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T1 W5 Gr 12 Business Studies Lesson: Creative Thinking & Problem Solving

2021 FET Term 1 Week 5 Gr 12 Business Studies Lesson: Creative Thinking & Problem Solving

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creative thinking and problem solving pdf grade 12

Creativity & Creative Thinking

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Lesson plans and activities for teaching about inventions by increasing creativity and creative thinking. The lesson plans are adaptable for grades K-12 and were designed to be done in sequence.

Teaching Creativity & Creative Thinking Skills

When a student is asked to "invent" a solution to a problem, the student must draw upon previous knowledge, skills, creativity, and experience. The student also recognizes areas where new learnings must be acquired in order to understand or address the problem. This information must then be applied, analyzed, synthesized, and evaluated. Through critical and creative thinking and problem-solving, ideas become reality as children create inventive solutions, illustrate their ideas, and make models of their inventions. Creative thinking lesson plans provide children with opportunities to develop and practice higher-order thinking skills.

Throughout the years, many creative thinking skills models and programs have been generated from educators, seeking to describe the essential elements of thinking and/or to develop a systematic approach to teaching thinking skills as part of the school curricula. Three models are illustrated below in this introduction. Although each uses different terminology, each model describes similar elements of either critical or creative thinking or both.

Models of Creative Thinking Skills

  • Benjamin Bloom
  • Calvin Taylor
  • Isaksen and Treffinger

The models demonstrate how creative thinking lesson plans could provide an opportunity for students to "experience" most of the elements described in the models.

After teachers have reviewed the creative thinking skills models listed above, they will see the critical and creative thinking and problem-solving skills and talents that can be applied to the activity of inventing. The creative thinking lesson plans that follow can be used across all disciplines and grade levels and with all children. It can be integrated with all curricular areas and used as a means of applying the concepts or elements of any thinking skills program that may be in use.

Children of all ages are talented and creative. This project will give them an opportunity to develop their creative potential and synthesize and apply knowledge and skills by creating an invention or innovation to solve a problem, just as a "real" inventor would.

Creative Thinking - List of Activities

  • Introducing Creative Thinking
  • Practicing Creativity with the Class
  • Practicing Creative Thinking with the Class
  • Developing an Invention Idea
  • Brainstorming for Creative Solutions
  • Practicing the Critical Parts of Creative Thinking
  • Completing the Invention
  • Naming the Invention
  • Optional Marketing Activities
  • Parent Involvement
  • Young Inventors' Day

"Imagination is more important than knowledge, for imagination embraces the world." -  Albert Einstein

Activity 1: Introducing Inventive Thinking and Brainstorming

Read about the Lives of Great Inventors Read the  stories  about great inventors in class or let students read themselves. Ask students, "How did these inventors get their ideas? How did they make their ideas a reality?" Locate books in your library about inventors, invention, and creativity. Older students can locate these references themselves. Also, visit the  Inventive Thinking and Creativity Gallery

Talk to a Real Inventor Invite a local inventor to speak to the class. Since local inventors are not usually listed in the phone book under "inventors", you can find them by calling a  local patent attorney  or your  local intellectual property law association . Your community may also have a  Patent and Trademark Depository Library  or an  inventor's society  that you may contact or post a request. If not, most of your major companies have a research and development department made up of people who think inventively for a living.

Examine Inventions Next, ask the students to look at the things in the classroom that are inventions. All the inventions in the classroom that have a U.S. patent will have a  patent number . One such item is probably  the pencil sharpener . Tell them to check out their house for patented items. Let the students brainstorm a list all of the inventions they discover. What would improve these inventions?

Discussion In order to guide your students through the inventive process, a few preliminary lessons dealing with creative thinking will help set the mood. Begin with a brief explanation of brainstorming and a discussion on the rules of brainstorming.

What is Brainstorming? Brainstorming is a process of spontaneous thinking used by an individual or by a group of people to generate numerous alternative ideas while deferring judgment. Introduced by Alex Osborn in his book " Applied Imagination ", brainstorming is the crux of each of the stages of all problem-solving methods.

Rules for Brainstorming

  • No Criticism Allowed People tend to automatically evaluate each suggested idea--their own as well as others. Both internal and external criticism is to be avoided while brainstorming. Neither positive nor negative comments are allowed. Either type inhibits the free flow of thought and requires time which interferes with the next rule. Write each spoken idea down as it is given and move on.
  • Work for Quantity Alex Osborn stated that "Quantity breeds quality." People must experience a "brain drain" (get all the common responses out of the way) before the innovative, creative ideas can surface; therefore, the more ideas, the more likely they are to be quality ideas.
  • Hitchhiking Welcome Hitchhiking occurs when one member's idea produces a similar idea or an enhanced idea in another member. All ideas should be recorded.
  • Freewheeling Encouraged Outrageous, humorous, and seemingly unimportant ideas should be recorded. It is not uncommon for the most off-the-wall idea to be the best.

Activity 2: Practicing Creativity with the Class

Step 1:  Cultivate the following creative thinking processes described by Paul Torrance and discussed in "The Search for Satori and Creativity" (1979):

  • Fluency the production of a great number of ideas.
  • Flexibility the production of ideas or products that show a variety of possibilities or realms of thought.
  • Originality the production of ideas that are unique or unusual.
  • Elaboration the production of ideas that display intensive detail or enrichment.

For practice in elaboration, have pairs or small groups of students choose a particular idea from the brainstorming list of invention ideas and add the flourishes and details that would develop the idea more fully.

Allow the students to share their innovative and  inventive ideas .

Step 2:  Once your students have become familiar with the rules of brainstorming and the creative thinking processes, Bob Eberle's  Scamper  technique for brainstorming could be introduced.

  • S ubstitute What else instead? Who else instead? Other ingredients? Other material? Other power? Another place?
  • C ombine How about a blend, an alloy, an ensemble? Combine purposes? Combine appeals?
  • A dapt What else is like this? What other idea does this suggest? Does past offer parallel? What could I copy?
  • M inify Order, form, shape? What to add? More time?
  • M agnify Greater frequency? Higher? Longer? Thicker?
  • P ut to other uses New ways to use as is? Other uses I modified? Other places to use? Other people, to reach?
  • E liminate What to subtract? Smaller? Condensed? Miniature? Lower? Shorter? Lighter? Omit? Streamline? Understate?
  • R everse Interchange components? Another pattern?
  • R earrange another layout? Another sequence? Transpose cause and effect? Change pace? Transpose positive and negative? How about opposites? Turn it backward? Turn it upside-down? Reverse roles?

Step 3:  Bring in any object or use objects around the classroom to do the following exercise. Ask the students to list many new uses for a familiar object by using the Scamper technique with regard to the object. You could use a paper plate, to begin with, and see how many new things the students will discover. Make sure to follow the rules for brainstorming in Activity 1.

Step 4:  Using literature, ask your students to create a new ending to a story, change a character or situation within a story, or create a new beginning for the story that would result in the same ending.

Step 5:  Put a list of objects on the chalkboard. Ask your students to combine them in different ways to create a new product.

Let the students make their own list of objects. Once they combine several of them, ask them to illustrate the new product and explain why it might be useful.

Activity 3: Practicing Inventive Thinking with the Class

Before your students begin to find their own problems and create unique inventions or innovations to solve them, you can assist them by taking them through some of the steps as a group.

Finding the Problem

Let the class list problems in their own classroom that need solving. Use the "brainstorming" technique from Activity 1. Perhaps your students never have a pencil ready, as it is either missing or broken when it is time to do an assignment (a great brainstorming project would be to solve that problem). Select one problem for the class to solve using the following steps:

  • Find several problems.
  • Select one to work on.
  • Analyze the situation.
  • Think of many, varied, and unusual ways of solving the problem.

List the possibilities. Be sure to allow even the silliest possible solution, as creative thinking must have a positive, accepting environment in order to flourish.

Finding a Solution

  • Select one or more possible solutions to work on. You may want to divide into groups if the class elects to work on several of the ideas.
  • Improve and refine the idea(s).
  • Share the class or individual solution(s)/invention(s) for solving the class problem.

Solving a "class" problem and creating a "class" invention will help students learn the process and make it easier for them to work on their own invention projects.

Activity 4: Developing an Invention Idea

Now that your students have had an introduction to the inventive process, it is time for them to find a problem and create their own invention to solve it.

Step One:  Begin by asking your students to conduct a survey. Tell them to interview everyone that they can think of to find out what problems need solutions. What kind of invention, tool, game, device, or idea would be helpful at home, work, or during leisure time? (You can use an Invention Idea Survey)

Step Two:  Ask the students to list the problems that need to be solved.

Step Three:  comes the decision-making process. Using the list of problems, ask the students to think about which problems would be possible for them to work on. They can do this by listing the pros and cons for each possibility. Predict the outcome or possible solution(s) for each problem. Make a decision by selecting one or two problems that provide the best options for an inventive solution. (Duplicate the Planning and Decision-Making Framework)

Step Four:  Begin an  Inventor's Log  or Journal. A record of your ideas and work will help you develop your invention and protect it when completed. Use Activity Form - Young Inventor's Log to help students understand what can be included on every page.

General Rules For Authentic Journal Keeping

  • Using a  bound notebook , make notes each day about the things you do and learn while working on your invention.
  • Record your idea and how you got it.
  • Write about problems you have and how you solve them.
  • Write in ink and do not erase.
  • Add sketches and drawings to make things clear.
  • List all parts, sources, and costs of materials.
  • Sign and date all entries at the time they are made and have them witnessed.

Step Five:  To illustrate why record-keeping is important, read the following story about Daniel Drawbaugh who said that he invented the telephone, but didn't have one single paper or record to prove it.

Long before  Alexander Graham Bell  filed a patent application in 1875, Daniel Drawbaugh claimed to have invented the telephone. But since he had no journal or record, the  Supreme Court  rejected his claims by four votes to three. Alexander Graham Bell had excellent records and was awarded the patent for the telephone.

Activity 5: Brainstorming for Creative Solutions

Now that the students have one or two problems to work on, they must take the same steps that they did in solving the class problem in Activity Three. These steps could be listed on the chalkboard or a chart.

  • Analyze the problem(s). Select one to work on.
  • Think of many, varied, and unusual ways of solving the problem. List all of the possibilities. Be non-judgmental. (See Brainstorming in Activity 1 and SCAMPER in Activity 2.)
  • Select one or more possible solutions to work on.
  • Improve and refine your ideas.

Now that your students have some exciting possibilities for their invention projects, they will need to use their critical thinking skills to narrow down the possible solutions. They can do this by asking themselves the questions in the next activity about their inventive idea.

Activity 6: Practicing the Critical Parts of Inventive Thinking

  • Is my idea practical?
  • Can it be made easily?
  • Is it as simple as possible?
  • Is it safe?
  • Will it cost too much to make or use?
  • Is my idea really new?
  • Will it withstand use, or will it break easily?
  • Is my idea similar to something else?
  • Will people really use my invention? (Survey your classmates or the people in your neighborhood to document the need or usefulness of your idea - adapt the invention idea survey.)

Activity 7: Completing the Invention

When students have an idea that meets most of the above qualifications in Activity 6, they need to plan how they are going to complete their project. The following planning technique will save them a great deal of time and effort:

  • Identify the problem and a possible solution. Give your invention a name.
  • List the materials needed to illustrate your invention and to make a model of it. You will need paper, pencil, and crayons or markers to draw your invention. You might use cardboard, paper, clay, wood, plastic, yarn, paper clips, and so forth to make a model. You might also want to use an art book or a book on model-making from your school library.
  • List, in order, the steps for completing your invention.
  • Think of the possible problems that might occur. How would you solve them?
  • Complete your invention. Ask your parents and teacher to help with the model.

In Summary What - describe the problem. Materials - list the materials needed. Steps - list the steps to complete your invention. Problems - predict the problems that could occur.

Activity 8: Naming the Invention

An invention can be named in one of the following ways:

  • Using the inventor's  name: Levi Strauss  = LEVI'S® jeansLouis Braille = Alphabet System
  • Using the components or ingredients of the invention: Root Beer Peanut Butter
  • With initials or acronyms: IBM ® S.C.U.B.A.®
  • Using word  combinations (notice repeated  consonant sounds  and rhyming words):KIT KAT ® HULA HOOP  ® PUDDING POPS ® CAP'N CRUNCH ®
  • Using the product's function: SUPERSEAL ® DUSTBUSTER ® vacuum cleaner hairbrush earmuffs 

Activity Nine: Optional Marketing Activities

Students can be very fluent when it comes to listing ingenious names of products out on the market. Solicit their suggestions and have them explain what makes each name effective. Each student should generate names for his/her own invention.

Developing a Slogan or Jingle Have the students define the terms "slogan" and "jingle." Discuss the purpose of having a slogan. Sample slogans and jingles:

  • Things go better with Coke.
  • COKE IS IT! ®
  • TRIX ARE FOR KIDS ®
  • OH THANK HEAVEN FOR 7-ELEVEN ®
  • TWOALLBEEFPATTIES...
  • GE: WE BRING GOOD THINGS TO LIFE! ®

Your students will be able to recall many  slogans  and jingles! When a slogan is named, discuss the reasons for its effectiveness. Allow time for thought in which the students can create jingles for their inventions.

Creating an Advertisement For a crash course in advertising, discuss the visual effect created by a television commercial, magazine, or newspaper advertisement. Collect magazine or newspaper ads that are eye-catching--some of the ads might be dominated by words and others by pictures that "say it all." Students might enjoy exploring newspapers and magazines for outstanding advertisements. Have students create magazine ads to promote their inventions. (For more advanced students, further lessons on advertising techniques would be appropriate at this point.)

Recording a Radio Promo A radio promo could be the icing on a student's advertising campaign! A promo might include facts about the usefulness of the invention, a clever jingle or song, sound effects, humor... the possibilities are endless. Students may choose to tape record their promos for use during the Invention Convention.

Advertising Activity Collect 5 - 6 objects and give them new uses. For instance, a toy hoop could be a waist-reducer, and some strange looking kitchen gadget might be a new type of mosquito catcher. Use your imagination! Search everywhere--from the tools in the garage to the kitchen drawer--for fun objects. Divide the class into small groups, and give each group one of the objects to work with. The group is to give the object a catchy name, write a slogan, draw an ad, and record a radio promo. Stand back and watch the creative juices flow. Variation: Collect magazine ads and have the students create new advertising campaigns using a different marketing angle.

Activity Ten: Parent Involvement

Few, if any, projects are successful unless the child is encouraged by the parents and other caring adults. Once the children have developed their own, original ideas, they should discuss them with their parents. Together, they can work to make the child's idea come to life by making a model. Although the making of a model is not necessary, it makes the project more interesting and adds another dimension to the project. You can involve parents by simply sending a letter home to explain the project and let them know how they may participate. One of your parents may have invented something that they can share with the class. 

Activity Eleven: Young Inventors' Day

Plan a Young Inventors' Day so that your students can be recognized for their  inventive thinking . This day should provide opportunities for the children to display their inventions and tell the story of how they got their idea and how it works. They can share with other students, their parents, and others.

When a child successfully completes a task, it is important that (s)he be recognized for the effort. All children who participate in the Inventive Thinking Lesson Plans are winners.

We have prepared a certificate that can be copied and given to all children who participate and use their inventive thinking skills to create an invention or innovation.

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creative thinking and problem solving pdf grade 12

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What Is Creative Problem-Solving & Why Is It Important?

Business team using creative problem-solving

  • 01 Feb 2022

One of the biggest hindrances to innovation is complacency—it can be more comfortable to do what you know than venture into the unknown. Business leaders can overcome this barrier by mobilizing creative team members and providing space to innovate.

There are several tools you can use to encourage creativity in the workplace. Creative problem-solving is one of them, which facilitates the development of innovative solutions to difficult problems.

Here’s an overview of creative problem-solving and why it’s important in business.

Access your free e-book today.

What Is Creative Problem-Solving?

Research is necessary when solving a problem. But there are situations where a problem’s specific cause is difficult to pinpoint. This can occur when there’s not enough time to narrow down the problem’s source or there are differing opinions about its root cause.

In such cases, you can use creative problem-solving , which allows you to explore potential solutions regardless of whether a problem has been defined.

Creative problem-solving is less structured than other innovation processes and encourages exploring open-ended solutions. It also focuses on developing new perspectives and fostering creativity in the workplace . Its benefits include:

  • Finding creative solutions to complex problems : User research can insufficiently illustrate a situation’s complexity. While other innovation processes rely on this information, creative problem-solving can yield solutions without it.
  • Adapting to change : Business is constantly changing, and business leaders need to adapt. Creative problem-solving helps overcome unforeseen challenges and find solutions to unconventional problems.
  • Fueling innovation and growth : In addition to solutions, creative problem-solving can spark innovative ideas that drive company growth. These ideas can lead to new product lines, services, or a modified operations structure that improves efficiency.

Design Thinking and Innovation | Uncover creative solutions to your business problems | Learn More

Creative problem-solving is traditionally based on the following key principles :

1. Balance Divergent and Convergent Thinking

Creative problem-solving uses two primary tools to find solutions: divergence and convergence. Divergence generates ideas in response to a problem, while convergence narrows them down to a shortlist. It balances these two practices and turns ideas into concrete solutions.

2. Reframe Problems as Questions

By framing problems as questions, you shift from focusing on obstacles to solutions. This provides the freedom to brainstorm potential ideas.

3. Defer Judgment of Ideas

When brainstorming, it can be natural to reject or accept ideas right away. Yet, immediate judgments interfere with the idea generation process. Even ideas that seem implausible can turn into outstanding innovations upon further exploration and development.

4. Focus on "Yes, And" Instead of "No, But"

Using negative words like "no" discourages creative thinking. Instead, use positive language to build and maintain an environment that fosters the development of creative and innovative ideas.

Creative Problem-Solving and Design Thinking

Whereas creative problem-solving facilitates developing innovative ideas through a less structured workflow, design thinking takes a far more organized approach.

Design thinking is a human-centered, solutions-based process that fosters the ideation and development of solutions. In the online course Design Thinking and Innovation , Harvard Business School Dean Srikant Datar leverages a four-phase framework to explain design thinking.

The four stages are:

The four stages of design thinking: clarify, ideate, develop, and implement

  • Clarify: The clarification stage allows you to empathize with the user and identify problems. Observations and insights are informed by thorough research. Findings are then reframed as problem statements or questions.
  • Ideate: Ideation is the process of coming up with innovative ideas. The divergence of ideas involved with creative problem-solving is a major focus.
  • Develop: In the development stage, ideas evolve into experiments and tests. Ideas converge and are explored through prototyping and open critique.
  • Implement: Implementation involves continuing to test and experiment to refine the solution and encourage its adoption.

Creative problem-solving primarily operates in the ideate phase of design thinking but can be applied to others. This is because design thinking is an iterative process that moves between the stages as ideas are generated and pursued. This is normal and encouraged, as innovation requires exploring multiple ideas.

Creative Problem-Solving Tools

While there are many useful tools in the creative problem-solving process, here are three you should know:

Creating a Problem Story

One way to innovate is by creating a story about a problem to understand how it affects users and what solutions best fit their needs. Here are the steps you need to take to use this tool properly.

1. Identify a UDP

Create a problem story to identify the undesired phenomena (UDP). For example, consider a company that produces printers that overheat. In this case, the UDP is "our printers overheat."

2. Move Forward in Time

To move forward in time, ask: “Why is this a problem?” For example, minor damage could be one result of the machines overheating. In more extreme cases, printers may catch fire. Don't be afraid to create multiple problem stories if you think of more than one UDP.

3. Move Backward in Time

To move backward in time, ask: “What caused this UDP?” If you can't identify the root problem, think about what typically causes the UDP to occur. For the overheating printers, overuse could be a cause.

Following the three-step framework above helps illustrate a clear problem story:

  • The printer is overused.
  • The printer overheats.
  • The printer breaks down.

You can extend the problem story in either direction if you think of additional cause-and-effect relationships.

4. Break the Chains

By this point, you’ll have multiple UDP storylines. Take two that are similar and focus on breaking the chains connecting them. This can be accomplished through inversion or neutralization.

  • Inversion: Inversion changes the relationship between two UDPs so the cause is the same but the effect is the opposite. For example, if the UDP is "the more X happens, the more likely Y is to happen," inversion changes the equation to "the more X happens, the less likely Y is to happen." Using the printer example, inversion would consider: "What if the more a printer is used, the less likely it’s going to overheat?" Innovation requires an open mind. Just because a solution initially seems unlikely doesn't mean it can't be pursued further or spark additional ideas.
  • Neutralization: Neutralization completely eliminates the cause-and-effect relationship between X and Y. This changes the above equation to "the more or less X happens has no effect on Y." In the case of the printers, neutralization would rephrase the relationship to "the more or less a printer is used has no effect on whether it overheats."

Even if creating a problem story doesn't provide a solution, it can offer useful context to users’ problems and additional ideas to be explored. Given that divergence is one of the fundamental practices of creative problem-solving, it’s a good idea to incorporate it into each tool you use.

Brainstorming

Brainstorming is a tool that can be highly effective when guided by the iterative qualities of the design thinking process. It involves openly discussing and debating ideas and topics in a group setting. This facilitates idea generation and exploration as different team members consider the same concept from multiple perspectives.

Hosting brainstorming sessions can result in problems, such as groupthink or social loafing. To combat this, leverage a three-step brainstorming method involving divergence and convergence :

  • Have each group member come up with as many ideas as possible and write them down to ensure the brainstorming session is productive.
  • Continue the divergence of ideas by collectively sharing and exploring each idea as a group. The goal is to create a setting where new ideas are inspired by open discussion.
  • Begin the convergence of ideas by narrowing them down to a few explorable options. There’s no "right number of ideas." Don't be afraid to consider exploring all of them, as long as you have the resources to do so.

Alternate Worlds

The alternate worlds tool is an empathetic approach to creative problem-solving. It encourages you to consider how someone in another world would approach your situation.

For example, if you’re concerned that the printers you produce overheat and catch fire, consider how a different industry would approach the problem. How would an automotive expert solve it? How would a firefighter?

Be creative as you consider and research alternate worlds. The purpose is not to nail down a solution right away but to continue the ideation process through diverging and exploring ideas.

Which HBS Online Entrepreneurship and Innovation Course is Right for You? | Download Your Free Flowchart

Continue Developing Your Skills

Whether you’re an entrepreneur, marketer, or business leader, learning the ropes of design thinking can be an effective way to build your skills and foster creativity and innovation in any setting.

If you're ready to develop your design thinking and creative problem-solving skills, explore Design Thinking and Innovation , one of our online entrepreneurship and innovation courses. If you aren't sure which course is the right fit, download our free course flowchart to determine which best aligns with your goals.

creative thinking and problem solving pdf grade 12

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COMMENTS

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    ICreative ti thinking. y to think of original, varied new ideas or new approaches Decision-making. f analysing a situation to identify strategies to bring about change.Probl. certainty or difficulty in achieving what we want to achieve.Pro. Gathering facts that include problem findings and problem shaping.

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    Distinguish between problem-solving and decision-making. Name/Outline/Apply the steps in problem Identify and address challenges from given -solving techniques. Apply creative thinking skills to solve complex Explain the benefits/advantages of creative Evaluate the impact (positives/negatives) of creative thinking/problem-solving techniques, e ...

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    Business roles Grade 12 - Paper 2 1 TOPIC: PROBLEM SOLVING AND CREATIVE THINKING Meaning of problem solving • It is the process of analysing a situation to identify strategies that can be used to change the situation. Problem solving requires creative thinking.

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    Problem solving requires creative thinking. Problem solving is a mental process that involves problem finding, which is the ability to identify the problem. It also involves problem shaping, which is the ability to break-down the problem in such a way that a clear solution can be found. 1 Meaning of decision making

  5. Final Notes GR 12 2024 Creative Thinking and Probelem Solving

    The document summarizes notes on creative thinking and problem solving for Grade 12 Business Studies. It covers key terms like problem solving, decision making, and creative thinking. It also outlines the examination guidelines' requirements around demonstrating understanding of problem solving techniques and how businesses can promote creative thinking. The problem solving process is defined ...

  6. 2023 Grade 12 Chapter 4 Notes ON Creative Thinking & Problem Solving

    Very helpful creative thinking chapter business studies grade 12 term one revised chapter notes on creative thinking and problem solving 2023 table of contents. Skip to document. University; High School. ... 2023 Grade 12 Chapter 4 Notes ON Creative Thinking & Problem Solving. Very helpful. Subject. Maths study material. 146 Documents. Students ...

  7. PDF Creative Problem Solving (CPS): The 5‐Minute Guide

    the problem's owner and the CPS facilitator, who is usually a neutral third party. U sef u lto: SW OT( r ngh, ak p i) yd c . Imagine the Future A th endo fis ag:y uw lv c rb, m "I .W ' D es c ri pt on: ha gd fu , " ly bm." U sef ulto: B rainm g,w W bA c dEx v hk ;H CR for convergent thinking.

  8. T1 W5 Gr 12 Business Studies Lesson: Creative Thinking & Problem Solving

    Download. Type: pdf. Size: 0.28MB. Share this content. 2021 FET Term 1 Week 5 Gr 12 Business Studies Lesson: Creative Thinking & Problem Solving. Language:

  9. PDF THE IDEAL PROBLEM SOLVER

    THE IDEAL PROBLEM SOLVER - A Guide for Improving ...

  10. PDF Creative Problem Solving

    Creative Problem Solving

  11. PDF Assessing Creativity and Creative Thinking script

    Brookhart defines creative thinking as a means of putting things together in new ways - either conceptually or artistically, as well as observing things others might miss, constructing something new, or using unusual or unconventional imagery to make an interesting point. "Many will discredit the existence of creativity in the rank of higher ...

  12. PDF Creative Thinking What it is: Creative thinking encourages students to

    Creative Thinking What it is: Creative thinking encourages students to use a variety of approaches to solve problems, analyze multiple viewpoints, adapt ideas, and arrive at new solutions. Sometimes it is referred to as divergent thinking. Strategies can be introduced using direct instruction in creative problem solving models and creative ...

  13. Business Studies Grade 12 Notes ON Creative Thinking Problem Solving

    GRADE 12 TERM ONE CHAPTER 4 NOTES ON CREATIVE THINKING AND PROBLEM SOLVING 2019 TABLE OF CONTENTS TOPICS PAGES. Exam guidelines for creative thinking and problem solving. 1. Terms and definitions 2 Differences between problem solving and decision making. 3

  14. PDF Creative thinking and Problem solving workbook

    Creative thinking and Problem- solving

  15. Creative Thinking Lesson Plans for Teachers

    The lesson plans are adaptable for grades K-12 and were designed to be done in sequence. ... they will see the critical and creative thinking and problem-solving skills and talents that can be applied to the activity of inventing. The creative thinking lesson plans that follow can be used across all disciplines and grade levels and with all ...

  16. Grade 12 DBE Chapter 4 Creative Thinking and Problem Solving

    Brainstorming Promotes creative thinking and creative problem solving by encouraging idea generation without participants criticizing the idea of fellow participants. Mind mapping Is done in the form of a diagrams with the main idea and related ideas are linked to it (Main idea). ... Grade 12 DBE Chapter 4 Creative Thinking and Problem Solving ...

  17. What Is Creative Problem-Solving & Why Is It Important?

    What Is Creative Problem-Solving & Why Is It Important?

  18. PDF CREATIVE THINKING AND PROBLEM SOLVING

    Creative Problem Solving will explore methods for solving problems with creativity while accounting for human limitations and explore reasons that innovation can be challenging. Methods for stimulating new ideas while maintaining order and stability in the laboratory setting will be presented. Cycles of innovation and stabilization, carried ...

  19. PDF Creative Thinking for Problem Solving

    Preparation. Watch the film. Discus the importance of creative thinking and innovation. ge children to design and inno-vateIdentify a problem you want to solve or matter you wa. 2. Think of a design/ product (a new invention) that can solve the problem/ issue. 3. Draw your idea/ innovation design on a paper.

  20. Solving Business Problems

    Dislike. In this live Grade 12 Business Studies show we take a close look at Solving Business Problems. In this lesson we apply creative thinking to respond to challenges in dynamic & complex business contexts. We acquire advanced problem solving skills. We apply creative thinking techniques to solve complex business problems in case studies ...