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How much does Assist Research actually help?

There are periods during my galactic empire's inevitable ascendancy in which there are no systems for my science ships to survey, as we are already omniscient concerning our vast and glorious holdings.

During these periods, I can order each of my science ships to "Assist Research" at a colony until such time as they have real work to do.

However, there comes a time when we have learned all there is to be learned about all the galaxy's celestial bodies. Given that there is nothing left to be surveyed, I must decide if it is worth keeping the science ships around just to Assist Research.

How much do they help? What factors are involved? Do they boost just that one planet or my whole empire?

DCShannon's user avatar

  • I frequently use "Assist Research" to train the next generation researchers. –  Sjoerd Commented Feb 22, 2017 at 0:30
  • @Sjoerd Yes, that's a good point. They get experience for doing basically nothing. This is already mentioned in the accepted answer, though. –  DCShannon Commented Feb 22, 2017 at 21:42

3 Answers 3

The ships give a boost of 5% per level of the commanding scientist to the planet that's being assisted, which increases to 10% with the Improved Assist Research technology. The assist research mission also steadily gives the commanding scientist experience, and so is a good way to prepare younger scientists to take over once there aren't any more systems to survey.

I've typically only found this useful with dedicated science worlds, like the homeworld (if you decided to build ~4 labs on it) or any world with primitive civilizations where you built an observatory enclave (because those can often produce massive amounts of social research). Most of the research income of a large empire will come from research stations, which this can't improve.

Matthew Gray's user avatar

  • Sounds plausible. Where'd you get this information? Personal testing? –  DCShannon Commented May 16, 2016 at 15:21
  • @DCShannon Yes. The least certain of those is the large empire claim, because that can depend on playstyle and I haven't done any careful accounting. –  Matthew Gray Commented May 16, 2016 at 17:27
  • 1 Some additional information: There is also an improved assist research tech, which doubles the bonus to 10% per level, i.e. a maximum of 50%. So on a science focused world with say 20 research in every category, this can provide 10 additional research points. Quite a decent number and a good use for science ships, once everything has been surveyed. –  Dulkan Commented May 17, 2016 at 6:28
  • 1 @Dulkan Is correct. After this answer, I noticed a bonus listed on my planet's summary page (on the picture at the top) indicating the size of the bonus from the assist. I had +50% from a level 5 scientist with Improved Assist Research. With this boost, my homeworld produces nearly 150 total science around 3370, competing with entire sectors. –  DCShannon Commented May 17, 2016 at 15:21
  • Additionally, certain mods include traits that allow for levels above 5. –  Shadur-don't-feed-the-AI Commented Dec 25, 2017 at 21:38

It really depends on how much research the planet is producing. For a specialised research planet with 20+ Science Labs, 20+ synths, and 150+ science output , it can really make a huge difference.

bcyy's user avatar

  • I guess this is technically accurate, since it is a percentage of the planet's output. –  DCShannon Commented Sep 20, 2016 at 13:58

As of 1.2.1, it's a flat 10% to research of a single planet, going up to a flat 20% with the improved assist research tech. So, pretty nerfed, but if you have a world producing a ton of science, then a scientist in orbit, plus an observatory, plus an intellectual governor, can get you a 40% overall bonus, which is not inconsiderable, but only probably worth it on large worlds which are maxed out on labs at tier III or IV.

Iain's user avatar

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stellaris assist research not working

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  • 2 Improvements
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  • Admirals and Generals have been merged into the Commander, the Military leader class.
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  • Replace diplo_weight_envoys_mult and envoy_cohesion_effect_mult modifiers with diplo_weight_delegate_mult and delegate_cohesion_effect_mult
  • Replaced LEADER_AGE_DEATH_CHANCE_AGE with LEADER_LIFESPAN_DEATH_CHANCE_AGE
  • Replaced LEADER_AGE_DEATH_CHANCE_INC with LEADER_LIFESPAN_DEATH_CHANCE_INC
  • Replaced LEADER_AGE_HIGH_DEATH_CHANCE_AGE with LEADER_LIFESPAN_HIGH_DEATH_CHANCE_AGE
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  • Replaced tenth_of_leader_lifespan script value with the more generic percent_of_leader_lifespan.
  • Replaced the modifier leader_age with leader_lifespan_add.
  • Replaced the required = yes/no parameter for council positions with the optional trigger in the country scope.
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[Solved] Why can't I research this anomaly?

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  • Start date Sep 26, 2021

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stellaris assist research not working

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Stellaris: Digital Anniversary Edition

  • Sep 27, 2021

Are you running any mods affecting anomalies? Required levels were replaced with anomaly levels (where it takes longer for lower-level scientists and vice versa) awhile ago, which was supposed to affect all anomalies - or at least I haven't seen any remaining ones in the base game since then.  

Hmm. Disabled my mods (which seems to mostly be cosmetic) and the problem remains. Will try to start a new game without mods to see if anything's different. edit: it was some incompatible mod, apparently. Everything works as it should now. Thanks.  

stellaris assist research not working

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  2. You can now assist research by right clicking the system : r/Stellaris

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  4. Assist research without science ship present : r/Stellaris

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COMMENTS

  1. Science ships can't assist research anymore :: Stellaris General

    Assist research from the science vessel was removed. You now make a scientist the governor of a planet to get the benefit. Per the 3.10.0 "Pyxis" Update notes. Scientific governors increase research output on the planet or sector. This replaces the old Assist Research Scientist action, which has been removed.

  2. Assist Research doesn't work?

    Assist research is vital. It gives you slow, but steady experience gain to all your scientists, Usually it makes sense to swap scientists so that their specialization matched the skill required for tech. Scientists that are temporary not leading any research can either go surveing (early game), or assisting research (mid,late game).

  3. Research from events not actually gained? [Solved]

    Stellaris. Stellaris: Console edition. Research from events not actually gained? [Solved] Leokhorn. May 21, 2022. Jump to latest Follow Reply. I feel like I might have misunderstood how things work with one time research bonuses. Say you finish one of the various events that say "Society Research...

  4. Assist Research :: Stellaris General Discussions

    IIRC there also used to be an "assist research" option in the external solar system context menu, this is also gone. On the same page, the missing planetary context menu prevents manual selection of digsites. (i.e. if there is more than one digsite, you cannot select the one you want to work on - bad in e.g. the Rubricator system)

  5. Assist research? :: Stellaris General Discussions

    Have the science ship selected. Be in the solar system view, not the galaxy map. Right click ona COLONISED planet. Choose "assist research". Makes the "Assist Research" button on the ship screen supurfluous in my opinion. And misleading. As far as I can tell it doesn't do anything.

  6. Assist Research not a thing anymore? (Pyxis v.3.10.1 (9758))

    r/Stellaris. r/Stellaris. • 2 mo. ago. Ogiwan. Assist Research not a thing anymore? (Pyxis v.3.10.1 (9758)) So, I started a new game, and I can't seem to get my science ships to assist research. Granted, it's only like 26 years into the game, but right clicking on my homeworld, right clicking on my planet, neither brings up the option to ...

  7. Assist Research doesn't work?

    I researched assist research and tried a science ship on two different planets. To use it, I placed the science ship in orbit and selected the assist research function. Nothing happened. In one case, on a planet with eight science labs, I left...

  8. Is Assist Research bugged right now? : r/Stellaris

    Ok, i think it might actually be a bug. All i could find concerning assist research was in Stellaris\common\defines\00_defines.lua. lines 446 and 447 (specifically 447) LEADER_SCIENTIST_ASSIST_RESEARCH= 0.35, -- Experience gained from assisting research per day.

  9. Some questions about Assist Research please? : r/Stellaris

    And 1 Research Complex building that says: +5 Research Jobs. Jobs base production 20 PS&E research. 2x8 and 5x20. This is the biggest issue with your calculations, the "base production" refers to the total unmodified output of a fully employed building, its not 2*8+5*20, its actually 7*4, the final number includes all modifiers, which in your ...

  10. stellaris

    8. The ships give a boost of 5% per level of the commanding scientist to the planet that's being assisted, which increases to 10% with the Improved Assist Research technology. The assist research mission also steadily gives the commanding scientist experience, and so is a good way to prepare younger scientists to take over once there aren't any ...

  11. Rework research and assist research

    Solution: Remove assist research from science ship and place scientist slot on the planet. When I choose new research option game should automatically choose the best scientist for the job from the pool of scientists on the planets (they automatically swap places). Scientists assigned on the ships should not be in that pool.

  12. Patch 3.10

    Scientific governors increase research output on the planet or sector. This replaces the old Assist Research Scientist action, which has been removed. Most governor traits now include apply to a lesser extent to the rest of the sector, unless a local planetary governor is overriding them. Added the Minister of State for most non-gestalt empires.

  13. Assist Research? :: Stellaris General Discussions

    I know assist was kinda redundant, but it still was useful to an extent. Not sure why they made this change. assisting research was still giving you a good bonus, but with leader cap you can't give scientist to each of yours science colonies. with one rigworld it was already 4, with second you needed 8...

  14. Was trying to assist research last night and it wouldnt work

    Go to Stellaris r/Stellaris • by RequiemBurn. View community ranking In the Top 1% of largest communities on Reddit. Was trying to assist research last night and it wouldnt work. ...

  15. How to Make a Science Ship Assist Research

    How to Make a Science Ship Assist Research. qaija. Mar 14, 2023. Jump to latest Follow Reply. Forums. Games. Stellaris. I just noticed an icon for a science ship that says "assist research". How do I activate it?

  16. Assist Research

    Haha! Originally posted by unskilled-: the best planet I have in terms of research output is +50/+34/+29 *with* the 30% bonus assist. FYI, a single habitat can produce +33 in every science before any bonuses, and can be assisted, so at max happiness bonus + assist they can hit over 50 of each + any extra bonuses.

  17. Assist Research? : r/Stellaris

    Scientists will boost research output for planet and sector (if sector capital) which effectively replaces assist research. Note on this, when hiring a curator scientist you also get a council position unlocked. That one still gives bonus to assist research (despite it no longer being an feature), or at the very least the tooltip says so.

  18. Stellaris

    Description Assist Research Bug/Exploit Game Version Cherryh v2.0.2 (9b47) What version do you use? Paradox Launcher What expansions do you have installed? Utopia, Apocalypse Do you have mods enabled? No Please explain your issue is in as...

  19. You can now assist research by right clicking the system

    You can shift-click to queue them to go back the planet after finishing the research project. Click ship, click project, click research project, shift-click planet*, click assist research. *Also you can assist research from the outlier, so you don't have to zoom into the system view. Reply. Kaiser_Gagius.

  20. No more assist research :: Stellaris General Discussions

    Even if your scientist has not a single trait related to governing a planet, they will still apply a +2% research from jobs and a -2% empire size per pop to the assigned planet per level, so a level 5 scientist would give you +10% research from jobs / -10% empire size per pop on that particular planet and half of both modifiers for the whole sector if the planet is the sector capital.

  21. Research assist? : r/Stellaris

    A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Members Online For the love of all that is holy, please do something about the empires that get generated into a galaxy.

  22. [Solved] Why can't I research this anomaly?

    "Cities: Skylines is the only game I know where people get mad at the developers because mods aren't working." --Lucododosor "You got 80+ hours in a game that released 2.5 weeks ago. I don't think 'lack of content' is a fair criticism if you spend about as much time in a game as most people spend at their full time job." --Lexus

  23. Assist Research :: Stellaris General Discussions

    Stellaris > General Discussions > Topic Details. Spoopy (she/they) Nov 16, 2023 @ 9:16pm Assist Research Did they seriously remove Assist Research? I know it wasn't a major feature but I used it a lot as a way to keep my science ships doing SOMETHING when my empire had no more archeology/special projects/anomilys :(((( If someone knows a mod ...