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A four-label-based algorithm for solving stable extension enumeration in abstract argumentation frameworks, 1. introduction, 2. related work on reduction-based methods and direct solving for af, 3. background, 3.1. abstract argumentation framework and stable extensions, 3.2. the relationship between arguments and labelings, 4. comparison of two-label and three-label enumeration algorithms for stable extensions, 4.1. labeling model for stable extensions, 4.2. comparison of two-label and three-label algorithms.

  • Step 1: Argument a 1 is labeled as i n and propagates the o u t label to argument a 2 , with all propagated labels being legal.
  • Step 2: Argument a 3 is labeled as i n and propagates the o u t label to arguments a 4 and a 5 . The arguments a 2 , a 4 , and a 5 , labeled as o u t , are all legal.
  • Step 3: Argument a 6 is labeled as i n without propagating any other argument labels, so no labeling legality check is needed. At this point, all arguments have been legally labeled, so the set of arguments labeled as i n   { a 1 , a 3 , a 6 } forms a stable extension.
  • Step 1: Argument a 1 is labeled as i n and propagates the label o u t to argument a 2 . No labeling legality check is needed in this round.
  • Step 2: Argument a 3 is labeled as i n and propagates the labels m u s t _ o u t and o u t to arguments a 4 and a 5 , respectively. A legality check is performed for argument a 4 , which is labeled as m u s t _ o u t .
  • Step 3: Argument a 6 does not propagate any other argument labels, so no legality check is needed.

5. The Labeling Algorithm for Four-Label Enumeration Stable Extension

5.1. the concept of the four-label enumeration stable extension algorithm.

  • Step 1: During preprocessing, the initial argument a 1 is labeled as m u s t _ i n , and other ordinary arguments are labeled as b l a n k . The arguments in the m u s t _ i n label set are then prioritized for the i n transition. Consequently, argument a 1 is labeled as i n and propagates the label o u t to argument a 2 .
  • Step 2: The argument a 3 is selected from the ordinary argument set. Then argument a 3 is labeled as i n and propagates labels m u s t _ o u t and o u t to arguments a 4 and a 5 , respectively. The labeling legality of argument a 4 , which is labeled as m u s t _ o u t , is then checked and found to be legal. Next, the algorithm attempts to further propagate labels based on the propagated arguments a 4 and a 5 . Argument a 4 propagates the label m u s t _ i n to argument a 6 , which is then labeled as i n . At this point, a stable extension { a 1 , a 3 , a 6 } is obtained.
Four-Label Enumerate All Stable Extensions of .

5.2. Four-Label Algorithm Description

Preprocessing Labels
4lab-in-transitions
4lab-must_out-transitions

6. Experiment Analysis

6.1. experiment setup, 6.2. experiment results and analysis.

  • ArgTools_3lab: The basic Argtools solver which uses three labels.
  • ArgTools_3lab+: Argtools solver with the preprocessing strategy applied.
  • ArgTools_3lab++(ArgTools_4lab): Argtools solver with the proposed four-label method applied.
  • ArgSemSAT: Stable extension solving algorithm based on the reduction model.
  • DREDD: The basic DREDD solver using three labels.
  • DREDD_4lab: DREDD solver with the proposed four-label method applied.

7. Conclusions and Future Work

Author contributions, institutional review board statement, informed consent statement, data availability statement, conflicts of interest.

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Click here to enlarge figure

InstancesSolver# SolvedPAR-2 (s)
ICCMA 2019
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ArgTools_2lab292260.3
ArgTools_3lab298217.13
ArgTools_4lab
ICCMA 2021
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ArgTools_2lab1321994.39
ArgTools_3lab1361963.9
ArgTools_4lab
ICCMA 2023
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ArgTools_2lab1901073.15
ArgTools_3lab201956.82
ArgTools_4lab
Instance FamiliesArgTools_4labArgTools_3labArgSemSAT
GroundedGenerator (25)0.43250.5250.3825
SccGenerator (25)759.64191632.01114.725
StableGenerator (25)2280.0922304.9812123.6222
AdmBuster (15)568.4912967.2399.4515
ABA2AFs (25)1.62252.7251.6225
AFBenchGen2 (75)718.9952843.249306.5757
Planning2AFs (25)705.5181091.34150.0125
SemBuster (15)655.0113854.731011.6415
Traffic (25)73.622596.79250.125
Logic-Based (25)586.9719791.0717306.3222
AFGen (17)326.9714442.47145.7517
Crusti_g2io (32)2400024000598.2728
InstancesSolver# SolvedPAR-2 (s)
ICCMA 2019
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DREDD276375.48
DREDD_4lab
ICCMA 2021
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DREDD1082118.3
DREDD_4lab
ICCMA 2023
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Share and Cite

Luo, M.; He, N.; Wu, X.; Xiong, C.; Xu, W. A Four-Label-Based Algorithm for Solving Stable Extension Enumeration in Abstract Argumentation Frameworks. Appl. Sci. 2024 , 14 , 7656. https://doi.org/10.3390/app14177656

Luo M, He N, Wu X, Xiong C, Xu W. A Four-Label-Based Algorithm for Solving Stable Extension Enumeration in Abstract Argumentation Frameworks. Applied Sciences . 2024; 14(17):7656. https://doi.org/10.3390/app14177656

Luo, Mao, Ningning He, Xinyun Wu, Caiquan Xiong, and Wanghao Xu. 2024. "A Four-Label-Based Algorithm for Solving Stable Extension Enumeration in Abstract Argumentation Frameworks" Applied Sciences 14, no. 17: 7656. https://doi.org/10.3390/app14177656

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CS 2110: Object-Oriented Programming and Data Structures

Assignment 1.

A1 consists of a series of exercises to help you transition to procedural programming in the Java language. The problem-solving elements are at the level of lab exercises from CS 1110/1112. The assignment comes bundled with a thorough test suite, so you will know when you have implemented each method’s specifications correctly.

You must work on this assignment independently (no partners)—we want to ensure that every student can write, test, and submit Java code on their own. For this reason, we are also grading this assignment for mastery ; if a grader identifies mistakes that you didn’t catch yourself, you may resubmit once to correct them without penalty.

Learning objectives

  • Author Java code in the IntelliJ IDEA IDE.
  • Employ operations on Java’s primitive types ( boolean , int , double ) and strings to solve high-level problems.
  • Employ Java control structures ( if , for , while ) to implement algorithms for solving high-level problems.
  • Select relevant mathematical functions from Java’s standard library by referencing JavaDoc pages.
  • Verify the correctness of implementations by running JUnit test cases.
  • Adopt good programming style to facilitate readability and maintenance.
  • Witness examples of precise method specifications that separate “what” from “how”.

If you are worried that these exercises seem a bit dry and mathematical, that is a consequence of restricting ourselves to Java’s primitive types (which are mostly numbers). Once we get to object-oriented programming in A2, the problem domains will become richer.

Collaboration policy

This assignment is to be completed as an individual. You may talk with others to discuss Java syntax, debugging tips, or navigating the IntelliJ IDE, but you should refrain from discussing algorithms that might be used to solve the problems, and you must never show your in-progress or completed code to another student. Consulting hours are the best way to get individualized assistance at the source code level.

Frequently asked questions

There is a pinned post on Ed where we will post any clarifications for this assignment. Please review it before asking a new question in case your concern has already been addressed. You should also review the FAQ before submitting to see whether there are any new ideas that might help you to improve your solution.

I. Getting started

You already know at least one procedural language (e.g. Python) with which you should be able to solve the problems on this assignment. If that language is not Java, then the goal is for you to become comfortable with procedural Java syntax, as it compares with what you already know, by practicing it in targeted problems. Start by reading transition to Java on the course website, which provides a focused translation guide between Python, MATLAB, and Java.

Download the release code from the CMSX assignment page; it is a ZIP file named “a1-release.zip”. Decide where on your computer’s disk you want your project to be stored (we recommend a “CS2110” directory under your home or documents folder), then extract the contents of the ZIP file to that directory. Find the folder simply named “a1” (depending on your operating system, this may be under another folder named “a1-release”); its contents should look like this:

We assume you have already followed the setup instructions for IntelliJ, possibly in your first discussion section. It is important that JDK 21 has been downloaded.

In IntelliJ, select File | Open , then browse to the location of this “a1” directory, highlight “a1”, and click OK . IntelliJ may ask whether you want to open the project in the same window or a new one; this is up to you, noting that if you choose the same window, whatever project you previously had open (e.g. a discussion activity or old assignment) will be closed.

Please keep track of how much time you spend on this assignment. There is a place in “reflection.txt” for reporting this time, along with asserting authorship.

II. Working with the provided code

Specifications and preconditions.

A recurring theme in this course is distinguishing between the roles of client and implementer . For methods, a client is someone who calls a method, and the implementer is someone who writes the method’s body. Although you might act both as client and implementer in a small project, ideally the two roles have no knowledge of one another, so you should keep track of which role you are currently in and “split your brain” accordingly. For most of this assignment you will be in the implementer role relative to the assignment’s methods.

Each method is accompanied by a specification in a JavaDoc comment. As the implementer, your job is to write a method body that fulfills that specification. Specifications may include a precondition phrased as a “requires” clause. As the implementer, you can assume that the precondition is already satisfied. You do not have to attempt to check the precondition or to handle invalid arguments in any special way. It would be the responsibility of clients to ensure that they do not violate such conditions.

For example, if a specification contains the precondition “ nTerms is non-negative”, then the client is never permitted to pass negative arguments to the function. If the client nonetheless does so, the specification promises nothing about the result. Specifically, the specification does not promise that the function will check for non-negativity, and the specification does not promise that any kind of error will be produced. That means the implementer has an easy job: they can simply ignore the possibility of negative arguments.

You might have been taught in previous programming classes that implementers must always check preconditions, or must always produce an error when a precondition is violated. Those are useful and important defensive programming techniques! (And we will see how to employ them in Java soon.) But the point we are making here is that they are not mandated by a “requires” clause. So in this assignment, you do not have to use such techniques, and it’s likely to be easier for you to omit them entirely.

Replacing method “stubs”

The body of each method initially looks like this:

This is a placeholder —it allows the method to compile even though it doesn’t return a value yet, but it will cause any tests of the method to fail. You should delete these lines as the first step when implementing each method. (We’ll discuss the meaning of these lines later in the course when we cover exceptions, objects, and so forth.)

Use the TODO comments to guide you to work that still needs to be done. As you complete each task, remove the comment line with the TODO since it doesn’t need doing anymore! Temporary comment prefixes like TODO and FIXME are a convenient way to keep track of your progress when writing and debugging code; IntelliJ will even track them for you in its TODO window .

Finally, some method bodies contain comments with “implementation constraints.” These are not part of the specification, as they do not affect potential clients. Instead, they are requirements of the assignment to ensure that you get practice with the necessary skills. Violating these constraints will not cause unit tests to fail, but points will be deducted by your grader, so make sure you obey them.

Test cases for each method are in “tests/cs2110/A1Test.java”. You are encouraged to read the test suites to see what corner cases are considered, but you do not need to add any tests of your own for this assignment.

To run a test case, click the green arrow to the left of the method name, then select “Run”; the results will be shown at the bottom of the screen. To run all test cases, use the arrow to the left of the class name ( A1Test ). If a test fails with a yellow “X”, that means it returned the wrong result. By reading the messages in the output window, you should be able to determine which case failed and what your implementation computed instead. If it fails with a red “!”, that means it encountered an error (or you forgot to delete the placeholder throw line).

Take note of the style of these tests. While you may not understand all of the Java syntax yet, you should see that related tests are grouped together and given descriptive names. This makes it easier to debug your code, since your IDE will clearly show which scenarios are behaving as expected and which are not. You are expected to adopt this style for your own tests on future assignments.

III. Assignment walkthrough

Implement the methods one at a time. As soon as you implement one, run the corresponding test case to verify your work. Do not modify any method signatures (or return types or throws clauses)—not only would that change the class type we provided, but it would make it impossible for our autograder to interoperate with your code. And do not leave print statements in your final submission unless the method specification mentions printing output as a side effect.

Each of the numbered exercises below references a section of the Supplement 1 chapter of the primary course textbook, Data Structures and Abstraction with Java , 5th edition, to which you should have access in Canvas through the “Course Materials” link. That supplement is designed to help students who know how to program, but are new to Java. It is a great resource for making the transition to Java.

1. Regular polygons

[Textbook: S1.29: The Class Math ]

The area of a regular polygon with n sides of length s is given by the formula:

$$A = \frac{1}{4} s^2 \frac{n}{\tan(\pi/n)}$$

Implement this formula. You will need one or more math functions and/or constants from Java’s standard library. Skim the JavaDoc page for the static methods in the Math class to learn which functions are available. Remember that a Math. prefix is required when calling them (so to compute the absolute value of -5, you would write Math.abs(-5) ).

Take some time to explore these functions and get a feel for how Java’s standard library is documented. The functions you are most likely to use later in the course include: abs() , min() , max() , sqrt() , pow() , and the trigonometric functions.

Note: methods dealing with dimensionful quantities (like length and area) should always say something about what units (e.g. meters, acres) those quantities are measured in. In this case, the formula makes no assumptions about units, so the specification simply tells the client that the units of the output are compatible with the units of the input.

2. Collatz sequence

[Textbook: S1.59: The while Statement]

The Collatz conjecture is a fun piece of mathematical trivia: by repeatedly performing one of two simple operations on a positive integer (depending on whether it is even or odd), you always seem to get back to 1. The rules for determining the next number in the sequence are:

  • If the last number was even, divide it by 2.
  • If the last number was odd, multiply it by 3 and add 1.

Our objective is to sum all of the terms in the sequence starting from a given “seed” number until we get to 1. This involves indefinite iteration , and you should use a while loop for this.

This is also a chance to practice problem decomposition and defining new methods. Declare and implement a method named nextCollatz() that takes one int argument and returns an int value according to the given specification. When you have done this, remove the TODO and uncomment the relevant test case in A1Test (it was commented out because the test case will not compile unless that method is at least declared, preventing you from running tests for other methods in the suite). Tip: there is an IntelliJ keyboard shortcut for commenting and uncommenting whole selections of code; can you find it?

3. Median of three

[Textbook: S1.38: The if-else Statement]

The median value of a collection of numbers is the value that would be in the middle if the collection were sorted. A special case is median-of-three voting , which is used in fault-tolerant systems to decide how to proceed when not all components agree. This small function is actually one of the most commonly-run procedures in SpaceX’s flight software, helping it determine which sensors and commands to trust dozens of times per second.

You need to develop an algorithm for determining which of three numbers is the middle value. The numbers could be in any order, and there could be duplicates. Use a chain of conditional statements ( if / else ), possibly nested, to find the middle value.

4. Interval overlaps

[Textbook: S1.41: Boolean Expressions]

Intervals are a useful abstraction when working with schedules. For example, if class meeting times are represented as intervals over the seconds of a day, then an overlap would imply that two classes conflict.

This exercise is designed to help you avoid a common “anti-pattern” among new programmers:

(here, expr is a Boolean expression, like x > 0 ). Remember that the conditions used in if statements are expressions that yield a boolean value and can be used anywhere a boolean value like true or false could be used. Therefore, the above code can (and should) be rewritten as:

Keeping this in mind, implement intervalsOverlap() using a single return statement.

5. Estimating pi

[Textbook: S1.61: The for Statement]

The Madhava-Leibniz series is an infinite sum of numbers that is related to π:

$$\frac{\pi}{4} = 1 - \frac{1}{3} + \frac{1}{5} - \frac{1}{7} + \frac{1}{9} - \ldots$$

Observe that the denominators of the terms are the sequence of odd integers and that the sign alternates between plus and minus.

By truncating this series after a finite number of terms, we get an approximation for π (though this particular formula requires many terms for even modest accuracy). Use a for -loop to evaluate this approximation for a specified number of terms (this is an example of definite iteration ). Recall that integer division in Java rounds down to another integer, so you may need to cast some numbers to a floating-point type when evaluating the fractions.

As a corner case, note that the sum of zero terms is 0.

6. Palindromes

[Textbook: S1.67: The Class String ]

With control structures and primitive types out of the way, it’s time to get some experience with our first aggregate type : String (an aggregate type is one that groups together multiple values, like how a String contains multiple char s). Strings get some special treatment in Java; while they are objects , they are immutable (their contents can’t be changed), which means they behave much like primitive values. And unlike other objects, they have their own literals and even an operator ( + for concatenation). But as a sequence of characters they are like arrays, giving you some early practice with algorithms that iterate over data.

A palindrome has the same sequence of characters when written backwards as when written normally. To examine the i th character in string s , use s.charAt(i) . The total number of characters in s is given by s.length() . In Java, the index of the first character is 0 , and the index of the last character is s.length() - 1 . The specifications for these methods are in the API documentation for String ; by calling them, you are now in the client role with respect to the String class.

7. Formatting messages

[Textbook: S1.70: Concatenation of Strings]

A common task in computing systems is to format information to be read by humans. The system may need to support translations in multiple languages, and sometimes words will change depending on the data being explained (e.g. singular vs. plural nouns, “a” vs. “an” depending on the following word, etc.). To manage this potential complexity, it is a good idea to move formatting logic into its own function (Java actually provides a sophisticated infrastructure for managing this in large applications, but that is beyond the scope of this course).

This exercise requires you to concatenate strings and to format numerical data as a string. There are several approaches you can take; the + operator is probably most convenient, but if you have used a format or printf feature in another language, you might be interested in String ’s format() method. This is also a good opportunity to get practice with Java’s ternary operator ?: , an awkward-to-read but extremely useful bit of syntax; use this to decide between the singular and plural forms of “item” without using an if -statement.

8. Making a program

Now it’s time to step into the client role. Add a main() method so that the A1 class can be run as a program. Find a way to use at least four of the methods in A1 in combination, then print the final result. Is is okay to be silly here! Ideas include:

  • Compute the sums of three Collatz sequences of your choice, then take their median; use this as the number of sides of a polygon. For the length of the polygon’s sides, use an estimate of π. Print the polygon’s area.
  • Compute the median of three numbers of your choice, then find the next number in the Collatz sequence after it. Use this as the number of items in an order, then determine whether that order’s confirmation message is a palindrome.

You can be creative here and provide arbitrary inputs as necessary, but all four methods must contribute somehow to the final result. For this assignment, you should hard-code your inputs, rather than expecting program arguments (in other words, ignore args ).

Your program’s printed output should be a complete sentence written in English. It should describe what final operation was performed, what its inputs were, and what the result was (the inputs and outputs should not be baked into the printed text; instead, you should print the values of program variables or expressions). For example, “The area of a polygon with 4 sides of length 0.5 m is 0.25 m^2.” When you run your program, make sure this is the only output (i.e., that there are no “debugging prints” in the other methods you are calling).

9. Reflecting on your work

Stepping back and thinking about how you approached an assignment (a habit called metacognition ) will help you make new mental connections and better retain the skills you just practiced. Therefore, each assignment will ask you to write a brief reflection in a file called “reflection.txt”. This file is typically divided into three sections:

  • Submitter metadata: Assert authorship over your work, and let us know how long the assignment took you to complete.
  • Verification questions: These will ask for a result that is easily obtained by running your assignment. (Do not attempt to answer these using analysis; the intent is always for you to run your program, possibly provide it with some particular input, and copy its output.)
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  • DOI: 10.48550/arXiv.2310.03159
  • Corpus ID: 263672141

New Auction Algorithms for the Assignment Problem and Extensions

  • Dimitri Bertsekas
  • Published in Results in Control and… 4 October 2023
  • Computer Science, Mathematics

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Modeling of the process of multicriteria distribution and execution of work packages in the design of technological systems, 125 references, auction algorithms for network flow problems: a tutorial introduction, a distributed auction algorithm for the assignment problem, the auction algorithm for assignment and other network flow problems, towards auction algorithms for large dense assignment problems, the auction algorithm: a distributed relaxation method for the assignment problem, iterative combinatorial auctions: theory and practice, reverse auction and the solution of inequality constrained assignment problems, auction algorithms for path planning, network transport, and reinforcement learning, the auction algorithm for the transportation problem, auctions for multi-robot task allocation in communication limited environments, related papers.

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New auction algorithms for the assignment problem and extensions

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Research output : Contribution to journal › Article › peer-review

We consider the classical linear assignment problem, and we introduce new auction algorithms for its optimal and suboptimal solution. The algorithms are founded on duality theory, and are related to ideas of competitive bidding by persons for objects and the attendant market equilibrium, which underlie real-life auction processes. We distinguish between two fundamentally different types of bidding mechanisms: aggressive and cooperative. Mathematically, aggressive bidding relies on a notion of approximate coordinate descent in dual space, an ϵ-complementary slackness condition to regulate the amount of descent approximation, and the idea of ϵ-scaling to resolve efficiently the price wars that occur naturally as multiple bidders compete for a smaller number of valuable objects. Cooperative bidding avoids price wars through detection and cooperative resolution of any competitive impasse that involves a group of persons. We discuss the relations between the aggressive and the cooperative bidding approaches, we derive new algorithms and variations that combine ideas from both of them, and we also make connections with other primal–dual methods, including the Hungarian method. Furthermore, our discussion points the way to algorithmic extensions that apply more broadly to network optimization, including shortest path, max-flow, transportation, and minimum cost flow problems with both linear and convex cost functions.

Original languageEnglish (US)
Article number100383
Journal
Volume14
DOIs
StatePublished - Mar 2024
  • Auction algorithm
  • Duality theory
  • Linear assignment problem
  • Optimal solution

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Modeling and Simulation
  • Control and Optimization
  • Applied Mathematics
  • Artificial Intelligence

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N2 - We consider the classical linear assignment problem, and we introduce new auction algorithms for its optimal and suboptimal solution. The algorithms are founded on duality theory, and are related to ideas of competitive bidding by persons for objects and the attendant market equilibrium, which underlie real-life auction processes. We distinguish between two fundamentally different types of bidding mechanisms: aggressive and cooperative. Mathematically, aggressive bidding relies on a notion of approximate coordinate descent in dual space, an ϵ-complementary slackness condition to regulate the amount of descent approximation, and the idea of ϵ-scaling to resolve efficiently the price wars that occur naturally as multiple bidders compete for a smaller number of valuable objects. Cooperative bidding avoids price wars through detection and cooperative resolution of any competitive impasse that involves a group of persons. We discuss the relations between the aggressive and the cooperative bidding approaches, we derive new algorithms and variations that combine ideas from both of them, and we also make connections with other primal–dual methods, including the Hungarian method. Furthermore, our discussion points the way to algorithmic extensions that apply more broadly to network optimization, including shortest path, max-flow, transportation, and minimum cost flow problems with both linear and convex cost functions.

AB - We consider the classical linear assignment problem, and we introduce new auction algorithms for its optimal and suboptimal solution. The algorithms are founded on duality theory, and are related to ideas of competitive bidding by persons for objects and the attendant market equilibrium, which underlie real-life auction processes. We distinguish between two fundamentally different types of bidding mechanisms: aggressive and cooperative. Mathematically, aggressive bidding relies on a notion of approximate coordinate descent in dual space, an ϵ-complementary slackness condition to regulate the amount of descent approximation, and the idea of ϵ-scaling to resolve efficiently the price wars that occur naturally as multiple bidders compete for a smaller number of valuable objects. Cooperative bidding avoids price wars through detection and cooperative resolution of any competitive impasse that involves a group of persons. We discuss the relations between the aggressive and the cooperative bidding approaches, we derive new algorithms and variations that combine ideas from both of them, and we also make connections with other primal–dual methods, including the Hungarian method. Furthermore, our discussion points the way to algorithmic extensions that apply more broadly to network optimization, including shortest path, max-flow, transportation, and minimum cost flow problems with both linear and convex cost functions.

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The Generalized Assignment Problem

  • First Online: 10 February 2021

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assignment problem extensions

  • Vittorio Maniezzo 6 ,
  • Marco Antonio Boschetti 6 &
  • Thomas Stützle 7  

Part of the book series: EURO Advanced Tutorials on Operational Research ((EUROATOR))

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The generalized assignment problem (GAP) asks to assign n clients to m servers in such a way that the assignment cost is minimized, provided that all clients are assigned to a server and that the capacity of each server is not exceeded. It is a problem that appears, by itself or as a subproblem, in a very high number of practical applications and has therefore been intensively studied. We use this problem as a test case example of all algorithms presented in the text. This section reviews the state of the art of research on GAP and shows the application of several mathematical programming techniques on GAP instances.

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Vectors and matrices are denoted by small bold letters throughout the text, and these definitions depart from the standard for compliance with much of the literature on the GAP. Furthermore, as stated in Sect. 1.1 , remind that all variables in this chapter are indexed from 1, but in the computational traces they will appear as indexed from 0.

In this, and in all algorithms in the text, the input of all GAP instance data is implicit.

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Maniezzo, V., Boschetti, M.A., Stützle, T. (2021). The Generalized Assignment Problem. In: Matheuristics. EURO Advanced Tutorials on Operational Research. Springer, Cham. https://doi.org/10.1007/978-3-030-70277-9_1

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COMMENTS

  1. PDF Linear Assignment Problems and Extensions

    Linear Assignment Problems and ExtensionsLin. Burkard †Eranda C ̧ ela †AbstractThis paper aims at describing the state of the. art on linear assignment problems (LAPs). Besides sum LAPs it discusses also problems with other objective functions like the bottleneck LAP, the lexicographi.

  2. PDF New Auction Algorithms for the Assignment Problem and Extensions

    Abstract We consider the classical linear assignment problem, and we introduce new auction algorithms for its optimal and suboptimal solution. The algorithms are founded on duality theory, and are related to ideas of competitive bidding by persons for objects and the attendant market equilibrium, which underlie real-life auction processes. We distinguish between two fundamentally di erent ...

  3. Linear Assignment Problems and Extensions

    Assignment problems deal with the question how to assign n items (e.g. jobs) to n machines (or workers) in the best possible way. They consist of two components: the assignment as underlying combinatorial structure and an objective function modeling the ”best...

  4. New auction algorithms for the assignment problem and extensions

    We consider the classical linear assignment problem, and we introduce new auction algorithms for its optimal and suboptimal solution. The algorithms a…

  5. PDF New auction algorithms for the assignment problem and extensions

    Thus, any method for solving the assignment problem can be generalized to solve the linear network flow problem, and in fact this approach is particularly helpful in understanding the extensions of auction algorithms to network flow problems that are more general than assignment.

  6. The assignment problem revisited

    The assignment problem is important from a theoretical point of view because it appears as a subproblem of a vast number of combinatorial optimization problems [ 9 ], and its solution allows the development of algorithms to solve other combinatorial optimization problems.

  7. PDF The Generalized Assignment Problem and Extensions

    Generalized Assignment Problem261 task to exactly one agent, so that the total cost of processing all tasks is minimized and no agent exceeds its resource capacity. The Generalized Assignment Problem was inspired by real-life problems. The first problem of this form was studied by De Maio and Roveda [20].

  8. The bipartite quadratic assignment problem and extensions

    We introduce a new binary quadratic program that subsumes the well known quadratic assignment problem. This problem is shown to be NP-hard when some a…

  9. Linear Assignment Problems and Extensions

    Assignment problems deal with the question how to assign n items to n machines (or workers) in the best possible way and an objective function modeling the "best way" is modeled. Assignment problems deal with the question how to assign n items (e.g. jobs) to n machines (or workers) in the best possible way. They consist of two components: the assignment as underlying combinatorial ...

  10. Assignment Problems

    Description. This book provides a comprehensive treatment of assignment problems from their conceptual beginnings in the 1920s through present-day theoretical, algorithmic, and practical developments. The revised reprint provides details on a recent discovery related to one of Jacobi's results, new material on inverse assignment problems and ...

  11. Assignment problem

    The assignment problem is a fundamental combinatorial optimization problem. In its most general form, the problem is as follows: The problem instance has a number of agents and a number of tasks. Any agent can be assigned to perform any task, incurring some cost that may vary depending on the agent-task assignment.

  12. New auction algorithms for the assignment problem and extensions

    Request PDF | On Mar 1, 2024, Dimitri Bertsekas published New auction algorithms for the assignment problem and extensions | Find, read and cite all the research you need on ResearchGate

  13. The Generalized Assignment Problem and Extensions

    Request PDF | The Generalized Assignment Problem and Extensions | In this chapter we have described the state of the art in solving the Generalized Assignment Problem, as well as many extensions ...

  14. New Auction Algorithms for the Assignment Problem and Extensions

    We consider the classical linear assignment problem, and we introduce new auction algorithms for its optimal and suboptimal solution. The algorithms are founded on duality theory, and are related to ideas of competitive bidding by persons for objects and the attendant market equilibrium, which underlie real-life auction processes. We distinguish between two fundamentally different types of ...

  15. The Generalized Assignment Problem and Extensions

    In this chapter we have described the state of the art in solving the Generalized Assignment Problem, as well as many extensions thereof. The approach we have taken is to generalize the GAP to a much larger class of Convex Assignment Problems, show that many of the...

  16. PDF Exact extended formulation of the linear assignment problem (LAP

    The extensions of the model to the time-dependent traveling salesman problem (TDTSP) as well as the quadratic assignment problem (QAP) are straightforward. The reasons for the non-applicability of existing negative extended formulations results for \the TSP polytope" to the model in this paper as well as our software implementation and the ...

  17. Quadratic assignment problem variants: A survey and an effective

    The assignment problem, with applications in supply chains, healthcare logistics, and production scheduling, represents a prominent optimization challenge. This paper focuses on addressing the Generalized Quadratic Assignment Problem(GQAP), a well-known NP-hard combinatorial optimization problem.

  18. The bipartite quadratic assignment problem and extensions

    TLDR. This study considers four variants of the Quadratic Assignment Problem - the Quadratic Bottleneck Assignment Problem, the Biquadratic Assignment Problem, the Quadratic Semi-Assignment Problem, and the Generalized QAP - and develops a single framework to solve them and significantly outperforms the best methods found. Expand.

  19. A Four-Label-Based Algorithm for Solving Stable Extension Enumeration

    In abstract argumentation frameworks, the computation of stable extensions is an important semantic task for evaluating the acceptability of arguments. The current approaches for the computation of stable extensions are typically conducted through methodologies that are either label-based or extension-based. Label-based algorithms operate by assigning labels to each argument, thus reducing the ...

  20. Assignment 1 (CS 2110 Fall 2024)

    Assignment 1. A1 consists of a series of exercises to help you transition to procedural programming in the Java language. The problem-solving elements are at the level of lab exercises from CS 1110/1112. The assignment comes bundled with a thorough test suite, so you will know when you have implemented each method's specifications correctly.

  21. New Auction Algorithms for the Assignment Problem and Extensions

    The classical linear assignment problem is considered, and new auction algorithms for its optimal and suboptimal solution are introduced, founded on duality theory, and related to ideas of competitive bidding by persons for objects and the attendant market equilibrium underlie real-life auction processes. We consider the classical linear assignment problem, and we introduce new auction ...

  22. PDF Linear Assignment Problems and Extensions*

    Linear Assignment Problems and Extensions 125 and multi-sensor surveillance is the data association problem of partitioning the observations into tracks and false alarms in real time.

  23. Fruit Plant Care

    Monitor for problems. Scout plants regularly and thoroughly for new, changing, or worsening symptoms. When symptoms of a possible problem appear, try to correctly identify the cause(s). Anticipate and prevent issues, especially the most common insect pests and diseases..Refer to our fruit plant profile pages.

  24. How to Install the Extension

    If you are looking to schedule images from the Tailwind extension, you will first want to make sure you are updated to the newest extension version 4.4.3. Then, when opening the extension, you should see the screen shown below. From here, you will click 'Reenable the classic experience'

  25. Nonlinear Assignment Problems: Algorithms and Applications

    Nonlinear Assignment Problems (NAPs) are natural extensions of the classic Linear Assignment Problem, and despite the efforts of many researchers over the past three decades, they still remain some of the hardest combinatorial optimization problems to solve exactly. The purpose of this book is to provide in a single volume, major algorithmic ...

  26. New auction algorithms for the assignment problem and extensions

    We consider the classical linear assignment problem, and we introduce new auction algorithms for its optimal and suboptimal solution. The algorithms are founded on duality theory, and are related to ideas of competitive bidding by persons for objects and the attendant market equilibrium, which underlie real-life auction processes.

  27. Vegetable and Fruit News-2024 (Volume 15, Issue 8)

    Published by the University of Maryland Extension Agriculture and Food Systems team. Subscribe to Fruit and Vegetable News. EDITOR. Emily Zobel University of Maryland Extension Agent - Dorchester County 501 Court Lane, Room 208 Cambridge, MD 21613 Phone: (410) 410-228-8800 Email: [email protected]

  28. PDF Chapter 1 The Generalized Assignment Problem

    Chapter 1. eralized Assignment Problem1.1 IntroductionThe generalized assignment problem (GAP) asks to assign n clients to m servers in such a way that the assignment cost is minimized, provided that all clients are assigned to a server and that. mathematical model can be obtained by defining:1.