleeping disturbance (OR = 5.988 for >6 hours) were categorized as regularly occurring physical concerns, but an irregular pattern was observed in the frequency of occurrence. Further, this study also addressed whether the participants feel depressed after using gadgets. Table  2 showed that headache is significantly associated with time spent on gadgets 4 to 6 hours and >6 hours. Those who spent more than 6 hours on gadgets are 2.41 times more likely to have regular headaches than those who do not spend time on gadgets (0‐1 hour).

Effects of time spent on gadgets on different physical and mental health

VariableOdds ratioSE ‐value
Headache
Intercept0.2450.14<.001
Time spent on gadgets
Not at all (ref)1
1‐2 hours1.140.178.46
2‐4 hours1.440.206.07
4‐6 hours1.550.202.03
>6 hours2.410.347.011
Backache
Intercept0.0800.259<.001
Time spent on gadgets
Not at all (ref)1
1‐2 hours2.3110.298.005
2‐4 hours2.0140.343.041
4‐6 hours3.2030.323.0003
>6 hours4.6640.469.001
Pain in limbs
Intercept0.2460.156<.001
Time spent on gadgets
Not at all (ref)1
1‐2 hours0.8660.199.473
2‐4 hours1.0270.234.909
4‐6 hours0.8520.237.500
>6 hours1.0520.452.910
Visual disturbance
Intercept0.1390.209<.001
Time spent on gadgets
Not at all (ref)1
1‐2 hours1.7810.251.021
2‐4 hours1.6650.299.088
4‐6 hours2.3840.276.001
>6 hours2.6010.462.038
Sleeping disturbance
Intercept0.0790.277<.001
Time spent on gadgets
Not at all (ref)1
1‐2 hours2.9080.317<.001
2‐4 hours1.9150.392.097
4‐6 hours5.9260.331<.001
>6 hours5.9880.497.0002
Depression
Intercept0.3710.119<.001
Time spent on gadgets
Not at all (ref)1
1‐2 hours1.8500.141<.001
2‐4 hours1.0770.161.646
4‐6 hours4.3210.171<.001
>6 hours3.9110.314<.001

4. DISCUSSION

This study has demonstrated a significant level of association between the use of electronic gadgets and the socio‐demographic characteristics of secondary school‐going students from Bangladesh. Based on the results of the study, among the secondary school‐going children in Bangladesh, male participants are the dominant users of electronic gadgets. It was reported that there is no gender bias nowadays in accessing the technological facility in terms of electronic gadget uses. 18 , 19 As per the previous literature, there is a lack of consensus with regard to gender and mobile/internet addiction, with some studies reporting higher prevalence in males 20 , 21 , 22 and some reporting higher prevalence in females. 23 , 24 However, recent studies showed that male students are more likely (three times) to develop technology addiction as compared to female students and males tend to use gadgets for prolonged periods of time compared to females. 1 , 13 , 25 In addition, among the Vietnamese youths, it has been reported that susceptibility of excessive gadgets/internet use has a significant relationship with their socio‐demographic characteristics. 26

The percentage of using gadgets was greater for both Bangla and English medium school students compared to the Madrasha students. The reason behind this higher prevalence could be the fact that all the students of English medium 27 and a significant number of students of the Bangla medium schools in Bangladesh come from families with solvent financial status 28 and they have easy accessibility to the internet on their mobile phones or PCs. 29 This is consistent with the study, which reported that students who come from upper‐income schools use more gadgets and even can afford personal cell phones than the students who come from lower‐income schools. 30 In addition, many parents feel that the uses of such devices are beneficial for their children. 31 It can be assumed that parents' involvement into and concern toward their children's education and well growth are some of the notable reasons behind gadgets addiction of their children. 3 , 18 This is well supported by our observation that the use of gadgets is significantly related to increased monthly family incomes and parents' education.

This present study observed a very significant difference among students from urban, rural, and suburban areas The prevalence of gadget usage is higher among urban students, while in Bangladesh, many rural areas are still deprived of many basic needs, so having access to the internet or other modern gadgets except for mobile phones is difficult on their part. This fact is supported by another study, which concluded that the urban environment imposes a bad influence on children than in rural areas and significant differences prevail between urban and rural areas in the use of gadgets. 32

In this study, mobile (smart) phones are found to be the mostly used gadget followed by different forms of tablet devices, as expected, because of their user‐friendliness and easy to carry/handle. 33 , 34 , 35 Close to 13% of participants were reported not to use any gadget. Similar to the findings of a study on Malaysian elementary school students, here in this study, the participants were observed to use gadgets for watching movies/cartoons and social media interactions predominantly. 33 Unlike before, about one‐fourth of the participants were found to use gadgets for participating in online classes, a new adaptation of the educational system for the ongoing coronavirus disease 2019 (COVID‐19) pandemic crisis. Supporting this matter, an Asian study depicted that interpersonal influences result from different online activities (eg, gaming, online classes, social media) have a formidable effect on becoming partial to the gadgets use or the internet addiction and showing apathetic behavior towards outdoor activities. 36

A number of previous studies have reported concerns over the use of gadgets by children and adolescents that may affect their social, physical, and emotional functions negatively. 19 , 25 , 35 , 37 , 38 Our study suggests that secondary school‐going children are spending more time with gadgets in the year 2020 compared to the year 2019. It is an area of major concern as Liu et al suggested that the use of electronic gadgets for more than 2 hours daily has a detrimental effect on a person's physical and mental status. 38 A previous study on the pattern and susceptibility of excessive internet use among students reported that internet addiction creates a tendency of staying up late, which was significantly associated with different mental and physical discomforts.

According to the studies of Liu et al and Wahyuni et al, this type of practice can invoke serious health (physical and mental) issues. 35 , 38 Another study conducted by CDC has also reported that this type of physical inactivity can lead to energy imbalance and can also enhance the risk of becoming obese and overweight. 39 In consistency with these claims, we have observed an increased occurrence of physical and mental problems in the secondary school‐going participants of this study. Nearly 50% (on average) of the participants who reported using gadgets more than 2 hours daily were suffering from any form of headache, sleeping disturbance, backache, pain in limbs, visual disturbance, or depression.

Similar studies were reported earlier where the participants were suffering from headache, backache, and eye strain due to excess smartphone use. Some studies have found that physical exercise significantly helps to reduce the risk of myopia. 40 This could be the reason behind the association of 45.51% visual problems in our participants who happened to use gadgets for more than 2 hours daily. Moreover, a study in Indonesia revealed that long use of gadgets is capable of affecting eyesight. 41 This research supports our findings quite well where we found a significant association between visual impairment and gadget usage.

Most of the participants who extensively use electronic gadgets stated that they experience sleeping difficulties and anger/depression in regular life. Many studies have been conducted on sleep quality and technology use observed that gadgets especially mobile phone use trigger sleep disorders and disturbances among adolescents. 42 , 43 Our finding was supported by another study, which concluded that more than 40% of their study population had insufficient sleep, which had a significant association with spending more than 2 hours per day using gadgets. 44 Prior study also mentioned that the study participants were either sleeping less (85%) or having sleep difficulties (26.7%) due to their excessive addiction toward the internet. 45 Activities include but are not limited to late‐night texting, a watching spree of web series or movies and often gaming. 46 , 47 , 48 , 49 , 50 , 51 Several studies have proven the co‐relationship between mental health problems and electronic media usage. 19 , 25 , 35 Similar results such as increased risk of psychiatric comorbidity and mental discomfort have been observed among patients who engage in more screen time followed by internet addiction in few studies. 25

The present study has several limitations. A first limitation is that it might have recall bias due to the younger age of the participants. Second, we were unable to collect data on several contributing factors, such as the outcome of excess use of gadgets, effect on academic performance, and surrounding factors that could be relevant to gadget use. Finally, selection bias could be a possibility as a convenience sampling technique was used due to the lack of a sampling frame for the gadget users in Bangladesh.

In summary, the results of our study comply with the findings of previous studies in other regions that the overuse of gadgets imposes severe health effects among adolescents. We also found that socio‐demographic determinants and factors often influence the excessive use of gadgets.

5. CONCLUSION

According to this study, there is a significant relation of electronic gadget use with the level of education and gender. Male students are more prone in using gadgets than female students. Use of gadgets also depends on the easy access to the internet and relevant online facilities, which could differ based on respondents' socio‐economic status. This same reason applies to finding higher use of gadgets in urban areas compared with the students of rural areas. Unfortunately, gadgets have shown a notable effect on physical and mental health status. With the enormous amount of entertainment options, children tend to stick to their gadgets in their free time. The more frequent tendency of gadget use among adolescents is increasingly contributing to several physical health complications (eg, headache, sleeping disorder). To ensure the health of the present generation and upcoming ones, parents should be more aware of their children's gadget use limits. Students should be more encouraged to spend time on physical activities and outdoor games. Different health‐related awareness programs can be promoted to initiate counseling of the students at both home and school. Proper time management lessons need to be imparted among the school‐going children. More studies need to be carried out regarding this issue in order to address the problem more precisely and strengthen the strategies further for the near future.

CONFLICT OF INTEREST

The authors declare there is no conflict of interest.

AUTHORS' CONTRIBUTIONS

Conceptualization: Adnan Mannan, Farhana Akter, S M Mahbubur Rashid.

Formal Analysis: Nasrin Lipi.

Investigation: Jannatul Mawah, Ema Banik, Yasmin Akter, Jobaier Ibne Deen, Amina Jahan, Navid Mahmood Khan, Md. Mofijur Rahman.

Project administration: Adnan Mannan, S M Mahbubur Rashid.

Visualization: S M Mahbubur Rashid, Alak Paul.

Writing—Original Draft Preparation: Jannatul Mawah, Ema Banik, Yasmin Akter, Jobaier Ibne Deen, Amina Jahan, Navid Mahmood Khan, Md. MofijurRahman.

Writing—Review and Editing: S M Mahbubur Rashid, Adnan Mannan, Farhana Akter, Alak Paul.

All authors have read and approved the final version of the manuscript.

Adnan Mannan had full access to all of the data in this study and takes complete responsibility for the integrity of the data and the accuracy of the data analysis.

This research received no external funding.

TRANSPARENCY STATEMENT

The lead author affirms that this manuscript is an honest, accurate, and transparent account of the study being reported; that no important aspects of the study have been omitted; and that any discrepancies from the study as planned (and, if relevant, registered) have been explained.

ACKNOWLEDGMENTS

Authors would like to thank Chittagong University Research and Higher Study Society (CURHS), Drishty Chittagong and Disease Biology and Molecular Epidemiology (dBme) Research Group for their support and contribution during the study.

Rashid SMM, Mawah J, Banik E, et al. Prevalence and impact of the use of electronic gadgets on the health of children in secondary schools in Bangladesh: A cross‐sectional study . Health Sci Rep . 2021; 4 :e388. doi: 10.1002/hsr2.388 [ PMC free article ] [ PubMed ] [ CrossRef ] [ Google Scholar ]

S M Mahbubur Rashid and Adnan Mannan contributed equally to this work.

DATA AVAILABILITY STATEMENT

Effects of Electronic Gadgets in the Academic Perfomance of Senior High School Students

23 Pages Posted: 2 Apr 2021

Lowie Borlado Balbaguio

DepEd-Ardemil National High School, Ardemil, Sara, Iloilo, Philippines

Kenneth Ron Articulo

Ardemil national high school, department of education, mary may bantillo, noli john magabolo, ella borres, marlon capuslanan, renaleen jabagat, jerson m. panes, mary rose panes, vincent ian b. muyco.

Date Written: November 24, 2020

Technology has played a vital role in educational innovations, providing both teachers and learners options and flexibility in their teaching and learning practice. This descriptive research was designed to find out the effect of electronic gadgets on the academic performance of senior high school (SHS) learners, study habit and level of proficiency in the use of electronic gadgets. This was conducted at four small implementers of SHS in the municipality of Sara, Iloilo. Eighty (80) randomly selected SHS responded on questionnaire-checklist. Mean, Pearson-r and t-test were used to analyze data. Results of the study showed that the effect of electronic gadgets on academic performance of SHS learners was very effective, level of proficiency on use of electronic gadgets was highly proficient, study habit of SHS learners was very good. There were no significant differences in effect of electronic gadgets on the academic performance, level of proficiency on the use of electronic gadgets and study habit of SHS. There was no significant relationships between the effect of electronic gadgets, level of proficiency in the use of electronic gadgets and study habit on the academic performance. Learners are aware on effects, yet responsive and educated about ill effects of gadgets. Educational use of gadgets develops a foundation of good/strong/progressive and effective citizens in the future. Electronic gadgets are beneficial in the schools. Therefore, the principals/school heads should allow learners and teachers use gadgets in class. However, constant reminder should be instigated in the various negative effects of these gadgets.

Keywords: Academic Performance, Educational Innovations, Electronic Gadgets, Senior High School Learners, Study Habit, Teaching and Learning Practice

JEL Classification: I21, I26, I30

Suggested Citation: Suggested Citation

Lowie Borlado Balbaguio (Contact Author)

Deped-ardemil national high school, ardemil, sara, iloilo, philippines ( email ).

Brgy. Ardemil Sara, Iloilo, Philippines Iloilo City, Iloilo 5014 Philippines

Philippines

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IELTS Essay: Technological Devices

by Dave | Real Past Tests | 3 Comments

IELTS Essay: Technological Devices

This is an IELTS writing task 2 sample answer essay on the topic of technological devices from the real IELTS exam.

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Many people think technological devices such as smart phones, tablets and mobile phones bring more disadvantages than advantages.

To what extent do you agree or disagree?

The availability of new technologies to the average citizen in the form of consumer electronics brings with it both advantages and disadvantages. In my opinion, though these devices are convenient, their use is a negative overall given the impact on mental health.

Proponents of phones and tablets can point to the all but limitless functionality they provide. It is possible, just by owning a small, affordable device that fits in your pocket, to instantly capture video, take photos, send emails, check social media, make phone calls, watch movies, listen to music, play games and use a wide variety of productivity applications. There is no arguing with the near miraculous achievements found in smartphones and tablets. Used properly, these save time and widen the possible outlets for self-expression and creativity. An amateur film-maker, for example, can shoot and edit digital video directly on their phone, add in sound effects and post it easily to a website like YouTube.

Nonetheless, the potential of phones is hindered by their corrosive effect. It is almost impossible to use a phone as a tool to enhance creativity and productivity because it is also home to applications designed to prey on the weaknesses of the human psyche. Companies like Facebook tap into a natural human desire for affirmation and trigger addictive dopamine bursts as rewards for posting selfies. Those not addicted to social media, may find themselves wasting hours playing videogames, receiving roughly the same chemical incentive. Over time, users become dependent on unhealthy habits that humans have not had time to evolve counters for and the ostensible convenience of these handheld devices becomes an excuse, rather than a reason, to own one.

In conclusion, phones and tablets open up new possibilities but their abuse has led to a generation of dependent users. It is up to individuals, not organisation and governments, to limit their screen time to preserve their mental well-being.

1. The availability of new technologies to the average citizen in the form of consumer electronics brings with it both advantages and disadvantages. 2. In my opinion, though these devices are convenient, their use is a negative overall given the impact on mental health.

  • Paraphrase the overall essay topic.
  • Write a clear opinion and include your main ideas if possible. Read more about introductions here .

1. Proponents of phones and tablets can point to the all but limitless functionality they provide. 2. It is possible, just by owning a small, affordable device that fits in your pocket, to instantly capture video, take photos, send emails, check social media, make phone calls, watch movies, listen to music, play games and use a wide variety of productivity applications. 3. There is no arguing with the near miraculous achievements found in smartphones and tablets. 4. Used properly, these save time and widen the possible outlets for self-expression and creativity. 5. An amateur film-maker, for example, can shoot and edit digital video directly on their phone, add in sound effects and post it easily to a website like YouTube.

  • Write a topic sentence with a clear main idea at the end.
  • Use specific details to support your main idea.
  • Vary long and short sentences.
  • State the results to keep developing.
  • Write a specific example for further support.

1. Nonetheless, the potential of phones is hindered by their corrosive effect. 2. It is almost impossible to use a phone as a tool to enhance creativity and productivity because it is also home to applications designed to prey on the weaknesses of the human psyche. 3. Companies like Facebook tap into a natural human desire for affirmation and trigger addictive dopamine bursts as rewards for posting selfies. 4. Those not addicted to social media, may find themselves wasting hours playing videogames, receiving roughly the same chemical incentive. 5. Over time, users become dependent on unhealthy habits that humans have not had time to evolve counters for and the ostensible convenience of these handheld devices becomes an excuse, rather than a reason, to own one.

  • Write a new topic sentence with a new main idea .
  • Explain your main idea.
  • Develop it with specific examples.
  • Continue developing it by considering all the effects.
  • Conclude with a strong statement.

1. In conclusion, phones and tablets open up new possibilities but their abuse has led to a generation of dependent users. 2. It is up to individuals, not organisation and governments, to limit their screen time to preserve their mental well-being.

  • Summarise your main ideas and repeat your opinion.
  • Add in a final thought/detail. Read more about conclusions here .

What do the words in bold below mean?

The availability of new technologies to the average citizen in the form of consumer electronics brings with it both advantages and disadvantages. In my opinion, though these devices are convenient , their use is a negative overall given the impact on mental health .

Proponents of phones and tablets can point to the all but limitless functionality they provide. It is possible, just by owning a small, affordable device that fits in your pocket , to instantly capture video , take photos, send emails, check social media, make phone calls, watch movies, listen to music, play games and use a wide variety of productivity applications . There is no arguing with the near miraculous achievements found in smartphones and tablets. Used properly , these save time and widen the possible outlets for self-expression and creativity . An amateur film-maker , for example, can shoot and edit digital video directly on their phone, add in sound effects and post it easily to a website like YouTube.

Nonetheless, the potential of phones is hindered by their corrosive effect . It is almost impossible to use a phone as a tool to enhance creativity and productivity because it is also home to applications designed to prey on the weaknesses of the human psyche . Companies like Facebook tap into a natural human desire for affirmation and trigger addictive dopamine bursts as rewards for posting selfies . Those not addicted to social media, may find themselves wasting hours playing videogames, receiving roughly the same chemical incentive . Over time, users become dependent on unhealthy habits that humans have not had time to evolve counters for and the ostensible convenience of these handheld devices becomes an excuse , rather than a reason , to own one.

In conclusion, phones and tablets open up new possibilities but their abuse has led to a generation of dependent users. It is up to individuals, not organisation and governments, to limit their screen time to preserve their mental well-being .

availability can be used now

new technologies more advanced tech

average citizen normal person

in the form of manifested in

consumer electronics phones, tablets, etc.

brings with it also includes

convenient easy to use, helpful

negative overall given not good on the whole because

mental health psychological state

proponents supporters

point to argue

all but almost

limitless functionality unlimited uses

affordable cheap

fits in your pocket can be put in your pocket, can be carried

instantly capture video right away shoots videos

wide variety of productivity applications many types of programs for saving time

there is no arguing with it is indisputable

near miraculous achievements almost impossible successes

found in on

used properly not abused

save time more efficient

widen the possible outlets increase the avenues for

self-expression expressing yourself

creativity art

amateur film-maker not professional movie maker

edit digital video directly work on videos right after shooting on their phones

add in sound effects put in sounds

post it share it online

hindered by slowed by

corrosive effect impact that hurts

enhance creativity make one more creative

home to has

designed to prey on made to take advantage of

weaknesses drawbacks

human psyche psychology

tap into exploit

natural human desire part of human nature

affirmation reassurance

trigger addictive dopamine bursts make you feel happy

posting selfies putting up pictures you took of yourself

addicted can’t stop using

wasting hours not using time well

receiving roughly getting abotu the same

chemical incentive bursts of happiness

dependent rely on

unhealthy habits not good for you

evolve counters for find ways to defend oneself from

ostensible convenience seemingly good for you

handheld devices phones, tablets

excuse a reason for doing something

rather than a reason instead of a real cause

open up new possibilities allows for new opportunities

abuse not use properly

generation group of people born around now

up to responsible for

limit restrict

screen time time spent on computers, phones

preserve maintain

mental well-being mental health

Pronunciation

əˌveɪləˈbɪlɪti   njuː tɛkˈnɒləʤiz   ˈævərɪʤ ˈsɪtɪzn   ɪn ðə fɔːm ɒv   kənˈsjuːmər ɪlɛkˈtrɒnɪks   brɪŋz wɪð ɪt   kənˈviːniənt ˈnɛgətɪv ˈəʊvərɔːl ˈgɪvn   ˈmɛntl hɛlθ prəˈpəʊnənts   pɔɪnt tuː   ɔːl bʌt   ˈlɪmɪtlɪs ˌfʌŋkʃəˈnælɪti   əˈfɔːdəbl   fɪts ɪn jɔː ˈpɒkɪt ˈɪnstəntli ˈkæpʧə ˈvɪdɪəʊ waɪd vəˈraɪəti ɒv ˌprɒdʌkˈtɪvɪti ˌæplɪˈkeɪʃ(ə)nz ðeər ɪz nəʊ ˈɑːgjuːɪŋ wɪð   nɪə mɪˈrækjʊləs əˈʧiːvmənts   faʊnd ɪn   juːzd ˈprɒpəli seɪv taɪm   ˈwaɪdn ðə ˈpɒsəbl ˈaʊtlɛts   sɛlf-ɪksˈprɛʃən   ˌkriːeɪˈtɪvɪti ˈæmətə(ː) fɪlm-ˈmeɪkə ˈɛdɪt ˈdɪʤɪtl ˈvɪdɪəʊ dɪˈrɛktli   æd ɪn saʊnd ɪˈfɛkts   pəʊst ɪt   ˈhɪndəd baɪ   kəˈrəʊsɪv ɪˈfɛkt ɪnˈhɑːns ˌkriːeɪˈtɪvɪti   həʊm tuː   dɪˈzaɪnd tuː preɪ ɒn   ˈwiːknɪsɪz   ˈhjuːmən ˈsaɪki(ː) tæp ˈɪntuː   ˈnæʧrəl ˈhjuːmən dɪˈzaɪə   ˌæfɜːˈmeɪʃ(ə)n   ˈtrɪgər əˈdɪktɪv ˈdəʊpəmiːn bɜːsts   ˈpəʊstɪŋ ˈsɛlfiz əˈdɪktɪd   ˈweɪstɪŋ ˈaʊəz   rɪˈsiːvɪŋ ˈrʌfli   ˈkɛmɪkəl ɪnˈsɛntɪv dɪˈpɛndənt   ʌnˈhɛlθi ˈhæbɪts   ɪˈvɒlv ˈkaʊntəz fɔː   ɒsˈtɛnsəbl kənˈviːniəns   ˌhændˈhɛld dɪˈvaɪsɪz   ɪksˈkjuːs ˈrɑːðə ðæn ə ˈriːzn ˈəʊpən ʌp njuː ˌpɒsəˈbɪlɪtiz   əˈbjuːs   ˌʤɛnəˈreɪʃən   ʌp tuː   ˈlɪmɪt   skriːn taɪm   prɪˈzɜːv   ˈmɛntl wɛl-ˈbiːɪŋ

Listening Practice

Remember and fill in the blanks:

The a_____________y of n_____________________s to the a_____________n i_________________f c_____________________s b______________t both advantages and disadvantages. In my opinion, though these devices are c_____________t , their use is a n________________l g_______n the impact on m______________h .

P_____________s of phones and tablets can p_________o the a_______t l______________________y they provide. It is possible, just by owning a small, a____________e device that f__________________t , to i_____________________o , take photos, send emails, check social media, make phone calls, watch movies, listen to music, play games and use a w______________________________________s . T_____________________h the n________________________________s f____________n smartphones and tablets. U________________y , these s____________e and w_____________________s for s______________________n and c___________y . An a____________________r , for example, can shoot and e____________________y on their phone, a______________________s and p_________t easily to a website like YouTube.

Nonetheless, the potential of phones is h____________y their c___________________t . It is almost impossible to use a phone as a tool to e_____________________y and productivity because it is also h__________o applications d__________________________n the w_____________s of the h___________________e . Companies like Facebook t_________o a n_______________________e for a______________n and t_______________________________s as rewards for p_____________s . Those not a____________d to social media, may find themselves w_________________s playing videogames, r____________________y the same c___________________e . Over time, users become d_______________t on u__________________s that humans have not had time to e__________________r and the o_______________________e of these h__________________s becomes an e__________e , r____________________n , to own one.

In conclusion, phones and tablets o_______________________s but their a________e has led to a g______________n of dependent users. It is u____o individuals, not organisation and governments, to l_________t their s__________e to p__________e their m________________g .

Listen below about the effects of social media on your brain:

Reading Practice

Read below about the effects of mobile phones on teenagers:

https://www.momjunction.com/articles/side-effects-of-mobile-phones-on-teenagers_00352682/

Speaking Practice

Answer the following questions from the real speaking exam :

Time Management

  • How can people manage their time better now compared to the past?
  • What are the differences in what people do with their time now?
  • How has technology helped people to save time?
  • What are the qualities of a person with good time management?
  • Will people have more free time in the future?

Writing Practice

Write about the following topic then check with my sample answer:

Some people believe that smartphones are destroying social interaction today.

IELTS Writing Task 2 General Training Sample Answer Essay: Mobile Phones and Social Interaction (Real Past IELTS Exam/Test)

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robin

Thank you Dave, for compiling all the resources and helping us getting better-acquainted with the IELTS

Dave

You’re very welcome Robin! Where are you from?

Sonya

It is often said that the availability of technological gadgets has more drawbacks than benefits. Personally, I believe that, despite the convenience, devices have a detrimental effect on the people’s concentration and the well-being of the nation.

To begin with, being tethered to the mobile phones, both adults and children do not realize how are they distracted by dozens of notifications from social media, messages and games. If it were not smart phones, children would study properly without having poor concentration and short attention span. To illustrate, when children work on tablets or laptops, they usually do not devote attention to the teacher as they try to surf the Internet or even play video games. In addition, the majority of adults are tend to use phones while they are driving to answer on the call or to use GPS; thus, not focusing on the road, they are likely to cause an accident and even die or injure other people such as pedestrians and drivers.

Another point to consider is that interaction with electronic devises has an adverse impact on the mental and physical health of human beings. Gadgets contribute to eyestrain, headaches and blurred vision by emitting human’s organism. Moreover, long engagement with laptops and mobile phones affects the brain work causing mental illnesses such as insomnia, depression and panic attacks. There is a growing body of research which suggests that almost all people in the future will suffer from one of these illnesses.

In conclusion, while some people are certain that technological devices is the most genius invention, I am convinced that it has more harmful features than useful, and people should think properly before using it in some moments of their life like driving the car or studying, otherwise they can be affected by physical or mental illnesses.

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Trauma-informed practices in schools, teacher well-being, cultivating diversity, equity, & inclusion, integrating technology in the classroom, social-emotional development, covid-19 resources, invest in resilience: summer toolkit, civics & resilience, all toolkits, degree programs, trauma-informed professional development, teacher licensure & certification, how to become - career information, classroom management, instructional design, lifestyle & self-care, online higher ed teaching, current events, debating the use of digital devices in the classroom.

Debating the Use of Digital Devices in the Classroom

While many parents allow children free reign of the internet at home, it’s a common debate in education circles on how —and if —digital devices should be allowed at school.

Supporters of technology in the classroom say that using laptops, tablets, and cellphones in the classroom can keep students engaged. Technology is what they know. Most students today don’t even remember a time without the internet.

But critics say it’s yet another distraction in the classroom. From social media to texting, allowing digital devices could hinder a student’s performance in the classroom.

Read on to discover the main arguments surrounding the global debate on digital devices and their place in our schools.

Supporters of technology in the classroom say that using laptops, tablets, and cellphones in the classroom can keep students engaged. Technology is what they know. Most students today don’t even remember a time without the internet.  But critics say it’s yet another distraction in the classroom. From social media to texting, allowing digital devices could hinder a student’s performance in the classroom.

Pros of digital devices in the classroom

  • Peace of mind:  Cellphones and smartphones can offer parents a little more peace of mind when their children are at school. Parents know that in an emergency the student can contact them, or vice versa. In addition, more and more cellphones and smartphones contain GPS devices that can be tracked if necessary.
  • Instant answers:  Access to the internet provides instant answers for the curious. This is the search-and-learn environment kids are involved in today. Now, when they want to know “Why do leaves change color,” they are only a search away from an answer. This also gives students the ability to get an answer to a question they may feel uncomfortable asking in class. If a teacher uses a term they don’t understand, they can find the answer discretely, and without interrupting the class.
  • Wider access to information:  With internet access, children can be exposed to a world of creative ideas outside of their bubble. They can learn other languages, teach themselves how to draw, knit, or play chess. They have access to an endless array of options available to help them learn, and gain skills they might not otherwise be exposed to. All of this can be accomplished through a  smartphone, which can be a valuable learning tool , if used correctly.
  • Access to video:  Electronic devices in the classroom can enhance the learning experience by providing instant video access. Martin Luther King’s “I Have a Dream” speech is not just something to read about. Man’s first step on the moon, early flight, presidential speeches, bridges being built—they all are made more real and easier to digest in the form of instant video availability.
  • Wide range of music available:  Sure, you might think of kids listening to their pop, hip-hop, and rap music on digital devices, but remember that all music is available. This gives students access to classical, jazz, big band, and early rock ‘n’ roll. Students could have the opportunity to compare and discuss the differences in these styles in a way that is familiar to them.
  • Social learning: Social media can have a negative connotation when you link it to kids. However, there can be an educational aspect. Social learning is a great way for students to share information, thoughts, and ideas on a subject. Properly focused, quieter, and shyer students may blossom in a social learning situation made possible by digital devices.
  • Teacher advancement:  Finding ways to effectively utilize digital devices in the classroom provides teachers with an opportunity to advance their skillset and grow with their students. Many teachers are taking their digital literacy to the next level by earning an  master’s degree in education technology .

Cons of digital devices in the classroom

  • Harmful effects of digital devices:  There are concerns from the EPA about long-term exposure to wireless devices and computer screens . While there is no direct evidence of harmful effects, the EPA discourages too much exposure for students who have video screens in front of their faces or computers in their laps. If students frequently use these devices at home, additional exposure at school could be viewed as harmful.
  • Inappropriate materials:  While schools can limit the availability of websites that can be viewed on their network, students may find links that slipped through the system. There will also be times that students will not be accessing the internet through a monitored network.
  • Distraction from schoolwork:  With the temptation of social media and texting in their hands, students may focus solely on their social life instead of the lesson plan.
  • Child predators:  Child predators are a problem everywhere. Using digital devices at school creates just that much more exposure and potential danger for students.
  • Cyberbulling : This is an increasing issue that’s grown exponentially in recent years. Permitting use of digital devices in the classroom could potentially lead to more of it.
  • Provide a disconnect:  While some believe digital devices make for greater connections for students, there are also those who believe too much time with digital devices disconnects students from face-to-face social activities, family communications, and nature. Digital devices in the classroom could lead to an even greater disconnect.
  • Could widen the gap : Technology spending varies greatly across the nation. Some schools have the means to address the digital divide so that all of their students have access to technology and can improve their technological skills. Meanwhile, other schools still struggle with their computer-to-student ratio and/or lack the means to provide economically disadvantaged students with loaner iPads and other devices so that they can have access to the same tools and resources that their classmates have at school and at home.

Should schools permit digital devices?

Some school districts have seen great improvements by allowing digital devices in the classroom. One thing is clear: if digital devices are permitted, there should be guidelines and rules in place .

Students need to be taught online safety, the use of judgment in determining good quality sources of information, and restraint from personal use in the classroom. In other words, they need to learn all about digital literacy and  digital citizenship .

There are many resources for teaching these concepts, and a great place to start is the International Society for Technology in Education  (ISTE). Their   comprehensive standards  focus on  the skills and qualities students should have in order to be successful in the digital world. ISTE also teamed up with Google and developed an online digital citizenship game called  Interland . It educates kids about digital citizenship in interactive ways. Students learn how to be good digital citizens as well as how to combat hackers, phishers, oversharers, and bullies.

If a school is going to allow and/or encourage the use of digital devices in the classroom, then teachers also need proper support in terms of training, professional development, and curriculum. They can start with curriculum and PD resources such as those provided by   Common Sense Media , but in order to fully utilize them, teachers need time to plan and collaborate. Digital devices should only be used when there are specific goals in mind, focusing on student safety, digital citizenship, critical thinking, collaboration, advancement, and equity.

You may also like to read

  • How to Incorporate Digital Stories in the Classroom
  • Teaching Via Tech: Digital Advancements in the Classroom
  • Google Docs for Teachers: Classroom and Lesson Plan Management
  • Five Skills Online Teachers Need for Classroom Instruction
  • 3 Examples of Innovative Educational Technology
  • How Assistive Learning Technology has Impacted the Disabled

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Impact of gadgets in our life

KrithigashreeE

In this fast-moving world, gadgets and electronic devices play an essential role; with the help of science and technology, anything is possible in this world. Therefore without having consciousness, we come across various gadgets in daily life. Consequently, we depend on them almost.

Electronic gadgets are of various types in the world of devices. In that way, they make the life of people more accessible and more innovative. Wherever we go, the market has a vast number of advanced gadgets. Most of them are fruitful and very useful.

use of electronic gadgets essay

Due to the advanced technologies, we can use gadgets of different kinds. We all depend on devices from the morning alarm clock to night, night lamps. Compared to human activity and machine activity, the machine takes the lead in this world. No field is operating only with humans as overall man is dependant on them, as without them we cannot do anything. Some of the gadgets we cannot even imagine without being them are Laptops, smartphones, microwaves, smartwatches, etc. The use of devices has solved lots of problems with physically challenged people. It has influenced us in many ways, and we can’t even think without gadgets in our daily lives.

Gadgets have made our lives pleasurable and comfy. Starting from the summer to the winter season, we are making ourselves with AC and room heaters. Some of the other gadgets include a dryer hair straightener. You can’t be able to find a single house without these gadgets. Devices do help in saving a lot of space. In earlier days, there were telephones, where one needed to sit in one place and talk, but now with smartphones, one can travel around and talk wherever. Some other gadgets meant for fun, like iPod, Mp3, PlayStation, etc., have always been our favourite. These things are only possible because of modern technology. The usage of these gadgets brings closeness and smile to the family members. They have become essential since they have managed boredom and loneliness in our daily lives. Though technology and widgets may be helpful if made an addiction, they can be harmful. Thus to avoid addiction to it, you can set a time limit.

Based on research, 29% of kids efficiently use modern gadgets, and 70% master them by primary school age. Children’s continuous usage of gadgets has many adverse effects, such as attention deficits, loss of focus, difficulty in learning, anxiety, etc.

Thus, we need to understand that technology and gadgets make our lives easier. Therefore, we should not become addicted to them. People nowadays tend to have many devices, and they are obsessed with them, which is not a healthy sign. We don’t have any control and keep staring at the display as the brightness from the screen causes distress which is not beneficial for us. Hence I am concluding that if we use the technology in a good way, we’re all good, use it in a wrong way no wonder you in trouble.

use of electronic gadgets essay

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Effects of Gadgets

Effects of Electronic Gadgets in Student Life

Effects of Electronic Gadgets in Student life

Effects of Electronic Gadgets on Student life: In the current world, we can see technology has been an integral part of our lives. It definitely plays an important role in our day-to-day life. Technology has drastically increased at a fast pace developing new gadgets frequently. From a young age to old age, we see everyone using electronic gadgets.

It might be TVs, smartphones, laptops, tablets, and so on. The list goes long if we start listing out each gadget entered into the market. Technology has replaced human life in various ways including studying. Here, in this article, we have discussed the effects of Electronic Gadgets on student’s life.

Table of Contents

Electronic Gadgets: Importance of Gadgets To Students | Why are gadgets important to students?

Usage of electronic devices for learning essay.

You can use the most convenient source: your gadget, to expand your education and improve your professional skills. There are a few importance of using Electronic Gadgets:

Versatility

Whether you are a student of the arts or engineering and technology, digital devices play an important role in your academic success. Students of all grades and disciplines can benefit from digital devices. The adaptability of Electronic Gadgets allows each student to personalize them to meet their specific demands.

Time-saving

Studying and comprehension processes take less time with electronic gadgets. Students sit through a lot of lectures and then have a lot of homework to complete. It takes roughly 70 hours each week to complete all of the cognitive activities. Using gadgets can help you save a lot of time.

Multitasking

The majority of kids who use smartphones can handle many tasks at once. For example, a student can record the lecture and listen to the teacher during class. Multitasking can also be developed by taking public transportation and interacting with friends and family, listening to music, or listening to audiobooks.

Fast approach | Electronic Gadgets have made human life effortless

You can contact your friends, coworkers, and relatives at any moment with the aid of gadgets. You may be looking for information or need to share it right away: all you need is your smartphone or tablet and an internet connection.

Developing language skills

Learning with technological devices is also a popular technique to improve writing skills. It is possible to understand the meaning of both native and foreign languages by mastering vocabulary and grammar. Furthermore, gadgets encourage the use of grammar correctors and proofreaders.

Also Read: How Can Parents Get Involved in Their Kids’ Education Productively

Negative Effects of Gadgets on Students | Disadvantages of Gadgets

If electronic gadgets are used to a limit then it has fewer effects on humankind. There are advantages of gadgets as they have made our lives easier but they have disadvantages as well.  We have listed out a few major effects of electronic gadgets used by students.

Increases aggression

Generally, we see kids replicating what they see or hear. Electronic gadgets like TVs, mobiles, and laptops show various kinds of entertainment shows and much other violent stuff. Even kids involve themselves in surfing unwanted things, chatting, and much more. These can result in a huge impact on a kid’s life.

Children’s interaction with social media and gadgets increases their aggression abruptly. With the increased use of electronic stuff, innocent kids can be a victim of themselves.

It’s important for students to recognize how their use of electronic devices affects their behavior. If you notice that you become more aggressive or irritable after spending a certain amount of time on your digital devices, try to limit your use or take breaks.

Causes Sleep Disorders

Students are so much addicted to mobiles and laptops that they spend the whole night playing games, surfing, chatting, and so on. This can be dangerous. Parents have educated children on how to use gadgets wisely.

Children need adequate sleep to stay active the whole day but the current generation of children is more on phones and laptops. Moreover, the rays emitted by screens lead to loss of vision. It can cause problems in the retina and there can be temporary vision loss.

Many devices have a night mode or blue light filter option that reduces the amount of blue light emitted. This can help reduce the impact on sleep patterns if you must use electronic devices before bed.

Ultimately, the key to addressing the impact of electronic device use on sleep is to establish healthy sleep habits and limit the use of devices before bed

Leads to Obesity

Young kids don’t show interest in playing outdoor games as they are stuck on to mobiles and tablets. Along with this,  kids tend to eat a lot of junk food without being conscious of the amount of intake. This can lead to obesity. They don’t realize this at an early stage but they might have to face hurdles in life.

Encouraging kids to engage in regular physical activity, such as walking, running, or playing sports, can help to reduce the risk of obesity. This could involve setting goals for daily steps or joining a fitness group or class.

Effects of Electronic Gadgets

Causes hearing Problems

Children and teenagers tend to use mobiles and tablets wearing earphones and headphones with more volume. This will cause damage to their ears and they may become deaf. Wearing earphones is not restricted but you need to maintain less volume and less time. Kids use their phones the whole day with their earphones which is dangerous.

Limiting the amount of time spent using headphones or earbuds can help to reduce the risk of hearing problems. This could involve taking breaks or alternating between headphones and speakers.

Dries up the eyes

All electronic devices emit light rays that are harmful. Continuously watching electronic devices for a long time may lead to being visually impaired. The liquid present in the eyes may dry up and cause a vision problem. It is one of the major impacts of using gadgets.

Taking regular breaks from electronic devices can help to reduce the strain on the eyes and promote blinking. This could involve taking a break every 20 minutes to look away from the screen and focus on a distant object.

Maintaining proper posture when using electronic devices can help to reduce eye strain and promote blinking. This could involve positioning the screen at eye level and sitting at a comfortable distance from the screen.

Increased chances of Cancer

The radiation from electronic gadgets is a cancer-causing agent that may lead to cancer problems. Children may be affected widely by various types of cancers like leukemia, and skin, thyroid, breast, and stomach cancers.

Reducing the amount of time spent on electronic devices can help to reduce overall radiation exposure. This could involve setting limits on screen time or taking regular breaks from electronic devices.

Keeping electronic devices away from the body can help to reduce radiation exposure. This could involve carrying devices in a bag or backpack, rather than a pocket, or using a phone case that blocks radiation.

Activates back pain

One of the major health issues caused by using gadgets is back pain. Children are unaware of this but it does affect them slowly. Children tend to stick in one place using electronic gadgets continuously for a long time which results in back pain.

Using ergonomic equipment, such as a standing desk or an ergonomic chair, can help to promote good posture and reduce back strain. It’s important to adjust the equipment to fit individual needs. This could involve sitting up straight, keeping the shoulders relaxed, and keeping the feet flat on the ground.

Hence, this is an initial warning for children using too many electronic gadgets. It is not mandatory that using gadgets has to be stopped immediately. Instead, use it in a limit. Fix yourself some time for using gadgets and then get back to other work. Do not use gadgets too much.

Hope our blog has made you aware of the consequences of Electronic gadgets in student life. Do keep them in mind and use them wisely.

Also Read: Career Guidance & Planning for Students

FAQs – Effects of Electronic Gadgets on Student Life

What are the effects of gadgets on students.

Some of the effects of gadgets on students are: Behavioral problems. Less time for play and loss of social skills. Obesity. Sleep problems. Violence.

What will the increase in the usage of electronic devices lead to?

Overuse of a smartphone may result in the development of a repetitive stress injury or overuse syndrome, impairing hand function and causing thumb pain.

What is the cause of using gadgets?

The most important reason for using gadgets is to make own’s life or work easier.

8 thoughts on “Effects of Electronic Gadgets in Student Life”

There are several negative effects of excessive gadget in students life. If we can’t stop our small children from excessive use then it may cause severe mental and health problems.

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THE IMPACT OF GADGETS IN LEARNING AMONG GRADE 11 STUDENTS

use of electronic gadgets essay

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Chapter 1: Introduction to Gadgets in the Library
Jason Griffey
Abstract

We are in the midst of an information revolution that has profound implications for libraries. This chapter of “Gadgets and Gizmos: Personal Electronics and the Library” lays the foundation for this report, summarizing why gadgets are so important for libraries and which types of devices will be covered in this report.

It's a fairly safe assumption that when people think of libraries, they generally think of books. To many people, it's not obvious that libraries predate books as a mechanism for sharing knowledge. If we think back, we can imagine a time before the book and how, once books became inexpensive and widespread, how revolutionary and democratizing the book was as a tool for sharing information. It must have been incredible to think that you could have so much text in such a compact form, and so many of them!

The technological revolution that we are going through now will make that look like a blip in history.

That sentiment may not be looked upon favorably by every librarian, but the last ten years have seen more information created, shared, and collected than in the rest of human history combined. (I can't cite a source for that, but I think it's a tough statement to argue with.) The digital revolution has been the enabler, beginning with the personal computer and continuing through to the creation of the Internet and now the rise of the mobile device. We've seen a huge shift in the last twenty years, as Moore's Law has pushed microchips smaller and smaller, and cheaper and cheaper, to the point where even the least expensive digital toy you can buy has more computing power than the machines that were used to crack the German Enigma codes during World War II.

It's this level of power and portability that I'm interested in exploring in this issue of Library Technology Reports . Personal electronics, or as I'm going to refer to them, gadgets, are something that our patrons are using, but more important, they are a part of the future of information retrieval and sharing. They are becoming an increasingly important and even critical component of the way that information is generated and disseminated, and it's important that librarians be aware of the what gadgets are available, what they can do, what they cost, and how practical they are in different settings.

In this report, I'm going to be concentrating on a few general categories of gadget: e-book readers, multimedia capture devices and players, scanners, and note-taking devices. I'm also going to devote a section to odd or unusual devices, since there are always plenty of gadgets that don't fit neatly into a particular category. I'm going to conclude my discussion of each gadget with a wrap-up of what I saw at the Consumer Electronics Show 2010 and what we can expect to see over the next twelve to eighteen months.

There are several general categories of gadget that this book will cover, including electronic book readers (e-book readers) like the Amazon Kindle and the Barnes and Noble Nook. We'll also dive into personal multimedia players, media capture devices like the Flip video camera and the Zoom H2 audio recorder, as well as scanners and note-taking helpers. If you can consume or produce it, I'm going to try to find an electronic device that lets you do so more easily and cheaply than you thought possible.

We'll also cover more unusual gadgets that may not have popped up on your or your library's radar, like the Nabaztag (a multimedia rabbit) and the Chumby (a small wireless Internet-connected widget machine). How can an electronic rabbit help your library? We'll see if we can't get to that answer.

The goal here is to describe these different gadgets and then show you how they fit into the library world with a few use cases. I'll not only show that these devices are popular with patrons, but that there are good reasons for them to be used in the library by the librarians themselves.

One important note—I won't be talking about one of the most popular sorts of gadgets these days—the mobile phone—unless it's in quick comparison to one of the areas I mentioned above. In addition to constraints on the length of this report, there has already been a great deal written about that subject, including my own book Mobile Technology and Libraries , and Ellyssa Kroski's July 2008 issue of Library Technology Reports , titled “On the Move with the Mobile Web: Libraries and Mobile Technologies.” For the purposes of this report, our scope is the “other” cool personal technology—devices like the Kindle, the Nook, the Archos Tablet, the iPod, and the Zune.

So why gadgets? Moore's Law is still driving the price down and the complexity of computing devices up to such an extent that we are now seeing portable devices that truly would have been unimaginable not that long ago. For instance, for $150 you can buy a portable video camera that can capture higher quality video than an entire television studio could just two decades ago. There are devices that allow you to carry thousands of books with you and give you the ability to search and annotate them. You can buy pocket-size glass screens that pump out high-resolution movies and television, practically on demand, for hours on a charge. These devices are the miracles of the modern technological age, and they are enabling the creation and consumption of content in truly remarkable ways.

These silicon wonders are significant to librarians for three key reasons. First of all, our patrons are using them more and more ubiquitously. In the same way that we began to build library websites as more patrons took to the Web, we need to be fluent in the language of gadgets as they become more common among patrons. As libraries move from “temples to the book” to a service-based collection of information resources, using the things that your patrons are familiar with is more and more important. Especially as we move to digital collections, we have to stay on top of the methods of accessing those digital collections, which are almost universally personal electronics. Gadgets and libraries are going to become much more tightly integrated as we move through the digital conversion in the next decade or so.

Second, these devices can make librarians more effective and efficient at our jobs. They can give libraries new venues for the distribution of content. They can make complex tasks simpler, can help librarians share information with one another more rapidly and efficiently, and can help us provide better, more advanced service. Libraries have always been the democratizers of content. We step in to distribute the economic burden of information and allow access to those who could not afford to own the information themselves. As our content becomes increasingly digital, these gadgets give us the delivery mechanism for the content. In the traditional library, the content and the delivery device were one and the same: the book, the magazine, the journal. In the digital world, the two are distinct, but that doesn't give libraries the liberty of continuing to be interested in only one of the two pieces of the access puzzle.

More generally, no matter what your profession, these devices are the future of media consumption. For a librarian, ignoring these gadgets is tantamount to the monks of the Middle Ages saying “Yes, the book is a nice technology, but we really think we'll just hold onto these scrolls.”

Finally, these devices often change the nature of information interactions. They provide interesting opportunities for the delivery of content, something libraries should always be interested in. You have a much richer, multimodal experience with a number of these gadgets than you do with the traditional print world. When it's possible for you to read text, click a link to a video, and then leave a comment correcting something about the original text, your relationship with the consumption of media has changed. Libraries and librarians need to understand this changing landscape, and the windows through which we interact with this new world of information are gadgets.

If you're like me, you're always going to feel like you left something out. Unfortunately, there were only so many devices I could cover in one report. So why were these specific devices chosen? One key concern was the price of the devices. There's really no limit to how much you could spend on gadgets, but most librarians are on a fairly tight budget, especially these days. I tried to keep the average price for the gadgets covered to less than $300, and we won't look at anything that costs more than $500. The average price is probably much closer to $150, and we will do a cost-benefit analysis for the gadgets where there is competition for capabilities and the price difference between the two is significant.

Another important concern is the fact that any technology, no matter how new, will become obsolete some day. I want to look at devices that are current, so I'm going to look at devices that have only very recently been adapted for library use or that may not even be used in libraries at the time this report is being written. I'm hoping that this is valuable not only for what is being used, but for what might be used, and gives you ideas for new services and technologies that your users can embrace.

In order to stay relevant in the modern digital age, we need to understand both sides of the information delivery ecosystem—not just the digital content, but the physical interfaces that deliver the content to our patrons. Speaking to the latter half of that duality is what I hope this issue can do. Let's go!

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Essay On Addiction To Gadgets | Addiction of Gadgets Essay for Students and Children in English

February 14, 2024 by Prasanna

Essay on Addiction To Gadgets: Gadgets help us in various ways in life. But when any of us use it for more than the required time, it means we are addicted to this technology. From kids and teenagers to grown-ups, this technology has attracted a person of every age group.

Below you can read the detailed essay on the use of gadgets in our daily life and how it has become an addiction for everyone. These essays are great sources to complete your assignment or get an idea about the topic of essay on addiction to electronic gadgets.

You can read more  Essay Writing  about articles, events, people, sports, technology many more.

Long and Short Essays on Addictions To Gadgets for Students and Kids in English

If you are searching for an essay on addictions of gadgets, below you will find two pieces of different lengths that you can use as per your class.

Long Essay on Addictions To Gadgets 500 Words in English

Here is the best essay on the addictions to gadgets for the students of classes 7, 8, 9, and 10.

Technology has brought a huge change in our daily life. The gift of gadgets it presented to us made life more fun and convenient. There is a wide range of gadgets available in the market, for example, the smartphone, tablet, PSP, iPods, or much more. Hence, one or the other person always has an electronic device in their hand to spend the time.

However, with this, gadget addiction became one of the common issues in today’s generation. It is affecting not just kids; even adults are developing an obsession with their devices. People think they should stay online not to miss something interesting. Whether it is games or birthday celebration posts by friends or relatives, they want to stay updated. As a result, they regularly check their devices.

Indeed, these technological wonders have switched our life for good, yet their overdose can be harmful to our health – mentally and physically both.

People have made them an essential part of their life. They have become as vital as food for everybody. When people try to remain away from the usage of their gadgets, they start showing anxious behavior. Such people calm down only when they get back their devices. However, these signs will differ from a person to person. Like teenagers addicted to gadgets usually become twitchy and disturbed. Further, detachment and lack of concentration from studies are other symptoms in kids who are obsessed with electronic devices. When kids spend more time alone in front of the computer or TV, they lack interest in daily activities and outdoor activities too.

The only method to manage the addiction towards any gadget is to limit the time of using them. Also, in terms of children, a parent must be involved simultaneously to keep an eye on their activities if anything important demands a longer time.

It is an undeniable truth that gadgets eased up our lives a lot, but they should not affect us adversely. We must avoid the extreme use of gadgets. We shouldn’t allow electronic devices to spoil our lives. After returning from work, adults need to restrict their use of gadgets in the home and spend more time with family. Additionally, youngsters must be encouraged to play outside rather than playing games on computers or watching cartoons on TV for a long time. On applying this practice initially, the kids will themselves learn to use the gadgets in limits.

Addiction To Gadgets Essay

Short Essay About Addictions of Gadgets 200 Words in English

Short essay on addictions to gadgets is ideal for kids of classes 1, 2, 3, 4, 5 & 6.

Life is so fun now with the help of gadgets that our elders never got to enjoy. From the comfort of our couch, we can order anything, talk to friends, and even play games. But there is another bad side of these electronic devices that we forget to see when using them. Kids always remain in front of the TV or indulged in smartphone games. They stop liking outdoor activities. Moreover, kids fail to learn about family traditions. If you try to stop the children, they become cranky and stubborn.

Moreover, this addiction is also affecting adults. Either for the work purpose or to stay active on social media platforms, grown-ups are missing their family life. They use gadgets till late night that affect their sleep schedule. Hence, health problems arise in adults.

All of us give more attention to gadgets than other healthy activities in life. Even family members are disconnected from each other because they spend more time with gadgets than together. Hence, when you notice such behavior, it is a sign of gadgets addiction, which needs addressing as soon as possible.

10 Lines on Addictions To Gadgets Essay

  • Addiction to gadgets can destroy our body, mind, and life.
  • Children show disinterest toward the outdoor activities and toys, which they enjoyed earlier.
  • Teenagers get very aggressive and restless when you mention about their extended use of the gadget.
  • As a parent, you must explain to your child how excess use of gadgets can affect their life.
  • Don’t be angry or scold youngsters instead try to divert their attention to some interesting thing.
  • Set a time limit to use various gadgets, whether TV, PC, phone, or tablet.
  • Spend more time with family and children to end yours as well as kids’ attachment with gadgets.
  • Take an interest in other hobbies, such as reading, painting, gardening, sports, etc.
  • Plan a day out with friends or cousins rather than chatting with them on Whatsapp or other messenger apps.
  • Put a parental lock on smartphones to prevent your child from using unnecessary sites and apps.

Essay About Addictions of Gadgets

FAQ’s on Addictions of Gadgets Essay

Question 1. What are the different gadgets?

Answer: Mobiles, laptops, computers, tablets, play stations, smartwatches, TV are the different forms of gadgets available these days.

Question 2. Is it right to give gadgets to kids?

Answer: No, giving gadgets to kids means you are making them addicted to the device that will affect their mind’s growth.

Question 3. What are the disadvantages of gadgets?

Answer: Overuse of gadgets can lead to headaches, neck and shoulder pain, obesity, lack of concentration, and anxiety.

Question 4. How can I reduce my mobile addiction?

Answer: You can reduce addiction to mobile by switching off notifications, deleting unnecessary apps, and avoiding the phone’s use in bed.

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COMMENTS

  1. Sample of a Short Essay on Electronic Gadgets

    Effects of Electronic Devices on Education. Electronic devices include integrated circuits controlled by the electric current; they are mainly used for processing, transfer, and control systems. Education, on the other hand, involves the process of gaining knowledge through an interactive process. Electronic devices affect education positively ...

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    Essay on Electronic Gadgets in 10 Lines - Examples. 1. Electronic gadgets are devices that use electricity to perform specific functions. 2. They have become an integral part of modern life, aiding in communication, entertainment, and productivity. 3. Examples of electronic gadgets include smartphones, laptops, tablets, and smartwatches. 4.

  3. Advantages & Disadvantages of Electronic Gadgets

    Electronic gadgets have revolutionized the way we work, play, shop and communicate. They are an ever-present part of modern life, but they don't come without a negative side. The disadvantages of electronic devices, including addiction, are receiving an increased amount of attention. Anyone who uses electronic devices should be aware of the ...

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    Lifestyle creates the identity of a person for it displays one's way of living. However, with this addiction, the behavior of the individual is affected. He spends more time on gadgets instead of looking out for himself and discovering new things without the use of technology. He keeps himself through the gadgets and leaves the reality of our ...

  5. Essay on Harmful Effects Of Electronic Gadgets for Students

    250 Words Essay on Harmful Effects Of Electronic Gadgets Introduction. Electronic gadgets like smartphones, tablets, and computers have become an essential part of our lives. They help us communicate, learn, and entertain ourselves. But, they also have some harmful effects, especially if we use them too much. Impact on Physical Health

  6. 10 Benefits and Uses of Electronic Gadgets in Learning

    5. Enhances collaboration. Due to the personalized and multiple functions of gadgets in class, collaboration consequently increases among students especially in terms of classroom participation and engagement. As mentioned earlier, the usage of gadgets makes learning flexible.

  7. Advantages and Disadvantages of Electronic Gadgets

    Disadvantages of Electronic Gadgets. May cause eye strain - Looking at screens for a long time can make your eyes tired and sore. This can happen when you use phones, computers, or tablets too much. Can be addictive - Gadgets like video games and social media can be hard to stop using. People might find themselves checking their phone often ...

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    Among all the gadgets, 67.11% of the participants were reported to use mobile phones on a daily basis. Due to the ongoing COVID‐19 pandemic, 24.48% of respondents used electronic gadgets for attending online classes. The participants were reported to use gadgets significantly more (P < .05) in 2020 as compared to 2019. Children showed less ...

  9. Effects of Electronic Gadgets in the Academic Perfomance of ...

    This descriptive research was designed to find out the effect of electronic gadgets on the academic performance of senior high school (SHS) learners, study habit and level of proficiency in the use of electronic gadgets. This was conducted at four small implementers of SHS in the municipality of Sara, Iloilo.

  10. IELTS Essay: Technological Devices

    Analysis. 1. The availability of new technologies to the average citizen in the form of consumer electronics brings with it both advantages and disadvantages. 2. In my opinion, though these devices are convenient, their use is a negative overall given the impact on mental health. Paraphrase the overall essay topic.

  11. Positive and Negative Impacts of Electronic Devices on Children

    Electronic devices and games may encourage cognitive learning and the development of analytical skills. This may, in turn, help children build innovative thinking and investigation skills, strategic thinking, and creativity. Using computers may improve manual dexterity. Mastering games builds confidence and develops hand-eye coordination.

  12. Essay On Electronic Gadgets

    Essay On Electronic Gadgets. 921 Words4 Pages. (Electronic Gadgets | Buy an Electronic Gadget For Your Family | My Electronic Gadgets) My Electronic Gadgets. The world around us has become increasingly electronic, and much more and more gadgets are now being created to help make our lives easier. There are plenty of gadgets that it can be hard ...

  13. Excessive use of electronic gadgets: Health effects

    Prolonged use of electronic gadgets causes computer. vision syndrome 'which manifests as eye strain, dryness, irritation, burning sensation, redness, blurred vision, and double vision [13 ...

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    Pros of digital devices in the classroom. Peace of mind: Cellphones and smartphones can offer parents a little more peace of mind when their children are at school. Parents know that in an emergency the student can contact them, or vice versa. In addition, more and more cellphones and smartphones contain GPS devices that can be tracked if ...

  15. Understanding the role of digital technologies in education: A review

    The digital classroom entirely focuses on teaching via the use of technology. Students use technological or internet-connected gadgets like laptops, tablets, Chromebooks, etc. Instead of taking notes on what the teacher has taught, most of the curriculum is delivered to students online through an engaging and interactive platform.

  16. Impact of gadgets in our life

    Based on research, 29% of kids efficiently use modern gadgets, and 70% master them by primary school age. Children's continuous usage of gadgets has many adverse effects, such as attention ...

  17. Effects of Electronic Gadgets in Student Life

    Increases aggression. Generally, we see kids replicating what they see or hear. Electronic gadgets like TVs, mobiles, and laptops show various kinds of entertainment shows and much other violent stuff. Even kids involve themselves in surfing unwanted things, chatting, and much more. These can result in a huge impact on a kid's life.

  18. Essay on the Advantages and Disadvantages of Electronic Gadgets for

    In conclusion, using of electronic gadgets must be limited more on children and must practice physical activity more to improve their strength, muscles, interacting with real people and also their communicating skills. ... Essay on the Advantages and Disadvantages of Electronic Gadgets for Children. (2022, October 28). Edubirdie. Retrieved July ...

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    Gadgets affect the study habit of a student in many aspects. Using gadgets a student start becoming stupid, dependable, and careless and do all his or her work with the help of gadgets. He also becomes drowsy and wants to do all his work in. Free Essay: It is said that electronics gadgets modifies the world. It is now the most acquired by many.

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    The study's results showed a significant effect of the use of gadgets on student learning outcomes by 23.5%, with a correlation value of 0.491. Τhis indicates that the relationship influence of the role of parents, students' learning motivation and the use of gadgets on student learning outcomes is powerful and significant.

  21. Chapter 1: Introduction to Gadgets in the Library

    Chapter 1: Introduction to Gadgets in the Library. We are in the midst of an information revolution that has profound implications for libraries. This chapter of "Gadgets and Gizmos: Personal Electronics and the Library" lays the foundation for this report, summarizing why gadgets are so important for libraries and which types of devices ...

  22. Essay On Addiction To Gadgets

    Long Essay on Addictions To Gadgets 500 Words in English. Here is the best essay on the addictions to gadgets for the students of classes 7, 8, 9, and 10. Technology has brought a huge change in our daily life. The gift of gadgets it presented to us made life more fun and convenient.