Starfield crafting and research guide: how to unlock and make new items

Advance the field of science so that you can make your guns shoot better.

A red-bearded Starfield standing in a triumphant pose while wearing an engineer's worksuit.

The research lab

Research categories, how to research, research skills.

  • Crafting guide

Crafting and research are key to your adventure in Starfield , and though they can be a little overwhelming, once you understand how it all works they're pretty simple systems. By doing research to unlock new items and mods, and then crafting them using resources collected out in space, you can gain a real edge over all the Spacers and other dangers in the game. 

A screenshot of a computer terminal in the Research Lab of the Lodge in Starfield.

To get started doing research in Starfield, the first step is to find a research lab. You'll find one of these little computer consoles in the spaceship you start with, but I find the best place to go is the Lodge in New Atlantis . You can fast travel there with ease, and there's a lovely setup for all your research and crafting needs in the basement. 

Alternatively, you might want to build yourself a little den of science at one of your outposts—check out our Starfield outpost guide for more info on that. 

Pharmacology

A screenshot showing the Performance Enhancement I research project in Starfield.

Learn how to make new drugs and medical supplies. Very useful if you love stacking buffs on yourself.

Food and Drink

A screenshot showing the Old Earth Cuisine I research project in Starfield.

Learn how to make meals that can restore health and provide other buffs. I've found this one the least useful, as there are usually better aid items to be found in Pharmacology—but then I do have Alien DNA which makes food less effective for me, so maybe it's just me…

Outpost Development

A screenshot showing the Manufacturing I research project in Starfield.

Learn how to make new buildings that can be placed at your outposts. Very useful if you intend to go big on building bases. Pick projects carefully depending on the kind of building you like to do—for example, some buildings are purely cosmetic, while others have specific useful functions.

A screenshot showing the Helmet Mods 1 research project in Starfield.

Learn how to make new upgrade mods for your helmet, spacesuit, and boost pack. These are handy for increasing things like your oxygen and boost pack capabilities, but you'll find Weaponry has a bigger impact on what you can get away with in combat.

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A screenshot showing the Barrel Mods 1 research project in Starfield.

Learn how to make new upgrade mods for your guns. Easily the most important one, I've found—you'll find yourself in gunfights all the time, and mods will enable you not only to make your weapons more powerful, but also tweak them to your preferred playstyle with things like scopes and silencers.

Click through to one of these categories, and you'll discover a list of projects ready to be researched. Each covers multiple new items—Barrel Mods I under Weaponry, for example, unlocks new barrel mod options for all the different guns in the game. 

A screenshot of the Research Lab interface in Starfield, showing the different research categories and current research in progress.

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To research a project within a category, you just need to click on it and feed the relevant resources into it from your inventory. Helmet Mods 1, for example, requires three Tungsten, two Cosmetic, and three Polymer. Pay the cost, and the project is complete—you don't have to wait for it to finish or anything like that.

Sometimes you won't even have to pay the full cost. When you complete a particular resource requirement, there's a chance of receiving an "overflow" bonus, which automatically fills out some of the other resource requirements of the project for free. Using that Helmet Mods 1 example, if you handed over the three Tungsten, and got an overflow, it might give you the two Cosmetic for free. This means that even if you don't have all the resources you need to complete a project, as long as you have enough for one or two steps, it may be worth feeding them in anyway for a chance at not actually needing the bits you're missing after all. 

Past the initial set, most research projects are gated by your Starfield skills . Unfortunately, unlocking them isn't as easy as just dumping points in one science-based skill—each category of research demands a different category of skill, and progressing in them all can mean investing a lot of points, especially as you need to rank them up further to do more demanding projects.

The skills relevant to research are the following:

Chemistry (Science)

Determines what Pharmacology projects you can complete. It may take you a while to get this one—it requires eight points invested in Science skills before you can even start putting points in Chemistry. 

Gastronomy (Social)

Determines what Food & Drink projects you can complete. This is an easy one to get—it's available without any other investment in Social skills, and many backgrounds start with it already picked. It's annoying, however, that it isn't in the Science tree, because it means that points invested here aren't getting you any closer to other relevant research and crafting skills.

Outpost Engineering (Science)

Determines what Outpost Development projects you can complete. Like Chemistry, this one requires eight points in Science, so if building bases is your main focus in Starfield, my advice is to invest early and often in this skill category. 

Spacesuit Design (Science)

Determines what Equipment projects you can complete. Only four points in Science skills are needed to get to this one, so it's a good one to grab early on.

Weapon Engineering (Science)

Determines what Weaponry projects you can complete. Like Spacesuit Design, it's only four points deep in the Science tree—for the impact it'll have on combat, that makes it well worth taking. 

Research Methods (Science)

While this skill doesn't gate any of your research projects, it's still worth considering because it makes them cheaper. If you're struggling with finding enough resources for your projects, it's a good pick, but only if you're happy to rank it up to max ASAP—the early bonuses are quite small, but by rank four you're spending 60% less resources and getting overflow bonuses twice as often. 

The only other thing to note with these skills is that levelling up in Starfield isn't as simple as just assigning points—once you have your first rank in a skill, you have to complete a challenge to unlock the ability to advance to the next rank. In the case of these skills, however, that usually just means crafting a certain amount of items, so as long as you're actually making the stuff your research is unlocking, you should be able to keep up. Speaking of crafting…

Starfield crafting guide

A crafting workstation in a Starfield research lab.

Once you've researched some projects, it's time to turn theory into action and actually craft some of the goodies you've unlocked. Again, the perfect place to do this is the Lodge, because it has all the crafting stations ready for you in one room in the basement, and you can just fast travel there whenever you like. Some ships do have crafting stations—the starting ship has a Galley where you can make food, for example—but I'm yet to find one with the complete suite, and though you can build crafting stations at your outpost for a more home-made feel, it can (ironically) take a while to unlock them all and gather the resources needed to make them.

Speaking of outposts—though outpost buildings are made using resources, they're not actually crafted at a crafting station. You just plonk them down in build mode when you're managing your outpost. 

The crafting stations at your disposal include:

Cooking Station (or Galley)

Used to craft food and drink. One thing to be careful of at this station is that many meals use as their ingredients other items that can be eaten or drunk in their own right. An Alien Sandwich, for example, requires bread, but you can just eat bread on its own if you prefer, so make sure you're not cooking away anything you'd rather munch on raw. Or put on display at your outpost, I suppose.

Industrial Workbench

A Starfield player character looking at an Industrial Workbench in a research lab.

Used to turn raw resources like metals into more specific items such as wire and building frames, which can then be used for research projects, other crafting, or making outpost buildings. It can be a little confusing to know what you need from here—my advice is to only make stuff once you know exactly what you need, rather than filling your inventory with Adaptive Frames and then discovering you have no use for them.

Pharmaceutical Lab

Used to craft drugs and medical supplies, for keeping yourself in tip-top shape—or better than tip-top, if you indulge in performance-enhancers. 

Spacesuit Workbench

Used to craft and install mods for your spacesuit, helmet, and boost pack. Simply click on the relevant object, and you'll be taken to a list of different mod types that can be applied to it—from there, you can make and apply them.

Weapons Workbench

A Starfield screenshot of the mod selection interface for a silenced sniper rifle.

Used to craft and install mods for your guns. Just like spacesuit modding, all you need to do is click on a gun, pick a category for that gun (such as barrel, scope, or stock), and you'll be presented with the relevant options available for crafting. Keep in mind that different guns have different mod slots, and different mods that can be placed in those slots. Not every gun can have a laser sight, for example, and you can't change an Old Earth Hunting Rifle's stock.

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how to do a research project in starfield

Starfield: How The Research Lab Works

You'll need to use the Research Lab in Starfield if you want to experiment with the game's flexible crafting systems. Here's the lowdown.

Quick Links

What does the research lab do, how to use the research lab, research progress overflow explained, how to improve research lab efficiency, unique research projects, where to find research labs.

The worlds of Starfield are extremely dangerous, and you’ll need to keep on top of your research at the Research Lab so you can upgrade your equipment and spacesuit. You never know when you might encounter the ruthless Crimson Fleet or hazardous planet surface conditions or, dare we say, have a run-in with a bloodthirsty Terrormorph.

Related: Starfield: How To Find Structural Materials

That’s why you should collect every resource and material you can find on your space-faring adventures so that you can fully utilize the Research Lab and learn new crafting schematics from outpost structures to weapon mods and everything in between.

Before you can craft an item, whether it be optics and lasers for your weapons or cooking up a meatloaf at a Cooking Station, you’ll need to unlock how to craft it in the Research Lab.

The Research Lab features five research categories:

  • Pharmacology
  • Food And Drink
  • Outpost Development

Each category has a series of research projects. The available research projects are displayed on each Research Lab's main menu.

You must level up your skills to carry out higher-level projects. At the start of the game, you can research all level-one projects (as long as you have the resources available).

To complete a research project, you are required to deposit resources and materials into the Research Lab . Each item that is deposited will be consumed .

For example, if you wanted to learn how to cook Meatloaf, you would need to complete the Old Earth Cuisine level one project, requiring that you deposit the following items into the Research Lab:

Once you complete a project, you’ll then be able to craft each item at their corresponding crafting stations, in this case, the Meatloaf at the Cooking Station.

Advanced research projects will require more materials and deposits to unlock.

When you deposit resources into a project, you may make a “Sudden Development” in research , rewarding you with other bonus materials . Research Overflow can even complete a research project if you’re lucky.

Due to Research Overflow, It’s a good idea to deposit materials you carry a lot of since you could potentially use them to fill in materials you don’t have for the project.

Starfield wouldn’t be a Bethesda RPG without an extensive skill tree. There are a plethora of skills and certifications to unlock to improve your character's abilities and skills, and the Research Lab is no exception.

The Research Methods skill is a Novice Science skill that reduces the cost of required resources and the number of resources required to complete a research project.

The Research Methods skill has four ranks that increase the potency of the skill’s effect with each rank, but you must complete each rank’s challenge before you can purchase it with a skill point.

Not all research projects are automatically displayed in the Research Lab. Some projects are locked behind specific skills .

The Special Projects skill found under the Master Science skill tree will allow you to research experimental projects and craft rare, exotic, and unique items .

The Gastronomy skill found under the Novice Social skills tree allows you to cook and research unique food and drink recipes .

You'll want to carefully consider which character background you choose for your character since this could give you access to unique research projects quicker than usual.

Research Labs can be found all over the galaxy! In fact, you’ll never be far from a Research Lab since you'll have one aboard your ship . Furthermore, you'll find countless Research Labs in major settlements like the bustling city of New Atlantis and facilities that you find on remote planets.

The Constellation Lodge is a fantastic place to make a preliminary base since your room features a safe with infinite storage. As Walter Stroud states, the Lodge has every type of crafting station you could possibly need, including a Research Lab.

Next: Starfield: How To Make Credits Quickly

how to do a research project in starfield

Starfield - Research Project Guide

September 19, 2023 James Starfield 0

Starfield - Research Guide

Research Guide for Starfield

How to research, go to the research lab.

You can conduct or start a research project at the Research Lab. The Research Lab can be found on your ship and in major settlements.

The first Research Lab you’ll come across is in New Atlantis, located in the basement of The Lodge. Access the research lab terminal to access all available research projects.

Research Lab Location

To find the Research Lab, you must enter the Jemison planet in the Alpha Centauri system.

Head to New Atlantis City and proceed to The Lodge. Follow the path on the right towards the basement to find the room with research project terminals.

Choosing a Research Project

Once you access the terminal, you will have to choose an item you want to research from the five categories of research projects.

Select a project within the category and input the materials required to start the research project. Note that it is not necessary to input all the materials required at once since the research will still progress even if you input a small amount.

Furthermore, even if you leave the research lab, all your progress will be saved, allowing you to resume the project from where you left off even if you go to other research labs.

Types of Research Project

Starfield List of All Recipes (Research Project)

Complete a Research Project to unlock a new one

Completing a research project allows you to unlock a new one that depends on the “Research Tree”.

You can check out the branches of research projects in the “Research Tree” menu.

There are Research Projects that require Special Skills

Some research projects may require you to use advanced, expert, master skills.

Skills List Coming soon!

What are Research Projects?

Unlocks crafting recipes and information about items and equipment.

Research Projects provide information about items and equipment upon completion. The information you acquire allows you to acquire recipes to craft these items and equipment.

“Research Lab lets you discover new crafting recipes by completing research projects. Each research project requires materials in order to make progress. The materials needed can range from raw minerals extracted from planets, to organic substances extracted from alien creatures and plantlife, to manufactured components that can be made at an Industrial Workbench.”

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Starfield: How the Research Lab Works

Learn to use Research Lab, Starfield's primary tool for unlocking item and equipment upgrades.

Crafting and upgrading items and equipment have been a staple of Bethesda games for years, and Starfield does not stray from this long tradition. In fact, these mechanics are so heavily engrained into Starfield 's gameplay loop, that a considerable amount of play time will likely be devoted to gathering the materials required to use them. Luckily for players, this is not a bad thing, as Starfield goes to great lengths to make the system incredibly enjoyable.

At the center of this system is the Research Lab, the first step on any path to crafting or upgrading in Starfield. Instead of simply having access to the many recipes available in the game, here the player must first research the specific area they are wanting to work in. Working in conjunction with the game's many skills, the Research Lab ensures that every project feels like it was earned.

Related: Starfield: How to Fast Travel

Where to Find Research Labs in Starfield

Research Labs are very common in the world of Starfield , and finding them will never pose a significant challenge, especially once the player knows what they are looking for. The first lab that appears in the game will be found in the basement of the Lodge, which is Constellation's home base. The player's first ship, the Frontier, will also feature a Research Lab in the crew cabin.

When players head out into the Settled Systems, they are likely to find Research Stations at many of the areas built up in any way. Civilian Outposts, Abandoned Factories, even enemy-heavy areas, will usually feature a Research Lab. The only limit on their use is during combat or conversation.

How to Use Research Labs in Starfield

Research Labs are the backbone of the crafting and upgrade system in Starfield, and they will be the first stop when players are looking to craft new items or mods. The Research Station is made up of the following five categories:

  • Chems and health items
  • Edible items that provide health and specific boosts
  • Research upgrades for personal outposts
  • Spacesuit, Pack, and Helemt Mods
  • Weapon Mods

Each of the five categories will have a selection of projects that are available from the beginning of the game. For example, completing the Helmet Mods 1 project in the Equipment category will allow the player to craft all mods associated with that project at the Spacesuit Workbench.

Once a player has completed a Level 1 project, they will then start the process of accessing the next near, such as Helmet Mods 2. When players begin reaching the second tier and higher, Research Labs begin to work in conjunction with Starfield 's skill trees .

How Research and Skills Work Together in Starfield:

When the player tries to begin the Helmet Mods 2 research project, they will notice that a key requirement is the Spacesuit Design skill, from Starfield 's Science skill tree . This means that players will have to use a skill point, which are gained through experience points, to unlock that specific skill. Some higher tier projects will even require more than one skill.

This interaction between research and skill is found throughout the research project. Researching better food items will require the Gastronomy skill, and better health items will require the Chemistry skill. As a result, each new set of unlocks feels like it was truly earned, and forces the player to truly consider how each skill point should be spent.

Related: Starfield: Every Status Affliction (& How to Heal Them)

Materials and Sudden Development:

Each research project requires a certain 'recipe,' made up of various materials that the player will find in the world. Each material requirement will be clearly stated to the right of the corresponding project. When players begin to fill in these materials, there is the possibility of a 'Sudden Development' occurring. This mechanic randomly adds 'overflow' materials to the project, filling in some or all of a required material.

There are two chem items that players can use to influence both of these mechanics. Synapse Alpha lowers the material requirements of all research projects for 10 minutes. Neurajack does the same, but adds a 50% boost to the chances of a Sudden Development occurring during that same ten minutes.

Remember to store heavy materials in the Ship's cargo hold, as the Research Lab and crafting stations all draw from both personal inventory, and the cargo hold.

Starfield is available now on Xbox Series X/S and PC.

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Starfield | Research Projects - List & How To Unlock

Starfield | Research Projects - List & How To Unlock - GameWith

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The guide on how the Research Lab on your ship works in Starfield. Includes list of crafting recipes, how to craft, required materials, and recommended skill for research.

Table of Contents

  • Research Project List
  • Benefits of Research
  • How To Use Research Station?
  • What Is Research Lab?

Research Projects List

Pharmacology, food and drink, outpost development, why do you need research, essential for creating & upgrading equipment.

Weapon Workbench

To craft equipment and weapons, you need the recipe from research. Without it, even if you have the materials, you can't craft a weapon with specific features , such as an optical laser.

Weaponry Takes Priority Over Equipment

Weaponfy mods

Researching Equipment allows for improving the helmet's oxygen or the pack's capability, while researching Weaponry unlocks weapon mods to gain more advantages in early-game combat .

How To Progress Research Projects?

Access research station on your ship or outposts.

Research station on your ship

During your journey, you will find several Research Stations. The first is located on your ship, the Frontier . Additionally, you can construct a Research Station when building an Outpost.

Select The Project You Want To Research

Research station select

From the Research Projects of 5 categories, choose the one that allows you to craft the items you want or enhance crafting abilities.

Materials And Skills Are Required

Materials Available

The projects that have available materials are highlighted with a yellow banner on the left side, and the available materials flash. If you don't have enough materials, you can use Track Project to help you search for them . Additionally, some projects require certain Skills to unlock.

Sudden Development May Happen

Sudden Development

Inputting the required amount of material may lead to a Sudden Development , which will distribute research progress overflow to other aspects of the project.

The "Research Methods" Skill Enhances Efficiency

Research Methods Rank4 Icon

With the "Research Methods" science skill, research efficiency greatly increases by reducing required items and time needed . As rank increases, efficiency improves further.

What Does Research Lab Do?

Unlocks recipes to craft items.

Research Lab

The Research Lab allows you to unlock new crafting recipes by completing research projects , which require specific materials to make progress.

Collect Materials By Extracting Or Manufacturing

The materials needed can range from raw minerals from planets and organic substances from creatures to manufactured components at Industrial Workbench.

5 Types Of Recipes Can Be Unlocked

There are five categories of research:

  • Pharmacology:
  • Craft healing items and enhances the potency.
  • Food and Drink:
  • Create edible items with boosting effects.
  • Outpost Development:
  • Construct development modules at outposts.
  • Craft armor mods.
  • Craft weapon mods.

It is important to prioritize the categories you want to research. While all categories are important, It is best to focus on one first .

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How Crafting and Research works in Starfield

Build skills.

If you’re going to head to the most distant reaches of Starfield’s universe to battle pirates, aliens, and goodness knows what else, you’re going to need some good tech. Then you’re going to want to modify that tech until it’s beautifully honed and looks good enough for NASA to hire you on the spot.

Starfield ’s extensive crafting and research systems are there to help you achieve that perfection. If you have the right Skills , access to a few crafting terminals, and a pile of resources, you’ll be able to improve your spacesuit, tune your weapons, build better outposts and even become a better cook.

How? Simply follow this guide to crafting and research in Starfield and become the craftiest astronaut this side of the milky way.

How crafting works in Starfield

How to unlock more crafting options in starfield.

To craft an item in Starfield you simply find the right Workbench, choose the item you want, and then pay the required resources to craft it.

There are five types of crafting workbench scattered across the universe. Luckily you won’t have to go hunting for them too hard, as you can find a room with all five - plus a Research Station - in a basement on New Atlantis.

Starfield crafting research guide

To get there, head to New Atlantis and fast travel to the Lodge. Just before the doorway leading through to the library (the one with the cool spinning anti-grav rings), turn right, go through the doorway pictured above, and take the stairs down. There you will find the following…

  • Spacesuit Workbench - Craft and apply mods to your spacesuits, helmets and packs.
  • Weapon Workbench - Upgrade weapons by crafting and applying mods to barrel, laser, optic, muzzle, grip and stock, magazine and battery, internal, and skin slots.
  • Cooking Station - Make food and drinks for your journey.
  • Pharmaceutical Lab - Craft chems and aid items to fix Afflictions and give you buffs in the field.
  • Industrial Workbench - Craft basic manufactured components for use in Outpost construction. To craft more advanced components you need to set up Resource Extractors at Outposts you have already built.

The crafting process is the same across all of these benches. When you highlight a crafting choice, a display on the right will list all of the components you need. If you have all of the components, you can craft the item right away.

Starfield crafting research

If you don’t have all of the components, press the Track button to help you find them. Once components are tracked a blue magnifying glass icon will appear next to these materials in the field.

In the beginning you might not be able to craft anything particularly advanced. To open up Starfield’s crafting options you need to advance the right Skills to unlock new research projects and then complete those research projects at Research Labs . Once the new mods are researched, they will be available to craft at Workbenches.

You will find all of the Skills you need in the Science Skill Tree .

  • Research Methods doesn’t unlock any new mods to research, but it does reduce the cost of research projects.
  • Spacesuit Design lets you research more spacesuit, helmet and pack mods.
  • Weapon Engineering unlocks new weapon mod research options.
  • Chemistry unlocks new Chem research options.
  • Outpost Engineering Lets you research new Outpost modules at the Research Lab.

Starfield crafting research guide

Now it’s time to research those new crafting options ! You complete research projects at Research Lab terminals. Remember that some Aid items can help you to research more efficiently, so be sure to apply them to your character before you get started.

Once you have selected a research project you can contribute resources towards its completion bit by bit until all of the requirements are fulfilled. You can add resources to that project at any Research Lab you find, including the one on board your ship.

Every so often, Sudden Developments can occur. That may sound slightly alarming, but it’s a good thing. Sudden Developments reduce the amount of resources required for a project.

Starfield crafting research guide

There are five Research categories to match the five types of Workbench you can find:

  • Equipment lets you research new spacesuit, helmet and pack options.
  • Weaponry includes new weapon mod research projects.
  • Pharmacology covers new medical treatments and performance-enhancing chems.
  • Food and Drink gives you more meal options.
  • Outpost Development lets you research new Outpost modules.

Completing a research project can unlock further research options. Head to the Research Projects screen and look at the Research Tree to plan a route to the technology you really want.

That might sound like a lot of steps at first, but in practice it’s easy to do a quick lap of the terminals at the Lodge on New Atlantis, research a useful chem, craft a nice barrel for your space pistol, and then jet away to take on your next mission. We’re enjoying how many slots there are to tinker with on the game’s suits and weapons. What are your favourite mods?

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  • Starfield's May patch adds 60fps target for Series X, land vehicles footage teased
  • Starfield's Shattered Space expansion out in autumn, "city map stuff" due soon
  • Bethesda remembers Starfield exists, promises more "soon"

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Starfield: research explained.

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Starfield allows you to do research in order to increase the effectiveness of your items. Here's a guide on how to do this research.

Quick Links

What is research, where to find research stations, how do you research, what are experimental projects.

Research projects are pretty important within the world of Starfield . These projects will allow you to increase the number of Mods you can have on your spacesuits, weapons, and boost packs. They will also allow you to increase the effectiveness of items.

RELATED: Starfield: How To Recruit Crew Members Since research is an important part of the game, it is important to understand how it works. It isn't very easy to figure out how to do research from the beginning. Here is a guide to help you figure out research projects and the best ways to do them.

Updated by Erin Rice on September 20, 2023: This update includes details on Research and experimental research. It also adds some places to find Research Stations and the best projects to do.

Research will allow you to increase the usefulness of your items. You will have five main categories of research: Pharmacology, Food and Drink, Outpost Development, Equipment, and Weaponry. Pharmacology will focus on increasing the effectiveness of your aid items and allow you to learn to make certain items that can cure Status Effects and heal heath. Food and Drink will allow you to research different foods and drinks, so you can create more of them and increase their effectiveness. Outpost Development allows you to work on developing the many Outposts you will have in the universe. The Equipment research allows you to work on getting new Mods for equipment. Finally, the Weaponry section allows you to customize your weapons and add more Mods to them. While every single category is important, make sure you strategize which category you want to invest in first. If you find yourself using a lot of aid items, you may want to look into Pharmacology. If you want to do more damage, consider Weaponry.

RELATED: Starfield: How To Fix Sprain Status Effect

Research can be done at any Research Lab in the game. These labs can be found in your ship, around certain faction headquarters, in major cities, and in labs. You can also purchase apartments and build some Research Labs there. Once you find one, all you need to do is approach it and begin working. While they aren't as common as Weapon Workbenches or Spacesuit Workbenches, you should be able to find them fairly easily.

In order to research things, you will need to select a category and then which project you want to research. You will see that each project requires certain resources in order to complete them. Once you add the resources, the project will be finished. You can increase your research level, allowing you to do more projects. This can be done by slowly doing research or by picking a Background that is proficient in research (like the Professor). If you have a specific Research Project you would like to do, you can track it. This will keep a running tab of the items you need and how many you currently have. This is the perfect way to ensure that you are able to finish any project you need. There are several Research Projects that you should check out first. Medical Treatment, Old Earth Cuisine, Manufacture, Spacesuit Mods, Weapon Mods, and Helmet Mods are all great projects to invest in, especially starting out.

Experimental Projects are unlocked once you unlock higher Skill tiers. This experiments are another round of research projects. For example, you usually have four different rounds of research for each research project. However, when you unlock Experimental Projects, you are able to research these projects even further, creating even more powerful items to use.

NEXT: Starfield: How To Increase Ship Cargo Capacity

How to craft and research in Starfield

How to craft and research in Starfield

Written by 

Tarran Stockton

Published 

9th Sep 2023 16:56

It's vital for players to understand how the crafting and research process works in Starfield, as it unlocks lots of new possibilities for progression with weapon mods, gear upgrades, and more. 

As a role-playing game in a multitude of ways, you can expect all the typical ways to progress, ranging from levelling up and gaining the different skills in Starfield , to finding or crafting new gear to equip and improve your stats.

To maximise the usefulness of your gear with upgrades and mods, keep reading for a full breakdown of how crafting and research work in the Bethesda RPG. 

Crafting & research explained

Crafting and research are two sides of the same system in Starfield, with the former defining what you build, and the latter defining what you can build . 

In the game, you can craft weapon mods, space suit upgrades, medicine, food, and outpost structures. 

Some of these things can be crafted from the start of the game, but for other stuff, you will need to begin researching them at a Research Station to unlock the crafting recipes. There are five areas of research in Starfield:

  • Food and Drink
  • Outpost Development
  • Pharmacology

a room with a Research Station and crafting stations in Starfield

For example, you can research the Helmet Mods One project in the Equipment category, which then unlocks new helmet mods that can be crafted at a Spacesuit Upgrade bench.

How to research

 To begin researching new projects, you will need to ensure you have the corresponding skill . Each category has a relevant skill that unlocks higher-tier projects. These are:

  • Chemistry (Pharmacology)
  • Astronomy (Food and Drink)
  • Outpost Engineering (Outpost Development)
  • Spacesuit Design (Equipment)
  • Weapon Engineering (Weaponry)

an image of how to research in Starfield

To complete a research project, you will need to select it from a Research Station , and then input the listed ingredients . If all the ingredients are entered, the research project will then finish, and the new crafting recipes that you can use will then be available at the relevant station. 

How to craft in Starfield

Crafting in Starfield requires you to use the relevant station , so if you want to make a weapon mod, interact with a Weapon Workbench. 

Staying with the same example of a weapon, select the gun you want to modify and then choose a component such as the barrel. You can then pick a specific mod to install and see the required ingredients for the crafting recipe on the right side of the screen.

an image showing how to craft in Starfield

Crafting works essentially the same for everything else: Medicine or stims are made at a Pharmaceutical Lab, food is crafted at a Cooking Station, and spacesuit upgrades can be done at a Spacesuit Upgrade bench.

The only thing you can craft that doesn't require you to visit a specific station is outpost modules, as these are crafted when you enter the outpost menu when exploring a planet. 

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Now that you know how to craft and research, for more Starfield guides, stick with GGRecon. Alternatively, take a look at the best mods , how to pick up and throw items , earn credits fast , or how to recruit crew .

Tarran Stockton

Established in 2019, we don’t just cover games - we live them. Our expert team is full of dedicated gamers, qualified journalists, and industry insiders who collectively boast decades of experience covering gaming and esports. This deep-rooted expertise allows us to provide authoritative and nuanced perspectives first-hand from a team who are playing, and researching every game covered on our website. 

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how to do a research project in starfield

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Complete a Research Project is a n Activity  in Starfield . Complete a Research Project  is activity activated by speaking to Walter Stroud.  Activities  are additional tasks and interactions players can choose to participate in to learn about the characters and locations in Starfield.  These are straightforward objectives that are shorter than the Main Missions you do to progress the main story. Completing Activities can lead to new activities or earn you rewards. These Side Missions enrich the lore of the game while presenting optional NPCs , Enemies , or Bosses  that are not directly tied to the main storyline. Completing Missions earns players experience, Weapons , Armor , and other types of loot.

  

How to unlock Complete a Research Project in Starfield

Complete a Research Project can be unlocked by the following NPC  or the following actions:

  • Complete a Research Project is located on Jemison  within the  Alpha Centauri System . 
  • Speak to Walter Stroud after sorting your quarters in the Lodge

Starfield Complete a Research Project Rewards and Unlocked Missions

Complete a Research Project  unlocks or grants the following Items and Missions:

Starfield Complete a Research Project Objectives

  • Complete a Research Project

Starfield Complete a Research Project Walkthrough

Speak to Walter Stroud after his introduction. Continue to talk to him until this activity is activated. 

Starfield Complete a Research Project Notes & Tips

  • Other Notes & Tips for Starfield Complete a Research Project go here

how to do a research project in starfield

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how to do a research project in starfield

What to research first in Starfield – Progression Guide

Image of Chris Carter

Very early on in  Starfield , you’ll board your first ship and can immediately start researching things. Whoa hold on now, don’t get too excited! Here’s what to start researching first.

What does researching do in  Starfield ?

Beyond the skill system and the confines of your equipment, you can research specific mechanics and unlock them for your playthrough. Much of it involves more options for crafting, including new food, medicine, and gear. You’ll kick this process off on your ship through the Research Laboratory . Researching requires materials, so you can’t just go willy-nilly and unlock everything immediately.

If you’re so inclined, you can pick up the “Research Methods” skill early on after leveling up , which reduces the resources required to craft items and complete research projects by 10%.

how to do a research project in starfield

When can you start researching things in  Starfield ? After the tutorial

After completing the initial mining cave tutorial, you’ll wake up, fend off some pirates, meet Barrett, and board your first ship. Inside of that very ship is where the first Research Laboratory is located. Interact with it to bring up the research menu.

A visual representation of the laboratory can be found in the image directly above.

how to do a research project in starfield

What to research first in Starfield

So there are several options right away to research:

  • Pharmacology
  • Food and Drink
  • Outpost Development,

Provided that you have the materials, equipment, and weaponry are good first choices to dive into, especially at higher difficulties. Equipment advancements will allow you to craft helmet mods in the early game, while weaponry will let you build up weapon mods. Both research categories are fairly easy to find materials for early on, making them an enticing option.

Pharmacology and Food and Drink aren’t bad early shouts either, as performance enhancements and buffs are extremely useful and simple to craft. Just take Alien Boba Tea, which provides an XP boost when consumed ! It’s one of the first things you can research at the laboratory through the Food and Drink category, under “Beverage Development 1.”

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Research is a feature in Starfield that allows the player to spend resources to gain access to more advanced items via crafting. [1]

  • 2 Restrictions & Interactions
  • 3 Starting Research
  • 4 Research Strategy
  • 5 References

Overview [ ]

There are 5 Research trees in Starfield:

  • Pharmacology
  • Food and Drink
  • Outpost Development

Each tree contains multiple Research Projects. Each Research Project may unlock multiple recipes. Multiple Projects can be researched simultaneously both within and between trees (i.e. you can research more than 1 Pharmacology project at once).

Once a Research Project is completed, you will gain its bonuses. Research Projects are known to grant crafting recipes. There is no current information regarding if they give other bonuses.

Restrictions & Interactions [ ]

Each Research Project can be gated by any or all of the following:

  • Skills or Ranks (i.e. Gastronomy )
  • Other Research Projects

Some Research Projects have no prerequisites: they are available at the start.

Starting Research [ ]

To research, the player has to visit a Research Lab.

Once you have access to Research Project and meet its prerequisites, an initial cost in base resources will be presented to launch the project. If the player has the resources and starts the project, said resources will then be deducted from the player's inventory and the project will be launched.

Research Strategy [ ]

Research is a major consumer of raw resources in Starfield. Overinvesting in Research could leave you with little to construct Outposts or craft items. Alternatively, neglecting research could potentially leave the player in a situation with underpowered gear and limited options to replace it or upgrade it. Looting or purchasing gear are viable alternatives, but carry with them the risk that the player may not get items they actually want to use.

Constructing mining bases could limit the time the player needs to collect raw resources to fund Research Projects, but this investment would directly compete with funding Research Projects.

As some Research Projects are gated by Skills, collecting the Skills needed to 'tech up' the player's crafting ability could be a priority by early-mid game for a Research-minded player.

References [ ]

  • ↑ Bethesda Gamestudios via YouTube, Starfield Official Gameplay Reveal , uploaded 12 June 2022
  • 1 Starfield
  • 2 House Va'ruun

how to do a research project in starfield

Starfield: Outpost Greenhouse Guide

M ost of the players who constantly feel like they're always searching for things in Starfield such as Sealant or Structural sadly aren't even aware that there's a much better route to gathering Organic Resources than raiding other spaceships or constantly checking Vendor shops . This route, of course, is utilizing Greenhouses, a module of the Outpost building system where players can grow their own alien flora to produce all sorts of different materials.

RELATED: The Best FPS Games On Xbox Game Pass

And to be fair to the players who had no idea these even existed, these Outpost Modules aren't even unlocked until players invest Skill Points in 2 different Skills, fully fund 1 Research Project, and manage to catch of glimpse of it in their 'Builders' tab. Still, it's very fulfilling (and worthwhile) to grow all sorts of different sci-fi alien plants in this game, so let's go over exactly what Greenhouses are in this game and how to use them in Starfield .

Greenhouse Overview

To put it as simply as possible, Greenhouses are to Organic Resources as Extractors are to Minerals. Once set up and properly powered, Greenhouses generate a chosen Organic Resource infinitely (as long as it remains powered and has somewhere to send its output).

The most common use for Greenhouses is to generate Fiber and then hook them up to an Animal Husbandry Facility the player also built, as that requires Fiber to run properly.

But, with how often Organic Resources seem to appear in shops, a lot of players are likely just assuming that investing time into setting up a Greenhouse or two is only a 'little' better than buying from vendors. This is a completely incorrect assumption, as Greenhouses, when set up correctly, will make it so that Organic Resources of almost any variety will never be a concern for the player that set them up ever again. All it takes is a bit of time, some surveying/scanning, and a steady water supply, and players can set up their very own Organic Resource generators.

How To Unlock Greenhouses

Now, players might be looking in their Outpost Modules menu and wondering why they can't seem to find the Greenhouse module in any of the tabs. Well, unless they've put a Skill Point into both Botany and Outpost Engineering , as well as researched Horticulture 1 at a Research Lab, they won't see it in any menu. After doing all that, however, Greenhouses should appear in the 'Builders' Tab of the Outpost Building menu. For players who want to start gathering the resources to Research and build Greenhouses now, they'll want to have:

If players have invested in the right Skills and Researched Horticulture but somehow still aren't seeing Greenhouses in their Outpost Building menu, then it's probably because they're on a planet without any sort of Flora that can be produced at an Outpost.

Prep-Work For Setting Up A Greenhouse

Greenhouses are also in a category of Outpost modules that are a bit more 'needy' when it comes to the circumstances they demand in order to function well. In this same category are Animal Husbandry Facilities , Fueled Generators, and in some respect both Turbines and Solar Arrays. With all that said, this just means that there are a few bits of 'prep-work' players are going to want to complete before setting up their Greenhouse in Starfield , such as:

After all these steps have been met, it's finally time to go about getting this Greenhouse (or multiple Greenhouses) up and running.

Step-By-Step Guide For Setting Up A Greenhouse

Thankfully, compared to a lot of other Starfield Outpost modules and contraptions, setting up a Greenhouse is pretty simple. It has a few steps, of course, but it's nowhere near as irritatingly complex or tedious as setting up Cargo Links for Supply Missions seems to be.

After following these steps and double-checking that their Water Extractor is running and connected, players should quickly be able to tell that their Greenhouse is working as intended. In fact, if they open up the Greenhouse itself, they can see the budding plants that the player selected at the console growing all around the Greenhouse. As a nice little extra detail, these plant saplings completely change based on the plant the player selects at the Console.

Small Things To Keep In Mind

As a last extra bonus section, let's go over a few more bits of info and general tips about Greenhouses that players will want to keep in mind:

Starfield is available now on Xbox Series X/S and PC.

MORE: Starfield: Best Ship Cargo Hold And How To Get Them

Starfield: Outpost Greenhouse Guide

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A wild orangutan used a medicinal plant to treat a wound, scientists say

Scientists say they’ve observed an orangutan named Rakus appearing to treat a wound with medicine from a tropical plant. It’s the latest example of how some animals attempt to soothe their own ills with remedies found in the wild.

This combination of photos provided by the Suaq foundation shows a facial wound on Rakus, a wild male Sumatran orangutan in Gunung Leuser National Park, Indonesia, on June 23, 2022, two days before he applied chewed leaves from a medicinal plant, left, and on Aug. 25, 2022, after his facial wound was barely visible. (Armas, Safruddin/Suaq foundation via AP)

This combination of photos provided by the Suaq foundation shows a facial wound on Rakus, a wild male Sumatran orangutan in Gunung Leuser National Park, Indonesia, on June 23, 2022, two days before he applied chewed leaves from a medicinal plant, left, and on Aug. 25, 2022, after his facial wound was barely visible. (Armas, Safruddin/Suaq foundation via AP)

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This photo provided by the Suaq foundation shows Rakus, a wild male Sumatran orangutan in Gunung Leuser National Park, Indonesia, on Aug. 25, 2022, after his facial wound was barely visible. Two months earlier, researchers observed him apply chewed leaves from a plant, used throughout Southeast Asia to treat pain and inflammation and to kill bacteria, to the wound. (Safruddin/Suaq foundation via AP)

This photo provided by the Suaq foundation shows a facial wound on Rakus, a wild male Sumatran orangutan in Gunung Leuser National Park, Indonesia, on June 23, 2022, two days before he applied chewed leaves from a plant, used throughout Southeast Asia to treat pain and inflammation and to kill bacteria, to the wound. (Armas/Suaq foundation via AP)

WASHINGTON (AP) — An orangutan appeared to treat a wound with medicine from a tropical plant— the latest example of how some animals attempt to soothe their own ills with remedies found in the wild, scientists reported Thursday.

Scientists observed Rakus pluck and chew up leaves of a medicinal plant used by people throughout Southeast Asia to treat pain and inflammation. The adult male orangutan then used his fingers to apply the plant juices to an injury on the right cheek. Afterward, he pressed the chewed plant to cover the open wound like a makeshift bandage, according to a new study in Scientific Reports .

Previous research has documented several species of great apes foraging for medicines in forests to heal themselves, but scientists hadn’t yet seen an animal treat itself in this way.

“This is the first time that we have observed a wild animal applying a quite potent medicinal plant directly to a wound,” said co-author Isabelle Laumer, a biologist at the Max Planck Institute of Animal Behavior in Konstanz, Germany.

The orangutan’s intriguing behavior was recorded in 2022 by Ulil Azhari, a co-author and field researcher at the Suaq Project in Medan, Indonesia. Photographs show the animal’s wound closed within a month without any problems.

(AP Illustration/Jenni Sohn)

Scientists have been observing orangutans in Indonesia’s Gunung Leuser National Park since 1994, but they hadn’t previously seen this behavior.

“It’s a single observation,” said Emory University biologist Jacobus de Roode, who was not involved in the study. “But often we learn about new behaviors by starting with a single observation.”

“Very likely it’s self-medication,” said de Roode, adding that the orangutan applied the plant only to the wound and no other body part.

It’s possible Rakus learned the technique from other orangutans living outside the park and away from scientists’ daily scrutiny, said co-author Caroline Schuppli at Max Planck.

Rakus was born and lived as a juvenile outside the study area. Researchers believe the orangutan got hurt in a fight with another animal. It’s not known whether Rakus earlier treated other injuries.

Scientists have previously recorded other primates using plants to treat themselves.

Bornean orangutans rubbed themselves with juices from a medicinal plant, possibly to reduce body pains or chase away parasites.

Chimpanzees in multiple locations have been observed chewing on the shoots of bitter-tasting plants to soothe their stomachs. Gorillas, chimpanzees and bonobos swallow certain rough leaves whole to get rid of stomach parasites.

“If this behavior exists in some of our closest living relatives, what could that tell us about how medicine first evolved?” said Tara Stoinski, president and chief scientific officer of the nonprofit Dian Fossey Gorilla Fund, who had no role in the study.

The Associated Press Health and Science Department receives support from the Howard Hughes Medical Institute’s Science and Educational Media Group. The AP is solely responsible for all content.

how to do a research project in starfield

NSF, DoE Award 35 Projects First-Round Access to NAIRR Pilot

The National Science Foundation (NSF), in partnership with the Department of Energy (DoE), today awarded 35 projects first-round access to the National Artificial Intelligence Research Resource (NAIRR) pilot, which is a shared national infrastructure to support the AI research community.

NSF first launched the NAIRR pilot in January, meeting a requirement set by President Biden’s AI executive order. As part of the pilot launch, NSF and DoE invited the research community to apply for access to a set of advanced computing resources for projects focused on advancing safe, secure, and trustworthy AI.

“Today marks a pivotal moment in the advancement of AI research as we announce the first round of NAIRR pilot projects. The NAIRR pilot, fueled by the need to advance responsible AI research and broaden access to cutting-edge resources needed for AI research, symbolizes a firm stride towards democratizing access to vital AI tools across the talented communities in all corners of our country,” said NSF Director Sethuraman Panchanathan.

“While this is only the first step in our NAIRR efforts, we plan to rapidly expand our partnerships and secure the level of investments needed to realize the NAIRR vision and unlock the full potential of AI for the benefit of humanity and society,” Panchanathan added.

Of the 35 projects granted first-round access to the NAIRR, 27 will be supported through resources on NSF-funded advanced computing systems. These include Delta at the National Center for Supercomputing Applications at the University of Illinois Urbana-Champaign, Frontera and Lonestar at the Texas Advanced Computing Center at The University of Texas at Austin, and the Neocortex system at the Pittsburgh Supercomputing Center.

The remaining eight projects will have access to DoE-supported systems, including the Summit supercomputer at Oak Ridge National Laboratory and the AI Testbed at Argonne National Laboratory.

The projects granted computing access in this initial round represent a wide range of AI-related areas, including research into language model safety and security, privacy and federated models, and privacy-preserving synthetic data generation.

During an event at the White House today, Panchanathan said the projects include a variety of AI applications, “ranging from permafrost monitoring, or medical imaging, or agriculture pest detection.”

“You will see, among these 35 projects, an unbelievable span in terms of geography, in terms of core ideas, as well as application interests,” Panchanathan said.

“And I can tell you, the appetite is pretty strong. We have 50 projects, which have been reviewed as positive already. But, we don’t have the resources to be able to scale to the 50 projects yet,” he added. “This is just the beginning. There is so much need. And so, we need more resources to be brought to the table.”

The NSF director stressed that this is just a pilot, and thanked Congress for its bipartisan work to try to codify the NAIRR and attach it to a permanent source of funding.

As part of today’s announcement, the NAIRR pilot also opened the next opportunity for researchers and educators to apply for access to resources that support AI research.

The second round will include resources contributed by the pilot’s nongovernmental partners, including Microsoft, Amazon Web Services, NVIDIA, SambaNova Systems, Cerebras, OpenAI, Anthropic, Groq, EleutherAI, OpenMined, Hugging Face, and Vocareum.

It will also include access to resources from additional NSF advanced computing platforms at Purdue University, the Pittsburgh Supercomputing Center, and the National Center for Supercomputer Applications at the University of Illinois Urbana-Champaign – just to name a few.

Interested researchers and educators can apply for access to these resources and learn more about the first cohort projects on the NAIRR pilot website .

“Under President Biden’s leadership, we are expanding access to critical data and compute so that more and more people can benefit from responsible AI technology,” said Assistant to the President for Science and Technology and Director of the White House Office of Science and Technology Policy (OSTP) Arati Prabhakar. “NAIRR will advance research to develop trustworthy technology that strengthens our values and helps us overcome the great challenges of our times.”

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Research Methods Skill Rank Up Guide

how to do a research project in starfield

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Research Methods is a Novice Science skill that reduces the required crafting resources and speeds up the completion of research projects in Starfield. Read on to learn the effects of the Research Methods skill, how to unlock and rank up the Research Methods skill, and the backgrounds that know it.

List of Contents

  • How to Unlock and Overview
  • How to Rank Up
  • Related Guides

Research Methods How to Unlock and Overview

Research methods skill overview, how to unlock research methods, spend a skill point to unlock skill.

As Research Methods is a Novice skill, it can be learned without having to spend skill points on other skills in the Science skill tree. You just need to spend a skill point on Research Methods to learn it.

Backgrounds with the Research Methods Skill

The Research Methods skill is automatically learned by the following backgrounds:

List of All Backgrounds

How to Rank Up Research Methods Skill

All rank challenges and effects, craft different items to complete the challenge.

Starfield - Bandage Craft for Research Methods

This does not refer to any rarity of items such as Unique Weapons or Unique Armors , or the unique components you can craft in the Industrial Workbench .

Where to Craft Different Items

Starfield related guides.

Starfield - Skills Partial Banner

  • List of All Skills

Skills Guide

All skill trees, list of science skills.

how to do a research project in starfield

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IMAGES

  1. All Starfield Research Laboratory projects so far

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COMMENTS

  1. How to Complete Starfield Research Projects with Console Commands

    To open the Starfield command console on PC, press the Tilde (~) or Grave (') key while in-game or when using the menu system. The console command to instantly complete* a Starfield Research ...

  2. Starfield crafting and research guide: how to unlock and ...

    To get started doing research in Starfield, the first step is to find a research lab. ... To research a project within a category, you just need to click on it and feed the relevant resources into ...

  3. Starfield: How The Research Lab Works

    The Research Lab features five research categories: Pharmacology. Food And Drink. Outpost Development. Equipment. Weaponry. Each category has a series of research projects. The available research projects are displayed on each Research Lab's main menu. You must level up your skills to carry out higher-level projects.

  4. List of All Research Projects

    Outpost Defense. ・Security Mini Bot. ・Turret Mk II. ・Turret Mk III. ・Security Robots. Outpost Development research projects unlock modules that you can construct for your outposts. Outposts are modular base camps you can build throughout the galaxy used as storage, a base to mine resources, or a crafting and research hub.

  5. All Starfield research projects and what they do

    Pharmacology. By researching Pharmacology projects at your nearest Starfield Research Laboratory, you'll increase the potency of restoratives, and even concoct medicines that can stave off ...

  6. Starfield

    Select a project within the category and input the materials required to start the research project. Note that it is not necessary to input all the materials required at once since the research will still progress even if you input a small amount. Furthermore, even if you leave the research lab, all your progress will be saved, allowing you to ...

  7. Starfield: How to Use the Research Lab

    Research Labs are the backbone of the crafting and upgrade system in Starfield, and they will be the first stop when players are looking to craft new items or mods. The Research Station is made up ...

  8. Starfield

    1. Resources required to craft items and complete research projects is reduced by 10%. 2. Resources required to craft items and complete research projects is reduced by 20%. 3. Resources required to craft items and complete research projects is reduced by 40%. 4. Sudden developments during research are twice as common.

  9. How Crafting and Research works in Starfield

    How crafting works in Starfield. To craft an item in Starfield you simply find the right Workbench, choose the item you want, and then pay the required resources to craft it. There are five types ...

  10. Every Starfield research project and unlock requirement

    More advanced projects will require a number of Starfield skills from different skill trees, so make sure you prioritize where you're spending your resources.. Research project categories. There are five categories of research projects: Pharmacology - covers healing items, meds, and performance-enhancing drugs.; Food and drink - unlocks more powerful food and drink recipes, which provide ...

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    In today's ultimate beginner's guide to crafting and research in Starfield, it's all about covering just how complex the harvesting, crafting, and research i...

  12. All Outpost Research Projects and Costs

    How to Access Research Projects in Starfield¶. Research Projects can be accessed by using a Research Lab.These can be built at your outpost, or you can save some resources and use the one in the basement at The Lodge in New Atlantis.There are five different types of main research projects you can work on, Pharmacology, Food and Drink, Outpost Development, Equipment, and Weaponry.

  13. Starfield: Research Explained

    Research projects are pretty important within the world of Starfield. These projects will allow you to increase the number of Mods you can have on your spacesuits, weapons, and boost packs.

  14. How to craft and research in Starfield

    Crafting & research explained. Crafting and research are two sides of the same system in Starfield, with the former defining what you build, and the latter defining what you can build . In the game, you can craft weapon mods, space suit upgrades, medicine, food, and outpost structures. Some of these things can be crafted from the start of the ...

  15. Starfield

    Research, Crafting, & Modding in Starfield is a complex endeavor. This video hopes to make it a lot easier to understand & prepare you with everything you ne...

  16. Starfield

    If you like the Video, Please do Subscribe, Like, Share and Comment.Press the Bell Icon for all the Notifications on the Latest Videos.💗 Tof Gaming:- https:...

  17. Complete a Research Project

    Complete a Research Project is an Activity in Starfield. Complete a Research Project is activity activated by speaking to Walter Stroud.Activities are additional tasks and interactions players can choose to participate in to learn about the characters and locations in Starfield. These are straightforward objectives that are shorter than the Main Missions you do to progress the main story.

  18. What to research first in Starfield

    What does researching do in Starfield? ... Research Methods" skill early on after leveling up, which reduces the resources required to craft items and complete research projects by 10%.

  19. All Weaponry Research Projects

    Weapons are a big part of Starfield, and one of the most fun things you'll experience in the game is finding or being rewarded a really cool gun.But what if I told you, you could also craft your own unique dream weapon? With the Weapon Workbench, players can add weapon modifications to their guns, tailoring them to their individual playstyles.But, a lot of these modifications are locked ...

  20. Research

    Research is a feature in Starfield that allows the player to spend resources to gain access to more advanced items via crafting.[1] There are 5 Research trees in Starfield: Pharmacology Food and Drink Outpost Development Equipment Weaponry Each tree contains multiple Research Projects. Each Research Project may unlock multiple recipes. Multiple Projects can be researched simultaneously both ...

  21. List of All Pharmacology Research Projects

    You can research Pharmacology Research Projects at a Research Lab. These can be found in your ship, outposts, and major settlements in the game like New Atlantis. Once you're at the Research Lab, you can do the following. Access the Research Lab terminal and select the " Pharmacology " category. Next, choose a research project that you want to ...

  22. Starfield: Outpost Greenhouse Guide

    M ost of the players who constantly feel like they're always searching for things in Starfield such as Sealant or Structural sadly aren't even ... fully fund 1 Research Project, and manage to ...

  23. Orangutan used medicinal plant to treat wound, scientists say

    Previous research has documented several species of great apes foraging for medicines in forests to heal themselves, but scientists hadn't yet seen an animal treat itself in this way. ... The orangutan's intriguing behavior was recorded in 2022 by Ulil Azhari, a co-author and field researcher at the Suaq Project in Medan, Indonesia ...

  24. You're Crafting WRONG!

    Starfield Crafting is different to other Bethesda games. In this Starfield beginner's guide, I'll cover everything you need to know about Starfield Researchi...

  25. NSF, DoE Award 35 Projects First-Round Access to NAIRR Pilot

    As part of the pilot launch, NSF and DoE invited the research community to apply for access to a set of advanced computing resources for projects focused on advancing safe, secure, and trustworthy AI. "Today marks a pivotal moment in the advancement of AI research as we announce the first round of NAIRR pilot projects.

  26. Research Methods Skill Rank Up Guide

    Research Methods Skill Rank Up Guide. Share! Research Methods is a Novice Science skill that reduces the required crafting resources and speeds up the completion of research projects in Starfield. Read on to learn the effects of the Research Methods skill, how to unlock and rank up the Research Methods skill, and the backgrounds that know it.