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  • Published: 12 February 2024

Education reform and change driven by digital technology: a bibliometric study from a global perspective

  • Chengliang Wang 1 ,
  • Xiaojiao Chen 1 ,
  • Teng Yu   ORCID: orcid.org/0000-0001-5198-7261 2 , 3 ,
  • Yidan Liu 1 , 4 &
  • Yuhui Jing 1  

Humanities and Social Sciences Communications volume  11 , Article number:  256 ( 2024 ) Cite this article

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  • Development studies
  • Science, technology and society

Amidst the global digital transformation of educational institutions, digital technology has emerged as a significant area of interest among scholars. Such technologies have played an instrumental role in enhancing learner performance and improving the effectiveness of teaching and learning. These digital technologies also ensure the sustainability and stability of education during the epidemic. Despite this, a dearth of systematic reviews exists regarding the current state of digital technology application in education. To address this gap, this study utilized the Web of Science Core Collection as a data source (specifically selecting the high-quality SSCI and SCIE) and implemented a topic search by setting keywords, yielding 1849 initial publications. Furthermore, following the PRISMA guidelines, we refined the selection to 588 high-quality articles. Using software tools such as CiteSpace, VOSviewer, and Charticulator, we reviewed these 588 publications to identify core authors (such as Selwyn, Henderson, Edwards), highly productive countries/regions (England, Australia, USA), key institutions (Monash University, Australian Catholic University), and crucial journals in the field ( Education and Information Technologies , Computers & Education , British Journal of Educational Technology ). Evolutionary analysis reveals four developmental periods in the research field of digital technology education application: the embryonic period, the preliminary development period, the key exploration, and the acceleration period of change. The study highlights the dual influence of technological factors and historical context on the research topic. Technology is a key factor in enabling education to transform and upgrade, and the context of the times is an important driving force in promoting the adoption of new technologies in the education system and the transformation and upgrading of education. Additionally, the study identifies three frontier hotspots in the field: physical education, digital transformation, and professional development under the promotion of digital technology. This study presents a clear framework for digital technology application in education, which can serve as a valuable reference for researchers and educational practitioners concerned with digital technology education application in theory and practice.

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Introduction.

Digital technology has become an essential component of modern education, facilitating the extension of temporal and spatial boundaries and enriching the pedagogical contexts (Selwyn and Facer, 2014 ). The advent of mobile communication technology has enabled learning through social media platforms (Szeto et al. 2015 ; Pires et al. 2022 ), while the advancement of augmented reality technology has disrupted traditional conceptions of learning environments and spaces (Perez-Sanagustin et al., 2014 ; Kyza and Georgiou, 2018 ). A wide range of digital technologies has enabled learning to become a norm in various settings, including the workplace (Sjöberg and Holmgren, 2021 ), home (Nazare et al. 2022 ), and online communities (Tang and Lam, 2014 ). Education is no longer limited to fixed locations and schedules, but has permeated all aspects of life, allowing learning to continue at any time and any place (Camilleri and Camilleri, 2016 ; Selwyn and Facer, 2014 ).

The advent of digital technology has led to the creation of several informal learning environments (Greenhow and Lewin, 2015 ) that exhibit divergent form, function, features, and patterns in comparison to conventional learning environments (Nygren et al. 2019 ). Consequently, the associated teaching and learning processes, as well as the strategies for the creation, dissemination, and acquisition of learning resources, have undergone a complete overhaul. The ensuing transformations have posed a myriad of novel issues, such as the optimal structuring of teaching methods by instructors and the adoption of appropriate learning strategies by students in the new digital technology environment. Consequently, an examination of the principles that underpin effective teaching and learning in this environment is a topic of significant interest to numerous scholars engaged in digital technology education research.

Over the course of the last two decades, digital technology has made significant strides in the field of education, notably in extending education time and space and creating novel educational contexts with sustainability. Despite research attempts to consolidate the application of digital technology in education, previous studies have only focused on specific aspects of digital technology, such as Pinto and Leite’s ( 2020 ) investigation into digital technology in higher education and Mustapha et al.’s ( 2021 ) examination of the role and value of digital technology in education during the pandemic. While these studies have provided valuable insights into the practical applications of digital technology in particular educational domains, they have not comprehensively explored the macro-mechanisms and internal logic of digital technology implementation in education. Additionally, these studies were conducted over a relatively brief period, making it challenging to gain a comprehensive understanding of the macro-dynamics and evolutionary process of digital technology in education. Some studies have provided an overview of digital education from an educational perspective but lack a precise understanding of technological advancement and change (Yang et al. 2022 ). Therefore, this study seeks to employ a systematic scientific approach to collate relevant research from 2000 to 2022, comprehend the internal logic and development trends of digital technology in education, and grasp the outstanding contribution of digital technology in promoting the sustainability of education in time and space. In summary, this study aims to address the following questions:

RQ1: Since the turn of the century, what is the productivity distribution of the field of digital technology education application research in terms of authorship, country/region, institutional and journal level?

RQ2: What is the development trend of research on the application of digital technology in education in the past two decades?

RQ3: What are the current frontiers of research on the application of digital technology in education?

Literature review

Although the term “digital technology” has become ubiquitous, a unified definition has yet to be agreed upon by scholars. Because the meaning of the word digital technology is closely related to the specific context. Within the educational research domain, Selwyn’s ( 2016 ) definition is widely favored by scholars (Pinto and Leite, 2020 ). Selwyn ( 2016 ) provides a comprehensive view of various concrete digital technologies and their applications in education through ten specific cases, such as immediate feedback in classes, orchestrating teaching, and community learning. Through these specific application scenarios, Selwyn ( 2016 ) argues that digital technology encompasses technologies associated with digital devices, including but not limited to tablets, smartphones, computers, and social media platforms (such as Facebook and YouTube). Furthermore, Further, the behavior of accessing the internet at any location through portable devices can be taken as an extension of the behavior of applying digital technology.

The evolving nature of digital technology has significant implications in the field of education. In the 1890s, the focus of digital technology in education was on comprehending the nuances of digital space, digital culture, and educational methodologies, with its connotations aligned more towards the idea of e-learning. The advent and subsequent widespread usage of mobile devices since the dawn of the new millennium have been instrumental in the rapid expansion of the concept of digital technology. Notably, mobile learning devices such as smartphones and tablets, along with social media platforms, have become integral components of digital technology (Conole and Alevizou, 2010 ; Batista et al. 2016 ). In recent times, the burgeoning application of AI technology in the education sector has played a vital role in enriching the digital technology lexicon (Banerjee et al. 2021 ). ChatGPT, for instance, is identified as a novel educational technology that has immense potential to revolutionize future education (Rospigliosi, 2023 ; Arif, Munaf and Ul-Haque, 2023 ).

Pinto and Leite ( 2020 ) conducted a comprehensive macroscopic survey of the use of digital technologies in the education sector and identified three distinct categories, namely technologies for assessment and feedback, mobile technologies, and Information Communication Technologies (ICT). This classification criterion is both macroscopic and highly condensed. In light of the established concept definitions of digital technology in the educational research literature, this study has adopted the characterizations of digital technology proposed by Selwyn ( 2016 ) and Pinto and Leite ( 2020 ) as crucial criteria for analysis and research inclusion. Specifically, this criterion encompasses several distinct types of digital technologies, including Information and Communication Technologies (ICT), Mobile tools, eXtended Reality (XR) Technologies, Assessment and Feedback systems, Learning Management Systems (LMS), Publish and Share tools, Collaborative systems, Social media, Interpersonal Communication tools, and Content Aggregation tools.

Methodology and materials

Research method: bibliometric.

The research on econometric properties has been present in various aspects of human production and life, yet systematic scientific theoretical guidance has been lacking, resulting in disorganization. In 1969, British scholar Pritchard ( 1969 ) proposed “bibliometrics,” which subsequently emerged as an independent discipline in scientific quantification research. Initially, Pritchard defined bibliometrics as “the application of mathematical and statistical methods to books and other media of communication,” however, the definition was not entirely rigorous. To remedy this, Hawkins ( 2001 ) expanded Pritchard’s definition to “the quantitative analysis of the bibliographic features of a body of literature.” De Bellis further clarified the objectives of bibliometrics, stating that it aims to analyze and identify patterns in literature, such as the most productive authors, institutions, countries, and journals in scientific disciplines, trends in literary production over time, and collaboration networks (De Bellis, 2009 ). According to Garfield ( 2006 ), bibliometric research enables the examination of the history and structure of a field, the flow of information within the field, the impact of journals, and the citation status of publications over a longer time scale. All of these definitions illustrate the unique role of bibliometrics as a research method for evaluating specific research fields.

This study uses CiteSpace, VOSviewer, and Charticulator to analyze data and create visualizations. Each of these three tools has its own strengths and can complement each other. CiteSpace and VOSviewer use set theory and probability theory to provide various visualization views in fields such as keywords, co-occurrence, and co-authors. They are easy to use and produce visually appealing graphics (Chen, 2006 ; van Eck and Waltman, 2009 ) and are currently the two most widely used bibliometric tools in the field of visualization (Pan et al. 2018 ). In this study, VOSviewer provided the data necessary for the Performance Analysis; Charticulator was then used to redraw using the tabular data exported from VOSviewer (for creating the chord diagram of country collaboration); this was to complement the mapping process, while CiteSpace was primarily utilized to generate keyword maps and conduct burst word analysis.

Data retrieval

This study selected documents from the Science Citation Index Expanded (SCIE) and Social Science Citation Index (SSCI) in the Web of Science Core Collection as the data source, for the following reasons:

(1) The Web of Science Core Collection, as a high-quality digital literature resource database, has been widely accepted by many researchers and is currently considered the most suitable database for bibliometric analysis (Jing et al. 2023a ). Compared to other databases, Web of Science provides more comprehensive data information (Chen et al. 2022a ), and also provides data formats suitable for analysis using VOSviewer and CiteSpace (Gaviria-Marin et al. 2019 ).

(2) The application of digital technology in the field of education is an interdisciplinary research topic, involving technical knowledge literature belonging to the natural sciences and education-related literature belonging to the social sciences. Therefore, it is necessary to select Science Citation Index Expanded (SCIE) and Social Science Citation Index (SSCI) as the sources of research data, ensuring the comprehensiveness of data while ensuring the reliability and persuasiveness of bibliometric research (Hwang and Tsai, 2011 ; Wang et al. 2022 ).

After establishing the source of research data, it is necessary to determine a retrieval strategy (Jing et al. 2023b ). The choice of a retrieval strategy should consider a balance between the breadth and precision of the search formula. That is to say, it should encompass all the literature pertaining to the research topic while excluding irrelevant documents as much as possible. In light of this, this study has set a retrieval strategy informed by multiple related papers (Mustapha et al. 2021 ; Luo et al. 2021 ). The research by Mustapha et al. ( 2021 ) guided us in selecting keywords (“digital” AND “technolog*”) to target digital technology, while Luo et al. ( 2021 ) informed the selection of terms (such as “instruct*,” “teach*,” and “education”) to establish links with the field of education. Then, based on the current application of digital technology in the educational domain and the scope of selection criteria, we constructed the final retrieval strategy. Following the general patterns of past research (Jing et al. 2023a , 2023b ), we conducted a specific screening using the topic search (Topics, TS) function in Web of Science. For the specific criteria used in the screening for this study, please refer to Table 1 .

Literature screening

Literature acquired through keyword searches may contain ostensibly related yet actually unrelated works. Therefore, to ensure the close relevance of literature included in the analysis to the research topic, it is often necessary to perform a manual screening process to identify the final literature to be analyzed, subsequent to completing the initial literature search.

The manual screening process consists of two steps. Initially, irrelevant literature is weeded out based on the title and abstract, with two members of the research team involved in this phase. This stage lasted about one week, resulting in 1106 articles being retained. Subsequently, a comprehensive review of the full text is conducted to accurately identify the literature required for the study. To carry out the second phase of manual screening effectively and scientifically, and to minimize the potential for researcher bias, the research team established the inclusion criteria presented in Table 2 . Three members were engaged in this phase, which took approximately 2 weeks, culminating in the retention of 588 articles after meticulous screening. The entire screening process is depicted in Fig. 1 , adhering to the PRISMA guidelines (Page et al. 2021 ).

figure 1

The process of obtaining and filtering the necessary literature data for research.

Data standardization

Nguyen and Hallinger ( 2020 ) pointed out that raw data extracted from scientific databases often contains multiple expressions of the same term, and not addressing these synonymous expressions could affect research results in bibliometric analysis. For instance, in the original data, the author list may include “Tsai, C. C.” and “Tsai, C.-C.”, while the keyword list may include “professional-development” and “professional development,” which often require merging. Therefore, before analyzing the selected literature, a data disambiguation process is necessary to standardize the data (Strotmann and Zhao, 2012 ; Van Eck and Waltman, 2019 ). This study adopted the data standardization process proposed by Taskin and Al ( 2019 ), mainly including the following standardization operations:

Firstly, the author and source fields in the data are corrected and standardized to differentiate authors with similar names.

Secondly, the study checks whether the journals to which the literature belongs have been renamed in the past over 20 years, so as to avoid the influence of periodical name change on the analysis results.

Finally, the keyword field is standardized by unifying parts of speech and singular/plural forms of keywords, which can help eliminate redundant entries in the knowledge graph.

Performance analysis (RQ1)

This section offers a thorough and detailed analysis of the state of research in the field of digital technology education. By utilizing descriptive statistics and visual maps, it provides a comprehensive overview of the development trends, authors, countries, institutions, and journal distribution within the field. The insights presented in this section are of great significance in advancing our understanding of the current state of research in this field and identifying areas for further investigation. The use of visual aids to display inter-country cooperation and the evolution of the field adds to the clarity and coherence of the analysis.

Time trend of the publications

To understand a research field, it is first necessary to understand the most basic quantitative information, among which the change in the number of publications per year best reflects the development trend of a research field. Figure 2 shows the distribution of publication dates.

figure 2

Time trend of the publications on application of digital technology in education.

From the Fig. 2 , it can be seen that the development of this field over the past over 20 years can be roughly divided into three stages. The first stage was from 2000 to 2007, during which the number of publications was relatively low. Due to various factors such as technological maturity, the academic community did not pay widespread attention to the role of digital technology in expanding the scope of teaching and learning. The second stage was from 2008 to 2019, during which the overall number of publications showed an upward trend, and the development of the field entered an accelerated period, attracting more and more scholars’ attention. The third stage was from 2020 to 2022, during which the number of publications stabilized at around 100. During this period, the impact of the pandemic led to a large number of scholars focusing on the role of digital technology in education during the pandemic, and research on the application of digital technology in education became a core topic in social science research.

Analysis of authors

An analysis of the author’s publication volume provides information about the representative scholars and core research strengths of a research area. Table 3 presents information on the core authors in adaptive learning research, including name, publication number, and average number of citations per article (based on the analysis and statistics from VOSviewer).

Variations in research foci among scholars abound. Within the field of digital technology education application research over the past two decades, Neil Selwyn stands as the most productive author, having published 15 papers garnering a total of 1027 citations, resulting in an average of 68.47 citations per paper. As a Professor at the Faculty of Education at Monash University, Selwyn concentrates on exploring the application of digital technology in higher education contexts (Selwyn et al. 2021 ), as well as related products in higher education such as Coursera, edX, and Udacity MOOC platforms (Bulfin et al. 2014 ). Selwyn’s contributions to the educational sociology perspective include extensive research on the impact of digital technology on education, highlighting the spatiotemporal extension of educational processes and practices through technological means as the greatest value of educational technology (Selwyn, 2012 ; Selwyn and Facer, 2014 ). In addition, he provides a blueprint for the development of future schools in 2030 based on the present impact of digital technology on education (Selwyn et al. 2019 ). The second most productive author in this field, Henderson, also offers significant contributions to the understanding of the important value of digital technology in education, specifically in the higher education setting, with a focus on the impact of the pandemic (Henderson et al. 2015 ; Cohen et al. 2022 ). In contrast, Edwards’ research interests focus on early childhood education, particularly the application of digital technology in this context (Edwards, 2013 ; Bird and Edwards, 2015 ). Additionally, on the technical level, Edwards also mainly prefers digital game technology, because it is a digital technology that children are relatively easy to accept (Edwards, 2015 ).

Analysis of countries/regions and organization

The present study aimed to ascertain the leading countries in digital technology education application research by analyzing 75 countries related to 558 works of literature. Table 4 depicts the top ten countries that have contributed significantly to this field in terms of publication count (based on the analysis and statistics from VOSviewer). Our analysis of Table 4 data shows that England emerged as the most influential country/region, with 92 published papers and 2401 citations. Australia and the United States secured the second and third ranks, respectively, with 90 papers (2187 citations) and 70 papers (1331 citations) published. Geographically, most of the countries featured in the top ten publication volumes are situated in Australia, North America, and Europe, with China being the only exception. Notably, all these countries, except China, belong to the group of developed nations, suggesting that economic strength is a prerequisite for fostering research in the digital technology education application field.

This study presents a visual representation of the publication output and cooperation relationships among different countries in the field of digital technology education application research. Specifically, a chord diagram is employed to display the top 30 countries in terms of publication output, as depicted in Fig. 3 . The chord diagram is composed of nodes and chords, where the nodes are positioned as scattered points along the circumference, and the length of each node corresponds to the publication output, with longer lengths indicating higher publication output. The chords, on the other hand, represent the cooperation relationships between any two countries, and are weighted based on the degree of closeness of the cooperation, with wider chords indicating closer cooperation. Through the analysis of the cooperation relationships, the findings suggest that the main publishing countries in this field are engaged in cooperative relationships with each other, indicating a relatively high level of international academic exchange and research internationalization.

figure 3

In the diagram, nodes are scattered along the circumference of a circle, with the length of each node representing the volume of publications. The weighted arcs connecting any two points on the circle are known as chords, representing the collaborative relationship between the two, with the width of the arc indicating the closeness of the collaboration.

Further analyzing Fig. 3 , we can extract more valuable information, enabling a deeper understanding of the connections between countries in the research field of digital technology in educational applications. It is evident that certain countries, such as the United States, China, and England, display thicker connections, indicating robust collaborative relationships in terms of productivity. These thicker lines signify substantial mutual contributions and shared objectives in certain sectors or fields, highlighting the interconnectedness and global integration in these areas. By delving deeper, we can also explore potential future collaboration opportunities through the chord diagram, identifying possible partners to propel research and development in this field. In essence, the chord diagram successfully encapsulates and conveys the multi-dimensionality of global productivity and cooperation, allowing for a comprehensive understanding of the intricate inter-country relationships and networks in a global context, providing valuable guidance and insights for future research and collaborations.

An in-depth examination of the publishing institutions is provided in Table 5 , showcasing the foremost 10 institutions ranked by their publication volume. Notably, Monash University and Australian Catholic University, situated in Australia, have recorded the most prolific publications within the digital technology education application realm, with 22 and 10 publications respectively. Moreover, the University of Oslo from Norway is featured among the top 10 publishing institutions, with an impressive average citation count of 64 per publication. It is worth highlighting that six institutions based in the United Kingdom were also ranked within the top 10 publishing institutions, signifying their leading position in this area of research.

Analysis of journals

Journals are the main carriers for publishing high-quality papers. Some scholars point out that the two key factors to measure the influence of journals in the specified field are the number of articles published and the number of citations. The more papers published in a magazine and the more citations, the greater its influence (Dzikowski, 2018 ). Therefore, this study utilized VOSviewer to statistically analyze the top 10 journals with the most publications in the field of digital technology in education and calculated the average citations per article (see Table 6 ).

Based on Table 6 , it is apparent that the highest number of articles in the domain of digital technology in education research were published in Education and Information Technologies (47 articles), Computers & Education (34 articles), and British Journal of Educational Technology (32 articles), indicating a higher article output compared to other journals. This underscores the fact that these three journals concentrate more on the application of digital technology in education. Furthermore, several other journals, such as Technology Pedagogy and Education and Sustainability, have published more than 15 articles in this domain. Sustainability represents the open access movement, which has notably facilitated research progress in this field, indicating that the development of open access journals in recent years has had a significant impact. Although there is still considerable disagreement among scholars on the optimal approach to achieve open access, the notion that research outcomes should be accessible to all is widely recognized (Huang et al. 2020 ). On further analysis of the research fields to which these journals belong, except for Sustainability, it is evident that they all pertain to educational technology, thus providing a qualitative definition of the research area of digital technology education from the perspective of journals.

Temporal keyword analysis: thematic evolution (RQ2)

The evolution of research themes is a dynamic process, and previous studies have attempted to present the developmental trajectory of fields by drawing keyword networks in phases (Kumar et al. 2021 ; Chen et al. 2022b ). To understand the shifts in research topics across different periods, this study follows past research and, based on the significant changes in the research field and corresponding technological advancements during the outlined periods, divides the timeline into four stages (the first stage from January 2000 to December 2005, the second stage from January 2006 to December 2011, the third stage from January 2012 to December 2017; and the fourth stage from January 2018 to December 2022). The division into these four stages was determined through a combination of bibliometric analysis and literature review, which presented a clear trajectory of the field’s development. The research analyzes the keyword networks for each time period (as there are only three articles in the first stage, it was not possible to generate an appropriate keyword co-occurrence map, hence only the keyword co-occurrence maps from the second to the fourth stages are provided), to understand the evolutionary track of the digital technology education application research field over time.

2000.1–2005.12: germination period

From January 2000 to December 2005, digital technology education application research was in its infancy. Only three studies focused on digital technology, all of which were related to computers. Due to the popularity of computers, the home became a new learning environment, highlighting the important role of digital technology in expanding the scope of learning spaces (Sutherland et al. 2000 ). In specific disciplines and contexts, digital technology was first favored in medical clinical practice, becoming an important tool for supporting the learning of clinical knowledge and practice (Tegtmeyer et al. 2001 ; Durfee et al. 2003 ).

2006.1–2011.12: initial development period

Between January 2006 and December 2011, it was the initial development period of digital technology education research. Significant growth was observed in research related to digital technology, and discussions and theoretical analyses about “digital natives” emerged. During this phase, scholars focused on the debate about “how to use digital technology reasonably” and “whether current educational models and school curriculum design need to be adjusted on a large scale” (Bennett and Maton, 2010 ; Selwyn, 2009 ; Margaryan et al. 2011 ). These theoretical and speculative arguments provided a unique perspective on the impact of cognitive digital technology on education and teaching. As can be seen from the vocabulary such as “rethinking”, “disruptive pedagogy”, and “attitude” in Fig. 4 , many scholars joined the calm reflection and analysis under the trend of digital technology (Laurillard, 2008 ; Vratulis et al. 2011 ). During this phase, technology was still undergoing dramatic changes. The development of mobile technology had already caught the attention of many scholars (Wong et al. 2011 ), but digital technology represented by computers was still very active (Selwyn et al. 2011 ). The change in technological form would inevitably lead to educational transformation. Collins and Halverson ( 2010 ) summarized the prospects and challenges of using digital technology for learning and educational practices, believing that digital technology would bring a disruptive revolution to the education field and bring about a new educational system. In addition, the term “teacher education” in Fig. 4 reflects the impact of digital technology development on teachers. The rapid development of technology has widened the generation gap between teachers and students. To ensure smooth communication between teachers and students, teachers must keep up with the trend of technological development and establish a lifelong learning concept (Donnison, 2009 ).

figure 4

In the diagram, each node represents a keyword, with the size of the node indicating the frequency of occurrence of the keyword. The connections represent the co-occurrence relationships between keywords, with a higher frequency of co-occurrence resulting in tighter connections.

2012.1–2017.12: critical exploration period

During the period spanning January 2012 to December 2017, the application of digital technology in education research underwent a significant exploration phase. As can be seen from Fig. 5 , different from the previous stage, the specific elements of specific digital technology have started to increase significantly, including the enrichment of technological contexts, the greater variety of research methods, and the diversification of learning modes. Moreover, the temporal and spatial dimensions of the learning environment were further de-emphasized, as noted in previous literature (Za et al. 2014 ). Given the rapidly accelerating pace of technological development, the education system in the digital era is in urgent need of collaborative evolution and reconstruction, as argued by Davis, Eickelmann, and Zaka ( 2013 ).

figure 5

In the domain of digital technology, social media has garnered substantial scholarly attention as a promising avenue for learning, as noted by Pasquini and Evangelopoulos ( 2016 ). The implementation of social media in education presents several benefits, including the liberation of education from the restrictions of physical distance and time, as well as the erasure of conventional educational boundaries. The user-generated content (UGC) model in social media has emerged as a crucial source for knowledge creation and distribution, with the widespread adoption of mobile devices. Moreover, social networks have become an integral component of ubiquitous learning environments (Hwang et al. 2013 ). The utilization of social media allows individuals to function as both knowledge producers and recipients, which leads to a blurring of the conventional roles of learners and teachers. On mobile platforms, the roles of learners and teachers are not fixed, but instead interchangeable.

In terms of research methodology, the prevalence of empirical studies with survey designs in the field of educational technology during this period is evident from the vocabulary used, such as “achievement,” “acceptance,” “attitude,” and “ict.” in Fig. 5 . These studies aim to understand learners’ willingness to adopt and attitudes towards new technologies, and some seek to investigate the impact of digital technologies on learning outcomes through quasi-experimental designs (Domínguez et al. 2013 ). Among these empirical studies, mobile learning emerged as a hot topic, and this is not surprising. First, the advantages of mobile learning environments over traditional ones have been empirically demonstrated (Hwang et al. 2013 ). Second, learners born around the turn of the century have been heavily influenced by digital technologies and have developed their own learning styles that are more open to mobile devices as a means of learning. Consequently, analyzing mobile learning as a relatively novel mode of learning has become an important issue for scholars in the field of educational technology.

The intervention of technology has led to the emergence of several novel learning modes, with the blended learning model being the most representative one in the current phase. Blended learning, a novel concept introduced in the information age, emphasizes the integration of the benefits of traditional learning methods and online learning. This learning mode not only highlights the prominent role of teachers in guiding, inspiring, and monitoring the learning process but also underlines the importance of learners’ initiative, enthusiasm, and creativity in the learning process. Despite being an early conceptualization, blended learning’s meaning has been expanded by the widespread use of mobile technology and social media in education. The implementation of new technologies, particularly mobile devices, has resulted in the transformation of curriculum design and increased flexibility and autonomy in students’ learning processes (Trujillo Maza et al. 2016 ), rekindling scholarly attention to this learning mode. However, some scholars have raised concerns about the potential drawbacks of the blended learning model, such as its significant impact on the traditional teaching system, the lack of systematic coping strategies and relevant policies in several schools and regions (Moskal et al. 2013 ).

2018.1–2022.12: accelerated transformation period

The period spanning from January 2018 to December 2022 witnessed a rapid transformation in the application of digital technology in education research. The field of digital technology education research reached a peak period of publication, largely influenced by factors such as the COVID-19 pandemic (Yu et al. 2023 ). Research during this period was built upon the achievements, attitudes, and social media of the previous phase, and included more elements that reflect the characteristics of this research field, such as digital literacy, digital competence, and professional development, as depicted in Fig. 6 . Alongside this, scholars’ expectations for the value of digital technology have expanded, and the pursuit of improving learning efficiency and performance is no longer the sole focus. Some research now aims to cultivate learners’ motivation and enhance their self-efficacy by applying digital technology in a reasonable manner, as demonstrated by recent studies (Beardsley et al. 2021 ; Creely et al. 2021 ).

figure 6

The COVID-19 pandemic has emerged as a crucial backdrop for the digital technology’s role in sustaining global education, as highlighted by recent scholarly research (Zhou et al. 2022 ; Pan and Zhang, 2020 ; Mo et al. 2022 ). The online learning environment, which is supported by digital technology, has become the primary battleground for global education (Yu, 2022 ). This social context has led to various studies being conducted, with some scholars positing that the pandemic has impacted the traditional teaching order while also expanding learning possibilities in terms of patterns and forms (Alabdulaziz, 2021 ). Furthermore, the pandemic has acted as a catalyst for teacher teaching and technological innovation, and this viewpoint has been empirically substantiated (Moorhouse and Wong, 2021 ). Additionally, some scholars believe that the pandemic’s push is a crucial driving force for the digital transformation of the education system, serving as an essential mechanism for overcoming the system’s inertia (Romero et al. 2021 ).

The rapid outbreak of the pandemic posed a challenge to the large-scale implementation of digital technologies, which was influenced by a complex interplay of subjective and objective factors. Objective constraints included the lack of infrastructure in some regions to support digital technologies, while subjective obstacles included psychological resistance among certain students and teachers (Moorhouse, 2021 ). These factors greatly impacted the progress of online learning during the pandemic. Additionally, Timotheou et al. ( 2023 ) conducted a comprehensive systematic review of existing research on digital technology use during the pandemic, highlighting the critical role played by various factors such as learners’ and teachers’ digital skills, teachers’ personal attributes and professional development, school leadership and management, and administration in facilitating the digitalization and transformation of schools.

The current stage of research is characterized by the pivotal term “digital literacy,” denoting a growing interest in learners’ attitudes and adoption of emerging technologies. Initially, the term “literacy” was restricted to fundamental abilities and knowledge associated with books and print materials (McMillan, 1996 ). However, with the swift advancement of computers and digital technology, there have been various attempts to broaden the scope of literacy beyond its traditional meaning, including game literacy (Buckingham and Burn, 2007 ), information literacy (Eisenberg, 2008 ), and media literacy (Turin and Friesem, 2020 ). Similarly, digital literacy has emerged as a crucial concept, and Gilster and Glister ( 1997 ) were the first to introduce this concept, referring to the proficiency in utilizing technology and processing digital information in academic, professional, and daily life settings. In practical educational settings, learners who possess higher digital literacy often exhibit an aptitude for quickly mastering digital devices and applying them intelligently to education and teaching (Yu, 2022 ).

The utilization of digital technology in education has undergone significant changes over the past two decades, and has been a crucial driver of educational reform with each new technological revolution. The impact of these changes on the underlying logic of digital technology education applications has been noticeable. From computer technology to more recent developments such as virtual reality (VR), augmented reality (AR), and artificial intelligence (AI), the acceleration in digital technology development has been ongoing. Educational reforms spurred by digital technology development continue to be dynamic, as each new digital innovation presents new possibilities and models for teaching practice. This is especially relevant in the post-pandemic era, where the importance of technological progress in supporting teaching cannot be overstated (Mughal et al. 2022 ). Existing digital technologies have already greatly expanded the dimensions of education in both time and space, while future digital technologies aim to expand learners’ perceptions. Researchers have highlighted the potential of integrated technology and immersive technology in the development of the educational metaverse, which is highly anticipated to create a new dimension for the teaching and learning environment, foster a new value system for the discipline of educational technology, and more effectively and efficiently achieve the grand educational blueprint of the United Nations’ Sustainable Development Goals (Zhang et al. 2022 ; Li and Yu, 2023 ).

Hotspot evolution analysis (RQ3)

The examination of keyword evolution reveals a consistent trend in the advancement of digital technology education application research. The emergence and transformation of keywords serve as indicators of the varying research interests in this field. Thus, the utilization of the burst detection function available in CiteSpace allowed for the identification of the top 10 burst words that exhibited a high level of burst strength. This outcome is illustrated in Table 7 .

According to the results presented in Table 7 , the explosive terminology within the realm of digital technology education research has exhibited a concentration mainly between the years 2018 and 2022. Prior to this time frame, the emerging keywords were limited to “information technology” and “computer”. Notably, among them, computer, as an emergent keyword, has always had a high explosive intensity from 2008 to 2018, which reflects the important position of computer in digital technology and is the main carrier of many digital technologies such as Learning Management Systems (LMS) and Assessment and Feedback systems (Barlovits et al. 2022 ).

Since 2018, an increasing number of research studies have focused on evaluating the capabilities of learners to accept, apply, and comprehend digital technologies. As indicated by the use of terms such as “digital literacy” and “digital skill,” the assessment of learners’ digital literacy has become a critical task. Scholarly efforts have been directed towards the development of literacy assessment tools and the implementation of empirical assessments. Furthermore, enhancing the digital literacy of both learners and educators has garnered significant attention. (Nagle, 2018 ; Yu, 2022 ). Simultaneously, given the widespread use of various digital technologies in different formal and informal learning settings, promoting learners’ digital skills has become a crucial objective for contemporary schools (Nygren et al. 2019 ; Forde and OBrien, 2022 ).

Since 2020, the field of applied research on digital technology education has witnessed the emergence of three new hotspots, all of which have been affected to some extent by the pandemic. Firstly, digital technology has been widely applied in physical education, which is one of the subjects that has been severely affected by the pandemic (Parris et al. 2022 ; Jiang and Ning, 2022 ). Secondly, digital transformation has become an important measure for most schools, especially higher education institutions, to cope with the impact of the pandemic globally (García-Morales et al. 2021 ). Although the concept of digital transformation was proposed earlier, the COVID-19 pandemic has greatly accelerated this transformation process. Educational institutions must carefully redesign their educational products to face this new situation, providing timely digital learning methods, environments, tools, and support systems that have far-reaching impacts on modern society (Krishnamurthy, 2020 ; Salas-Pilco et al. 2022 ). Moreover, the professional development of teachers has become a key mission of educational institutions in the post-pandemic era. Teachers need to have a certain level of digital literacy and be familiar with the tools and online teaching resources used in online teaching, which has become a research hotspot today. Organizing digital skills training for teachers to cope with the application of emerging technologies in education is an important issue for teacher professional development and lifelong learning (Garzón-Artacho et al. 2021 ). As the main organizers and practitioners of emergency remote teaching (ERT) during the pandemic, teachers must put cognitive effort into their professional development to ensure effective implementation of ERT (Romero-Hall and Jaramillo Cherrez, 2022 ).

The burst word “digital transformation” reveals that we are in the midst of an ongoing digital technology revolution. With the emergence of innovative digital technologies such as ChatGPT and Microsoft 365 Copilot, technology trends will continue to evolve, albeit unpredictably. While the impact of these advancements on school education remains uncertain, it is anticipated that the widespread integration of technology will significantly affect the current education system. Rejecting emerging technologies without careful consideration is unwise. Like any revolution, the technological revolution in the education field has both positive and negative aspects. Detractors argue that digital technology disrupts learning and memory (Baron, 2021 ) or causes learners to become addicted and distracted from learning (Selwyn and Aagaard, 2020 ). On the other hand, the prudent use of digital technology in education offers a glimpse of a golden age of open learning. Educational leaders and practitioners have the opportunity to leverage cutting-edge digital technologies to address current educational challenges and develop a rational path for the sustainable and healthy growth of education.

Discussion on performance analysis (RQ1)

The field of digital technology education application research has experienced substantial growth since the turn of the century, a phenomenon that is quantifiably apparent through an analysis of authorship, country/region contributions, and institutional engagement. This expansion reflects the increased integration of digital technologies in educational settings and the heightened scholarly interest in understanding and optimizing their use.

Discussion on authorship productivity in digital technology education research

The authorship distribution within digital technology education research is indicative of the field’s intellectual structure and depth. A primary figure in this domain is Neil Selwyn, whose substantial citation rate underscores the profound impact of his work. His focus on the implications of digital technology in higher education and educational sociology has proven to be seminal. Selwyn’s research trajectory, especially the exploration of spatiotemporal extensions of education through technology, provides valuable insights into the multifaceted role of digital tools in learning processes (Selwyn et al. 2019 ).

Other notable contributors, like Henderson and Edwards, present diversified research interests, such as the impact of digital technologies during the pandemic and their application in early childhood education, respectively. Their varied focuses highlight the breadth of digital technology education research, encompassing pedagogical innovation, technological adaptation, and policy development.

Discussion on country/region-level productivity and collaboration

At the country/region level, the United Kingdom, specifically England, emerges as a leading contributor with 92 published papers and a significant citation count. This is closely followed by Australia and the United States, indicating a strong English-speaking research axis. Such geographical concentration of scholarly output often correlates with investment in research and development, technological infrastructure, and the prevalence of higher education institutions engaging in cutting-edge research.

China’s notable inclusion as the only non-Western country among the top contributors to the field suggests a growing research capacity and interest in digital technology in education. However, the lower average citation per paper for China could reflect emerging engagement or different research focuses that may not yet have achieved the same international recognition as Western counterparts.

The chord diagram analysis furthers this understanding, revealing dense interconnections between countries like the United States, China, and England, which indicates robust collaborations. Such collaborations are fundamental in addressing global educational challenges and shaping international research agendas.

Discussion on institutional-level contributions to digital technology education

Institutional productivity in digital technology education research reveals a constellation of universities driving the field forward. Monash University and the Australian Catholic University have the highest publication output, signaling Australia’s significant role in advancing digital education research. The University of Oslo’s remarkable average citation count per publication indicates influential research contributions, potentially reflecting high-quality studies that resonate with the broader academic community.

The strong showing of UK institutions, including the University of London, The Open University, and the University of Cambridge, reinforces the UK’s prominence in this research field. Such institutions are often at the forefront of pedagogical innovation, benefiting from established research cultures and funding mechanisms that support sustained inquiry into digital education.

Discussion on journal publication analysis

An examination of journal outputs offers a lens into the communicative channels of the field’s knowledge base. Journals such as Education and Information Technologies , Computers & Education , and the British Journal of Educational Technology not only serve as the primary disseminators of research findings but also as indicators of research quality and relevance. The impact factor (IF) serves as a proxy for the quality and influence of these journals within the academic community.

The high citation counts for articles published in Computers & Education suggest that research disseminated through this medium has a wide-reaching impact and is of particular interest to the field. This is further evidenced by its significant IF of 11.182, indicating that the journal is a pivotal platform for seminal work in the application of digital technology in education.

The authorship, regional, and institutional productivity in the field of digital technology education application research collectively narrate the evolution of this domain since the turn of the century. The prominence of certain authors and countries underscores the importance of socioeconomic factors and existing academic infrastructure in fostering research productivity. Meanwhile, the centrality of specific journals as outlets for high-impact research emphasizes the role of academic publishing in shaping the research landscape.

As the field continues to grow, future research may benefit from leveraging the collaborative networks that have been elucidated through this analysis, perhaps focusing on underrepresented regions to broaden the scope and diversity of research. Furthermore, the stabilization of publication numbers in recent years invites a deeper exploration into potential plateaus in research trends or saturation in certain sub-fields, signaling an opportunity for novel inquiries and methodological innovations.

Discussion on the evolutionary trends (RQ2)

The evolution of the research field concerning the application of digital technology in education over the past two decades is a story of convergence, diversification, and transformation, shaped by rapid technological advancements and shifting educational paradigms.

At the turn of the century, the inception of digital technology in education was largely exploratory, with a focus on how emerging computer technologies could be harnessed to enhance traditional learning environments. Research from this early period was primarily descriptive, reflecting on the potential and challenges of incorporating digital tools into the educational setting. This phase was critical in establishing the fundamental discourse that would guide subsequent research, as it set the stage for understanding the scope and impact of digital technology in learning spaces (Wang et al. 2023 ).

As the first decade progressed, the narrative expanded to encompass the pedagogical implications of digital technologies. This was a period of conceptual debates, where terms like “digital natives” and “disruptive pedagogy” entered the academic lexicon, underscoring the growing acknowledgment of digital technology as a transformative force within education (Bennett and Maton, 2010 ). During this time, the research began to reflect a more nuanced understanding of the integration of technology, considering not only its potential to change where and how learning occurred but also its implications for educational equity and access.

In the second decade, with the maturation of internet connectivity and mobile technology, the focus of research shifted from theoretical speculations to empirical investigations. The proliferation of digital devices and the ubiquity of social media influenced how learners interacted with information and each other, prompting a surge in studies that sought to measure the impact of these tools on learning outcomes. The digital divide and issues related to digital literacy became central concerns, as scholars explored the varying capacities of students and educators to engage with technology effectively.

Throughout this period, there was an increasing emphasis on the individualization of learning experiences, facilitated by adaptive technologies that could cater to the unique needs and pacing of learners (Jing et al. 2023a ). This individualization was coupled with a growing recognition of the importance of collaborative learning, both online and offline, and the role of digital tools in supporting these processes. Blended learning models, which combined face-to-face instruction with online resources, emerged as a significant trend, advocating for a balance between traditional pedagogies and innovative digital strategies.

The later years, particularly marked by the COVID-19 pandemic, accelerated the necessity for digital technology in education, transforming it from a supplementary tool to an essential platform for delivering education globally (Mo et al. 2022 ; Mustapha et al. 2021 ). This era brought about an unprecedented focus on online learning environments, distance education, and virtual classrooms. Research became more granular, examining not just the pedagogical effectiveness of digital tools, but also their role in maintaining continuity of education during crises, their impact on teacher and student well-being, and their implications for the future of educational policy and infrastructure.

Across these two decades, the research field has seen a shift from examining digital technology as an external addition to the educational process, to viewing it as an integral component of curriculum design, instructional strategies, and even assessment methods. The emergent themes have broadened from a narrow focus on specific tools or platforms to include wider considerations such as data privacy, ethical use of technology, and the environmental impact of digital tools.

Moreover, the field has moved from considering the application of digital technology in education as a primarily cognitive endeavor to recognizing its role in facilitating socio-emotional learning, digital citizenship, and global competencies. Researchers have increasingly turned their attention to the ways in which technology can support collaborative skills, cultural understanding, and ethical reasoning within diverse student populations.

In summary, the past over twenty years in the research field of digital technology applications in education have been characterized by a progression from foundational inquiries to complex analyses of digital integration. This evolution has mirrored the trajectory of technology itself, from a facilitative tool to a pervasive ecosystem defining contemporary educational experiences. As we look to the future, the field is poised to delve into the implications of emerging technologies like AI, AR, and VR, and their potential to redefine the educational landscape even further. This ongoing metamorphosis suggests that the application of digital technology in education will continue to be a rich area of inquiry, demanding continual adaptation and forward-thinking from educators and researchers alike.

Discussion on the study of research hotspots (RQ3)

The analysis of keyword evolution in digital technology education application research elucidates the current frontiers in the field, reflecting a trajectory that is in tandem with the rapidly advancing digital age. This landscape is sculpted by emergent technological innovations and shaped by the demands of an increasingly digital society.

Interdisciplinary integration and pedagogical transformation

One of the frontiers identified from recent keyword bursts includes the integration of digital technology into diverse educational contexts, particularly noted with the keyword “physical education.” The digitalization of disciplines traditionally characterized by physical presence illustrates the pervasive reach of technology and signifies a push towards interdisciplinary integration where technology is not only a facilitator but also a transformative agent. This integration challenges educators to reconceptualize curriculum delivery to accommodate digital tools that can enhance or simulate the physical aspects of learning.

Digital literacy and skills acquisition

Another pivotal frontier is the focus on “digital literacy” and “digital skill”, which has intensified in recent years. This suggests a shift from mere access to technology towards a comprehensive understanding and utilization of digital tools. In this realm, the emphasis is not only on the ability to use technology but also on critical thinking, problem-solving, and the ethical use of digital resources (Yu, 2022 ). The acquisition of digital literacy is no longer an additive skill but a fundamental aspect of modern education, essential for navigating and contributing to the digital world.

Educational digital transformation

The keyword “digital transformation” marks a significant research frontier, emphasizing the systemic changes that education institutions must undergo to align with the digital era (Romero et al. 2021 ). This transformation includes the redesigning of learning environments, pedagogical strategies, and assessment methods to harness digital technology’s full potential. Research in this area explores the complexity of institutional change, addressing the infrastructural, cultural, and policy adjustments needed for a seamless digital transition.

Engagement and participation

Further exploration into “engagement” and “participation” underscores the importance of student-centered learning environments that are mediated by technology. The current frontiers examine how digital platforms can foster collaboration, inclusivity, and active learning, potentially leading to more meaningful and personalized educational experiences. Here, the use of technology seeks to support the emotional and cognitive aspects of learning, moving beyond the transactional view of education to one that is relational and interactive.

Professional development and teacher readiness

As the field evolves, “professional development” emerges as a crucial area, particularly in light of the pandemic which necessitated emergency remote teaching. The need for teacher readiness in a digital age is a pressing frontier, with research focusing on the competencies required for educators to effectively integrate technology into their teaching practices. This includes familiarity with digital tools, pedagogical innovation, and an ongoing commitment to personal and professional growth in the digital domain.

Pandemic as a catalyst

The recent pandemic has acted as a catalyst for accelerated research and application in this field, particularly in the domains of “digital transformation,” “professional development,” and “physical education.” This period has been a litmus test for the resilience and adaptability of educational systems to continue their operations in an emergency. Research has thus been directed at understanding how digital technologies can support not only continuity but also enhance the quality and reach of education in such contexts.

Ethical and societal considerations

The frontier of digital technology in education is also expanding to consider broader ethical and societal implications. This includes issues of digital equity, data privacy, and the sociocultural impact of technology on learning communities. The research explores how educational technology can be leveraged to address inequities and create more equitable learning opportunities for all students, regardless of their socioeconomic background.

Innovation and emerging technologies

Looking forward, the frontiers are set to be influenced by ongoing and future technological innovations, such as artificial intelligence (AI) (Wu and Yu, 2023 ; Chen et al. 2022a ). The exploration into how these technologies can be integrated into educational practices to create immersive and adaptive learning experiences represents a bold new chapter for the field.

In conclusion, the current frontiers of research on the application of digital technology in education are multifaceted and dynamic. They reflect an overarching movement towards deeper integration of technology in educational systems and pedagogical practices, where the goals are not only to facilitate learning but to redefine it. As these frontiers continue to expand and evolve, they will shape the educational landscape, requiring a concerted effort from researchers, educators, policymakers, and technologists to navigate the challenges and harness the opportunities presented by the digital revolution in education.

Conclusions and future research

Conclusions.

The utilization of digital technology in education is a research area that cuts across multiple technical and educational domains and continues to experience dynamic growth due to the continuous progress of technology. In this study, a systematic review of this field was conducted through bibliometric techniques to examine its development trajectory. The primary focus of the review was to investigate the leading contributors, productive national institutions, significant publications, and evolving development patterns. The study’s quantitative analysis resulted in several key conclusions that shed light on this research field’s current state and future prospects.

(1) The research field of digital technology education applications has entered a stage of rapid development, particularly in recent years due to the impact of the pandemic, resulting in a peak of publications. Within this field, several key authors (Selwyn, Henderson, Edwards, etc.) and countries/regions (England, Australia, USA, etc.) have emerged, who have made significant contributions. International exchanges in this field have become frequent, with a high degree of internationalization in academic research. Higher education institutions in the UK and Australia are the core productive forces in this field at the institutional level.

(2) Education and Information Technologies , Computers & Education , and the British Journal of Educational Technology are notable journals that publish research related to digital technology education applications. These journals are affiliated with the research field of educational technology and provide effective communication platforms for sharing digital technology education applications.

(3) Over the past two decades, research on digital technology education applications has progressed from its early stages of budding, initial development, and critical exploration to accelerated transformation, and it is currently approaching maturity. Technological progress and changes in the times have been key driving forces for educational transformation and innovation, and both have played important roles in promoting the continuous development of education.

(4) Influenced by the pandemic, three emerging frontiers have emerged in current research on digital technology education applications, which are physical education, digital transformation, and professional development under the promotion of digital technology. These frontier research hotspots reflect the core issues that the education system faces when encountering new technologies. The evolution of research hotspots shows that technology breakthroughs in education’s original boundaries of time and space create new challenges. The continuous self-renewal of education is achieved by solving one hotspot problem after another.

The present study offers significant practical implications for scholars and practitioners in the field of digital technology education applications. Firstly, it presents a well-defined framework of the existing research in this area, serving as a comprehensive guide for new entrants to the field and shedding light on the developmental trajectory of this research domain. Secondly, the study identifies several contemporary research hotspots, thus offering a valuable decision-making resource for scholars aiming to explore potential research directions. Thirdly, the study undertakes an exhaustive analysis of published literature to identify core journals in the field of digital technology education applications, with Sustainability being identified as a promising open access journal that publishes extensively on this topic. This finding can potentially facilitate scholars in selecting appropriate journals for their research outputs.

Limitation and future research

Influenced by some objective factors, this study also has some limitations. First of all, the bibliometrics analysis software has high standards for data. In order to ensure the quality and integrity of the collected data, the research only selects the periodical papers in SCIE and SSCI indexes, which are the core collection of Web of Science database, and excludes other databases, conference papers, editorials and other publications, which may ignore some scientific research and original opinions in the field of digital technology education and application research. In addition, although this study used professional software to carry out bibliometric analysis and obtained more objective quantitative data, the analysis and interpretation of data will inevitably have a certain subjective color, and the influence of subjectivity on data analysis cannot be completely avoided. As such, future research endeavors will broaden the scope of literature screening and proactively engage scholars in the field to gain objective and state-of-the-art insights, while minimizing the adverse impact of personal subjectivity on research analysis.

Data availability

The datasets analyzed during the current study are available in the Dataverse repository: https://doi.org/10.7910/DVN/F9QMHY

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Acknowledgements

This research was supported by the Zhejiang Provincial Social Science Planning Project, “Mechanisms and Pathways for Empowering Classroom Teaching through Learning Spaces under the Strategy of High-Quality Education Development”, the 2022 National Social Science Foundation Education Youth Project “Research on the Strategy of Creating Learning Space Value and Empowering Classroom Teaching under the background of ‘Double Reduction’” (Grant No. CCA220319) and the National College Student Innovation and Entrepreneurship Training Program of China (Grant No. 202310337023).

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Wang, C., Chen, X., Yu, T. et al. Education reform and change driven by digital technology: a bibliometric study from a global perspective. Humanit Soc Sci Commun 11 , 256 (2024). https://doi.org/10.1057/s41599-024-02717-y

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Literature Review on the Impact of Digital Technology on Learning and Teaching

This literature review was commissioned by the Scottish Government to explore how the use of digital technology for learning and teaching can support teachers, parents, children and young people in improving outcomes and achieving our ambitions for education in Scotland

Digital learning and raising attainment

Key findings

There is conclusive evidence that digital equipment, tools and resources can, where effectively used, raise the speed and depth of learning in science and mathematics for primary and secondary age learners. There is indicative evidence that the same can be said for some aspects of literacy, especially writing and comprehension. Digital technologies appear to be appropriate means to improve basic literacy and numeracy skills, especially in primary settings.

The effect sizes are generally similar to other educational interventions that are effective in raising attainment, though the use of digital learning has other benefits. Also, the extent of the effect may be dampened by the level of capability of teachers to use digital learning tools and resources effectively to achieve learning outcomes. More effective use of digital teaching to raise attainment includes the ability of teachers to identify how digital tools and resources can be used to achieve learning outcomes and adapting their approach, as well as having knowledge and understanding of the technology. This applies in all schools.

Where learners use digital learning at home as well as school for formal and non-formal learning activities these have positive effects on their attainment, because they have extended their learning time. This is particularly important for secondary age learners.

The assessment framework, set out in Annex 2 , identifies a number of educational benefits that digital learning and teaching has the potential to help learners aged 5 to 18 to realise, through the opportunity to learn in different ways, access more sources of information, and be tested and get feedback differently. In terms of raising attainment, these benefits include short term outcomes, such as having a greater feeling of control over learning and more confidence to practise a skill, through to medium term outcomes such as faster acquisition of knowledge and skills, and improved impacts in terms of learners achieving higher exam or test results where digital technology has been used.

In this section, the impact of digital technology on children's attainment in a range of areas is discussed, followed by the impact on aspects of numeracy, literacy and science learning.

Raising children's attainment

There is a substantial body of research that has examined the impact of digital tools and resources on children's attainment in a range of areas.

Higgins et al (2012) provide a summary of research findings from studies with experimental and quasi-experimental designs, which have been combined in meta-analyses to assess the impact of digital learning in schools. Their search identified 48 studies which synthesised empirical research of the impact of digital tools and resources on the attainment of school age learners (5-18 year olds).

They found consistent but small positive associations between digital learning and educational outcomes. For example, Harrison et al (2004) identified statistically significant findings, positively associating higher levels of ICT use with school achievement at each Key Stage in England, and in English, maths, science, modern foreign languages and design technology. Somekh et al (2007) identified a link between high levels of ICT use and improved school performance. They found that the rate of improvement in tests in English at the end of primary education was faster in ICT Test Bed education authorities in England than in equivalent comparator areas. However, Higgins et al note that while these associations show, on average, schools with higher than average levels of ICT provision also have learners who perform slightly higher than average, it may be the case that high performing schools are more likely to be better equipped or more prepared to invest in technology or more motivated to bring about improvement.

Higgins et al report that in general analyses of the impact of digital technology on learning, the typical overall effect size is between 0.3 and 0.4 - just slightly below the overall average for researched interventions in education (Sipe & Curlette, 1997; Hattie, 2008) and no greater than other researched changes to teaching to raise attainment, such as peer tutoring or more focused feedback to learners. The range of effect sizes is also very wide (-0.03 to 1.05),which suggests that it is essential to take into account the differences between technologies and how they are used.

Table 4: Summary of meta-analyses published between 2000 and 2012 (in Higgins et al 2012)

In an earlier meta-analysis, Liao et al (2007), considered the effects of digital tools and resources on elementary school learners' achievement in Taiwan. Synthesizing research comparing the effects of digital learning (equipment, tools and resources) with traditional instruction on elementary school learners' achievement, they considered quantitative and qualitative information from 48 studies including over 5,000 learners. Of the 48 studies, 44 (92%) showed positive effects in favour of a computer assisted intervention, while four (8%) were negative and favoured a traditional instruction method. Nearly 60% of the studies examined the effects of computer aided instruction for teaching mathematics or science. Another 11% of the studies concentrated on the teaching of reading and language. They found an overall positive effect size across all the studies of 0.45 (study-weighted grand mean), which is considered to be a moderate effect, with a wide range of effect sizes (from 0.25 to 2.67).

No significant differences were found between subject areas, and the authors suggest that digital learning has the potential to be implemented in many different subject areas. They found that the two subjects that showed the highest effects were reading and languages, which had a high positive effect size of 0.7. Studies using computer simulations also had higher effects. The authors suggest this may be because simulations can provide learners with the opportunity to engage in a learning activity which could not be replicated in a classroom.

More qualitative studies have identified how improvements in attainment are achieved. From a wide study of primary and secondary schools in England that were early adopters in using digital learning and teaching, Jewitt et al (2011) concluded that:

  • Using digital resources provided learners with more time for active learning in the classroom;
  • Digital tools and resources provided more opportunity for active learning outside the classroom, as well as providing self-directed spaces, such as blogs and forums, and access to games with a learning benefit;
  • Digital resources provided learners with opportunities to choose the learning resources;
  • The resources provided safer spaces for formative assessment and feedback.

The sections below focus on specific key areas of attainment: literacy, numeracy, and science learning.

There is a large body of research that has examined the impact of digital equipment, tools and resources on children's literacy. The effects are generally positive, though not as large as the effects found where digital learning is used to improve numeracy, and consistent in finding that ICT helps improve reading and writing skills, as well as developing speaking and listening skills.

Effect of context

Archer and Savage (2014) undertook a meta-analysis to reassess the outcomes presented in three previous meta-analyses considering the impact of digital learning on language and literacy learning: Slavin et al (2008 and 2009) and Torgenson and Zhu (2003). Overall they found a relatively small average positive effect size of 0.18, with a few of the studies having a negative effect and three studies showing moderate to large effect sizes. The authors found that programmes with a small number of participants tended to show larger effect sizes than larger programmes but that not all were statistically significant.

Archer and Savage sought to understand whether the context within which the digital tool or resource was used has an impact on outcomes. In particular, they examined whether training and support given to the teachers or other staff delivering the programme had an impact. The authors found that training and support could be identified in around half of the studies and that it did appear to have a positive impact on the effectiveness of the literacy intervention, with the average effect size rising to 0.57. The authors conclude that this indicates the importance of including implementation factors, such as training and support, when considering the relative effectiveness of digital learning and teaching.

Effect on specific literacy skills

In their meta-analysis, Higgins et al (2012) found that digital learning has a greater impact on writing than on reading or spelling. For example, Torgenson and Zhu (2003) reviewed the impact of using digital technology on the literacy competences of 5-16 year-olds in English and found effect sizes on spelling (0.2) and reading (0.28) much lower than the high effect size for writing (0.89).

In their meta-analysis of studies investigating the effects of digital technology on primary schools in Taiwan, Laio et al (2007) considered studies over a range of curriculum areas; 11 of which addressed the effects of using digital learning in one or more literacy competence. They found no significant differences in effect size between the different subject areas, suggesting the potential for digital technology to raise outcomes is equal across different subjects. However, they did note that the two areas that showed the highest effect sizes (over 0.7) were reading and comprehension.

Effect of specific digital tools and resources

Somekh et al (2007) evaluated the Primary School Whiteboard Expansion ( PSWB ) project in England. They found that the length of time learners were taught with interactive whiteboards ( IWB s) was a major factor in learner attainment at the end of primary schooling, and that there were positive impacts on literacy (and numeracy) once teachers had experienced sustained use and the technology had become embedded in pedagogical practice. This equated to improvements at Key Stage 2 writing (age 11), where boys with low prior attainment made 2.5 months of additional progress.

Hess (2014) investigated the impact of using e-readers and e-books in the classroom, among 9-10 year olds in the USA . The e-books were used in daily teacher-led guided reading groups, replacing traditional print books in these sessions. Teachers also regularly used the e-readers in sessions where the class read aloud, and e-readers were available to learners during the school day for silent reading. The study found a significant difference in reading assessment scores for the group using the e-readers. Scores improved for both male and female learners and the gap between males and females decreased.

The use of digital tools and resources also appears to affect levels of literacy. Lysenko and Abrami (2014) investigated the use of two digital tools on reading comprehension for elementary school children (aged 6-8) in Quebec, Canada. The first was a multimedia tool which linked learning activities to interactive digital stories. The tool included games to engage learners in reading and writing activities, and instructions were provided orally to promote listening comprehension. The second tool was a web-based electronic portfolio in which learners could create a personalised portfolio of their reading and share work with peers, teachers and parents to get feedback. The authors found that in classes where both tools were used together during the whole school year learners performed significantly better both in vocabulary and reading comprehension (with medium-level effect sizes) than learners in classes where the tools were not part of English language instruction.

Rosen and Beck-Hill (2012) reported on a study programme that incorporated an interactive core curriculum and a digital teaching platform. At the time of their report it was available for 9-11 year old learners in English language, arts and mathematics classes in Dallas, Texas. The online platform contained teaching and learning tools. Learners were assessed using standardised tests administered before the programme and after a year's participation. The results of increased achievement scores demonstrated that in each of the two school year groups covered, the experimental learners significantly outperformed the control learners in reading and maths scores. In observations in classrooms that used the programme, the researchers observed higher teacher-learner interaction, a greater number and type of teaching methods per class, more frequent and complex examples of differentiation processes and skills, more frequent opportunities for learner collaboration, and significantly higher learner engagement. The authors report that the teaching pedagogy observed in the classrooms differed significantly from that observed in more traditional classrooms. The teachers following the programme commented that the digital resources made planning and implementing 'differentiation' more feasible. This is differentiation of teaching in terms of content, process, and product, to reflect learners' readiness, interests, and learning profile, through varied instructional and management strategies.

Effect of the amount and quality of digital technology use

The uses of digital technology and access to it appear to be critical factors. Lee et al (2009) analysed how in the US 15-16 year-old learners' school behaviour and standardised test scores in literacy are related to computer use. Learners were asked how many hours a day they typically used a computer for school work and for other activities. The results indicated that the learners who used the computer for one hour a day for both school work and other activities had significantly better reading test scores and more positive teacher evaluations for their classroom behaviours than any other groups [5] . This was found while controlling for socio-economic status, which has been shown to be a predictor of test scores in other research. The analysis used data from a national 2002 longitudinal study, and it is likely that learners' usage of computers has increased and changed since that time.

Biagi and Loi (2013), using data from the 2009 Programme for International Student Assessment ( PISA ) and information on how learners used digital technology at school and at home (both for school work and for entertainment), assessed the relationship between the intensity with which learners used digital tools and resources and literacy scores. They examined uses for: gaming activities (playing individual or collective online games), collaboration and communication activities (such as linking with others in on-line chat or discussion forums), information management and technical operations (such as searching for and downloading information) and creating content, knowledge and problem solving activities (such as using computers to do homework or running simulations at school). These were then compared to country specific test scores in reading. The authors found a positive and significant relationship between gaming activity and language attainment in 11 of the 23 countries studied. For the other measures, where relationships existed and were significant, they tended to be negative.

The more recent PISA data study ( OECD , 2015, using 2012 results) also found a positive relationship between the use of computers and better results in literacy where it is evident that digital technology is being used by learners to increase study time and practice [6] . In addition, it found that the effective use of digital tools is related to proficiency in reading.

There is a large body of research which has examined the impact of digital equipment, tools and resources on children's numeracy skills and mathematical competences throughout schooling. Higgins et al (2012) found from their meta-analysis that effect sizes of tested gains in knowledge and understanding tend to be greater in mathematics and science than in literacy. The key benefits found relate to problem solving skills, practising number skills and exploring patterns and relationships (Condie and Monroe, 2007), in addition to increased learner motivation and interest in mathematics.

Effect on specific numeracy skills

Li and Ma's (2010) meta-analysis of the impact of digital learning on school learners' mathematics learning found a generally positive effect. The authors considered 46 primary studies involving a total of over 36,000 learners in primary and secondary schools. About half of the mathematics achievement outcomes were measured by locally-developed or teacher-made instruments, and the other half by standardized tests. Almost all studies were well controlled, employing random assignment of learners to experimental or control conditions.

Overall, the authors found that, on average, there was a high, significantly positive effect of digital technology on mathematics achievement (mean effect size of 0.71), indicating that, in general, learners learning mathematics with the use of digital technology had higher mathematics achievement than those learning without digital technology. The authors found that:

  • Although the difference was small, younger school learners (under 13 years old) had higher attainment gains than older secondary school learners;
  • Gains were more positive where teaching was more learner-centred than teacher-centred. In this regard, the authors differentiate between traditional models, where the teacher tends to teach to the whole class, and a learner-centred teaching model which is discovery-based (inquiry-oriented) or problem-based (application-oriented) learning;
  • Shorter interventions (six months or less) were found to be more effective in promoting mathematics achievement than longer interventions (between six and 12 months). It is suggested that such gains in mathematics achievement are a result of the novelty effects of technology, as suggested in other research, and as learners get familiar with the technology the novelty effects tend to decrease;
  • The authors found no significant effects from different types of computer technology on mathematics achievement. Whether it was used as communication media, a tutorial device, or exploratory environment, learners displayed similar results in their mathematics achievement;
  • Equally, the authors found no significant relationship between the effect of using digital technology and the characteristics of learners included in the samples for studies, such as gender, ethnicity, or socio-economic characteristics.

The studies by Lee et al (2009) and Biagi and Loi (2013) found similar results for mathematics as they did for reading and literacy in relation to the use of digital equipment. Learners who used a computer at least one hour a day for both school work and other activities had significantly better mathematics test scores and more positive teacher evaluations for their classroom behaviour in mathematics classes than those who did not use the computer. Biagi and Loi (2013) found a significant positive relationship between intensity of gaming activity and maths test scores in 15 countries out of the 23 studied. As with language, the authors found that learners' total use of digital technologies was positively and significantly associated with PISA test scores for maths in 18 of the 23 countries studied.

Studies have found that using digital equipment for formal learning is also associated with increases in learners' motivation for learning mathematics. House and Telese (2011 and 2012) found that:

  • For learners aged 13 and 14 in South Korea, for example, those who expressed high levels of enjoyment at learning mathematics, more frequently used computers in their mathematics homework. However, learners who more frequently played computer games and used the internet outside of school tended to report that they did not enjoy learning mathematics;
  • Learners in the USA and Japan aged 13 and 14 who showed higher levels of algebra achievement also used computers more at home and at school for school work. Those who used computers most for other activities had lower test scores. In each of the USA and Japan they found that overall computer usage which included use for school work was significantly related to improvements in test scores.

Somekh et al (2007) found that, once the use of IWB s was embedded, in Key Stage 1 mathematics (age 7) in England, high attaining girls made gains of 4.75 months, enabling them to catch up with high attaining boys. In Key Stage 2 mathematics (age 11), average and high attaining boys and girls who had been taught extensively with the IWB made the equivalent of an extra 2.5 to 5 months' progress over the course of two years.

Digital tools and resources can also increase some learners' confidence in mathematics as well as their engagement in new approaches to learning and their mathematical competences. Overcoming learners' anxieties about mathematics and their competence in specific aspects of the subject are common concerns in teaching mathematics which hampers their ability to learn (reported in Huang et al 2014).

Huang et al (2014) researched the outcomes, in Taiwan, from a computer game simulating the purchase of commodities, from which 7 and 8 year-old primary school learners can learn addition and subtraction, and apply mathematical concepts. The model combined games-based learning with a diagnosis system. When the learner made a mistake, the system could detect the type of mistake and present corresponding instructions to help the learner improve their mathematical comprehension and application. The authors compared two learning groups: both used the game-based model but one without the diagnostic, feedback element. They found that the learning achievement post-test showed a significant difference and also that the mathematics anxiety level of the two learner groups was decreased by about 3.5%.

Passey (2011) found that among over 300 schools in England using Espresso digital resources, those that had been using them over a longer period made significantly greater increases in end of primary school numeracy test results than schools which were recent users.

Science learning

Effects on science knowledge and skills

In their meta-analysis, Laio et al (2007) considered 11 studies looking at the impact of digital technology on science learning. These had a moderate average effect size of 0.38 and generally had positive effects. Condie and Monroe (2007) identified that digital learning made science more interesting, authentic and relevant for learners and provided more time for post-experiment analysis and discussion.

In their study of the PISA data, Biagi and Loi (2013) found a significant positive relationship between learners' total use of digital equipment and science test scores in 21 of the 23 countries they studied. They also found evidence of a significant positive relationship between the intensity of using gaming activity and science scores in 13 of the 23 countries they studied. Somekh et al (2007) found that in primary school science all learners, except high attaining girls, made greater progress when given more exposure to IWB s, with low attaining boys making as much as 7.5 months' additional progress.

Effects of specific digital tools and resources

Digital tools and resources generally have a positive effect on learners' science learning. This can be seen from a number of studies assessing outcomes for learners in different stages of education.

Hung et al (2012) explored the effect of using multi-media tools in science learning in an elementary school's science course in Taiwan. Learners were asked to complete a digital storytelling project by taking pictures with digital cameras, developing the story based on the pictures taken, producing a film based on the pictures by adding subtitles and a background, and presenting the story. From the experimental results, the authors found that this approach improved the learners' motivation to learn science, their attitude, problem-solving capability and learning achievements. In addition, interviews found that the learners in the experimental group enjoyed the project-based learning activity and thought it helpful because of the digital storytelling aspect.

Hsu et al (2012) investigated the effects of incorporating self-explanation principles into a digital tool facilitating learners' conceptual learning about light and shadow with 8-9 year old learners in Taiwan. While they found no difference in the overall test scores of the experimental and control groups, they found a statistically significant difference in retention test scores. Those learners who had paid more attention to the self-explanation prompts tended to outperform those in the control group.

Anderson and Barnett's (2013) study, in the US , examined how a digital game used by learners aged 12-13 increased their understanding of electromagnetic concepts, compared to learners who conducted a more traditional inquiry-based investigation of the same concepts. There was a significant difference between the control and experimental groups in gains in knowledge and understanding of physics concepts. Additionally, learners in the experimental group were able to give more nuanced responses about the descriptions of electric fields and the influence of distance on the forces that change experience because of what they learnt during the game.

Güven and Sülün (2012) considered the effects of computer-enhanced teaching in science and technology courses on the structure and properties of matter, such as the periodical table, chemical bonding, and chemical reactions, for 13-14 year olds in Turkey. Their proposition was that computer-enhanced teaching can instil a greater sense of interest in scientific and technological developments, make abstract concepts concrete through simulation and modelling, and help to carry out some dangerous experiments in the classroom setting. They found a significant difference in achievement tests between the mean scores of the group of learners who were taught with the computer-enhanced teaching method and the control group who were taught with traditional teaching methods.

Belland (2009) investigated the extent to which a digital tool improved US middle school children's ability to form scientific arguments. Taking the premise that being able to construct and test an evidence-based argument is critical to learning science, he studied the impact of using a digital problem based learning tool on 12-14 year olds. Learners worked in small groups and were asked to develop and present proposals for spending a grant to investigate an issue relating to the human genome project. Those in the experimental group used an online system which structured the project into stages of scientific enquiry. The system prompted the learners to structure and organise their thinking in particular ways: by prompting the learners individually, sharing group members' ideas, tasking the group to form a consensus view, and prompting the group to assign specific tasks among themselves.

Using pre- and post- test scores to assess the impact on learners' abilities to evaluate arguments, Belland found a high positive effect size of 0.62 for average-achieving learners compared to their peers in the control group. No significant impacts were found for higher or lower-achieving learners. Belland suggests that for high-achieving learners, this may be because they already have good argument making skills and are already able to successfully structure how they approach an issue and gather evidence. The study also used qualitative information to consider how the learners used the digital tool and compared this to how learners in the control group worked. The author found that in the experimental group they made more progress and were more able to divide tasks up between them, which saved time. They also used the tool more and the teacher less to provide support.

Kucukozer et al (2009) examined the impact of digital tools on teaching basic concepts of astronomy to 11-13 year old school children in Turkey. Learners were asked to make predictions about an astronomical phenomenon such as what causes the seasons or the phases of the moon. A digital tool was used to model the predictions and display their results. The learners were then asked to explain the differences and the similarities between their predictions and their observations. In the prediction and explanation phase the learners worked in groups to discuss their ideas and come to a conclusion. In the observation phase they watched the 3D models presented by their teacher. Thereafter, they were asked to discuss and make conclusions about what they had watched. The authors found that instruction supported by observations and the computer modelling was significantly effective in bringing about better conceptual understanding and learning on the subject.

Ingredients of success

Where studies examine the process that brings about positive results from digital learning and teaching compared to traditional approaches, it is evident that these are more likely to be achieved where digital equipment, tools and resources are used for specific learning outcomes and built into a teaching model from the outset. This broadly supports Higgins et al's (2012) conclusions that:

  • Digital technology is best used as a supplement to normal teaching rather than as a replacement for it;
  • It is not whether technology is used (or not) which makes the difference, but how well the technology is applied to support teaching and learning by teachers;
  • More effective schools and teachers are more likely to use digital technologies effectively than other schools.

Differences in effect sizes and the extent that learners achieve positive gains in attainment are ascribed by most authors of the studies above to:

  • The quality of teaching and the ability of teachers to use the digital equipment and tools effectively for lessons;
  • The preparation and training teachers are given to use equipment and tools;
  • The opportunities teachers have to see how digital resources can be used and pedagogies adapted (Rosen and Beck-Hill, 2012; Belland, 2009).

Teachers have to adapt to learner-centred approaches to learning if they are to use digital tools and resources (Li and Ma, 2010).

As well as ensuring digital tools and resources are supporting learning goals, success appears to also be linked to some other factors:

  • The availability of equipment and tools within schools (and at home);
  • How learners use digital equipment. Higgins et al (2012) found that collaborative use of technology (in pairs or small groups) is usually more effective than individual use, though some learners - especially younger children - may need guidance in how to collaborate effectively and responsibly;
  • The extent that teaching continues to innovate using digital tools and resources (Higgins et al, 2012).

Fullan (2013) suggested four criteria that schools should meet if their use of digital technology to support increased attainment is to be successful. These were that systems should be engaging for learners and teachers; easy to adapt and use; ubiquitous - with access to the technology 24/7; and steeped in real life problem solving.

Fullan and Donnelly (2013) developed these themes further, proposing an evaluation tool to enable educators to systematically evaluate new companies, products and school models, using the context of what they have seen as necessary for success. Questions focus on the three key criteria of pedagogy (clarity and quality of intended outcome, quality of pedagogy and the relationship between teacher and learner, and quality of assessment platform and functioning); system change (implementation support, value for money, and whole system change potential) and technology (quality of user experience/model design, ease of adaptation, and comprehensiveness and integration).

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  • Review article
  • Open access
  • Published: 02 October 2017

Computer-based technology and student engagement: a critical review of the literature

  • Laura A. Schindler   ORCID: orcid.org/0000-0001-8730-5189 1 ,
  • Gary J. Burkholder 2 , 3 ,
  • Osama A. Morad 1 &
  • Craig Marsh 4  

International Journal of Educational Technology in Higher Education volume  14 , Article number:  25 ( 2017 ) Cite this article

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Computer-based technology has infiltrated many aspects of life and industry, yet there is little understanding of how it can be used to promote student engagement, a concept receiving strong attention in higher education due to its association with a number of positive academic outcomes. The purpose of this article is to present a critical review of the literature from the past 5 years related to how web-conferencing software, blogs, wikis, social networking sites ( Facebook and Twitter ), and digital games influence student engagement. We prefaced the findings with a substantive overview of student engagement definitions and indicators, which revealed three types of engagement (behavioral, emotional, and cognitive) that informed how we classified articles. Our findings suggest that digital games provide the most far-reaching influence across different types of student engagement, followed by web-conferencing and Facebook . Findings regarding wikis, blogs, and Twitter are less conclusive and significantly limited in number of studies conducted within the past 5 years. Overall, the findings provide preliminary support that computer-based technology influences student engagement, however, additional research is needed to confirm and build on these findings. We conclude the article by providing a list of recommendations for practice, with the intent of increasing understanding of how computer-based technology may be purposefully implemented to achieve the greatest gains in student engagement.

Introduction

The digital revolution has profoundly affected daily living, evident in the ubiquity of mobile devices and the seamless integration of technology into common tasks such as shopping, reading, and finding directions (Anderson, 2016 ; Smith & Anderson, 2016 ; Zickuhr & Raine, 2014 ). The use of computers, mobile devices, and the Internet is at its highest level to date and expected to continue to increase as technology becomes more accessible, particularly for users in developing countries (Poushter, 2016 ). In addition, there is a growing number of people who are smartphone dependent, relying solely on smartphones for Internet access (Anderson & Horrigan, 2016 ) rather than more expensive devices such as laptops and tablets. Greater access to and demand for technology has presented unique opportunities and challenges for many industries, some of which have thrived by effectively digitizing their operations and services (e.g., finance, media) and others that have struggled to keep up with the pace of technological innovation (e.g., education, healthcare) (Gandhi, Khanna, & Ramaswamy, 2016 ).

Integrating technology into teaching and learning is not a new challenge for universities. Since the 1900s, administrators and faculty have grappled with how to effectively use technical innovations such as video and audio recordings, email, and teleconferencing to augment or replace traditional instructional delivery methods (Kaware & Sain, 2015 ; Westera, 2015 ). Within the past two decades, however, this challenge has been much more difficult due to the sheer volume of new technologies on the market. For example, in the span of 7 years (from 2008 to 2015), the number of active apps in Apple’s App Store increased from 5000 to 1.75 million. Over the next 4 years, the number of apps is projected to rise by 73%, totaling over 5 million (Nelson, 2016 ). Further compounding this challenge is the limited shelf life of new devices and software combined with significant internal organizational barriers that hinder universities from efficiently and effectively integrating new technologies (Amirault, 2012 ; Kinchin, 2012 ; Linder-VanBerschot & Summers 2015 ; Westera, 2015 ).

Many organizational barriers to technology integration arise from competing tensions between institutional policy and practice and faculty beliefs and abilities. For example, university administrators may view technology as a tool to attract and retain students, whereas faculty may struggle to determine how technology coincides with existing pedagogy (Lawrence & Lentle-Keenan, 2013 ; Lin, Singer, & Ha, 2010 ). In addition, some faculty may be hesitant to use technology due to lack of technical knowledge and/or skepticism about the efficacy of technology to improve student learning outcomes (Ashrafzadeh & Sayadian, 2015 ; Buchanan, Sainter, & Saunders, 2013 ; Hauptman, 2015 ; Johnson, 2013 ; Kidd, Davis, & Larke, 2016 ; Kopcha, Rieber, & Walker, 2016 ; Lawrence & Lentle-Keenan, 2013 ; Lewis, Fretwell, Ryan, & Parham, 2013 ; Reid, 2014 ). Organizational barriers to technology adoption are particularly problematic given the growing demands and perceived benefits among students about using technology to learn (Amirault, 2012 ; Cassidy et al., 2014 ; Gikas & Grant, 2013 ; Paul & Cochran, 2013 ). Surveys suggest that two-thirds of students use mobile devices for learning and believe that technology can help them achieve learning outcomes and better prepare them for a workforce that is increasingly dependent on technology (Chen, Seilhamer, Bennett, & Bauer, 2015 ; Dahlstrom, 2012 ). Universities that fail to effectively integrate technology into the learning experience miss opportunities to improve student outcomes and meet the expectations of a student body that has grown accustomed to the integration of technology into every facet of life (Amirault, 2012 ; Cook & Sonnenberg, 2014 ; Revere & Kovach, 2011 ; Sun & Chen, 2016 ; Westera, 2015 ).

The purpose of this paper is to provide a literature review on how computer-based technology influences student engagement within higher education settings. We focused on computer-based technology given the specific types of technologies (i.e., web-conferencing software, blogs, wikis, social networking sites, and digital games) that emerged from a broad search of the literature, which is described in more detail below. Computer-based technology (hereafter referred to as technology) requires the use of specific hardware, software, and micro processing features available on a computer or mobile device. We also focused on student engagement as the dependent variable of interest because it encompasses many different aspects of the teaching and learning process (Bryson & Hand, 2007 ; Fredricks, Blumenfeld, & Parks, 1994; Wimpenny & Savin-Baden, 2013 ), compared narrower variables in the literature such as final grades or exam scores. Furthermore, student engagement has received significant attention over the past several decades due to shifts towards student-centered, constructivist instructional methods (Haggis, 2009 ; Wright, 2011 ), mounting pressures to improve teaching and learning outcomes (Axelson & Flick, 2011 ; Kuh, 2009 ), and promising studies suggesting relationships between student engagement and positive academic outcomes (Carini, Kuh, & Klein, 2006 ; Center for Postsecondary Research, 2016 ; Hu & McCormick, 2012 ). Despite the interest in student engagement and the demand for more technology in higher education, there are no articles offering a comprehensive review of how these two variables intersect. Similarly, while many existing student engagement conceptual models have expanded to include factors that influence student engagement, none highlight the overt role of technology in the engagement process (Kahu, 2013 ; Lam, Wong, Yang, & Yi, 2012 ; Nora, Barlow, & Crisp, 2005 ; Wimpenny & Savin-Baden, 2013 ; Zepke & Leach, 2010 ).

Our review aims to address existing gaps in the student engagement literature and seeks to determine whether student engagement models should be expanded to include technology. The review also addresses some of the organizational barriers to technology integration (e.g., faculty uncertainty and skepticism about technology) by providing a comprehensive account of the research evidence regarding how technology influences student engagement. One limitation of the literature, however, is the lack of detail regarding how teaching and learning practices were used to select and integrate technology into learning. For example, the methodology section of many studies does not include a pedagogical justification for why a particular technology was used or details about the design of the learning activity itself. Therefore, it often is unclear how teaching and learning practices may have affected student engagement levels. We revisit this issue in more detail at the end of this paper in our discussions of areas for future research and recommendations for practice. We initiated our literature review by conducting a broad search for articles published within the past 5 years, using the key words technology and higher education , in Google Scholar and the following research databases: Academic Search Complete, Communication & Mass Media Complete, Computers & Applied Sciences Complete, Education Research Complete, ERIC, PsycARTICLES, and PsycINFO . Our initial search revealed themes regarding which technologies were most prevalent in the literature (e.g., social networking, digital games), which then lead to several, more targeted searches of the same databases using specific keywords such as Facebook and student engagement. After both broad and targeted searches, we identified five technologies (web-conferencing software, blogs, wikis, social networking sites, and digital games) to include in our review.

We chose to focus on technologies for which there were multiple studies published, allowing us to identify areas of convergence and divergence in the literature and draw conclusions about positive and negative effects on student engagement. In total, we identified 69 articles relevant to our review, with 36 pertaining to social networking sites (21 for Facebook and 15 for Twitter ), 14 pertaining to digital games, seven pertaining to wikis, and six pertaining to blogs and web-conferencing software respectively. Articles were categorized according to their influence on specific types of student engagement, which will be described in more detail below. In some instances, one article pertained to multiple types of engagement. In the sections that follow, we will provide an overview of student engagement, including an explanation of common definitions and indicators of engagement, followed by a synthesis of how each type of technology influences student engagement. Finally, we will discuss areas for future research and make recommendations for practice.

  • Student engagement

Interest in student engagement began over 70 years ago with Ralph Tyler’s research on the relationship between time spent on coursework and learning (Axelson & Flick, 2011 ; Kuh, 2009 ). Since then, the study of student engagement has evolved and expanded considerably, through the seminal works of Pace ( 1980 ; 1984 ) and Astin ( 1984 ) about how quantity and quality of student effort affect learning and many more recent studies on the environmental conditions and individual dispositions that contribute to student engagement (Bakker, Vergel, & Kuntze, 2015 ; Gilboy, Heinerichs, & Pazzaglia, 2015 ; Martin, Goldwasser, & Galentino, 2017 ; Pellas, 2014 ). Perhaps the most well-known resource on student engagement is the National Survey of Student Engagement (NSSE), an instrument designed to assess student participation in various educational activities (Kuh, 2009 ). The NSSE and other engagement instruments like it have been used in many studies that link student engagement to positive student outcomes such as higher grades, retention, persistence, and completion (Leach, 2016 ; McClenney, Marti, & Adkins, 2012 ; Trowler & Trowler, 2010 ), further convincing universities that student engagement is an important factor in the teaching and learning process. However, despite the increased interest in student engagement, its meaning is generally not well understood or agreed upon.

Student engagement is a broad and complex phenomenon for which there are many definitions grounded in psychological, social, and/or cultural perspectives (Fredricks et al., 1994; Wimpenny & Savin-Baden, 2013 ; Zepke & Leach, 2010 ). Review of definitions revealed that student engagement is defined in two ways. One set of definitions refer to student engagement as a desired outcome reflective of a student’s thoughts, feelings, and behaviors about learning. For example, Kahu ( 2013 ) defines student engagement as an “individual psychological state” that includes a student’s affect, cognition, and behavior (p. 764). Other definitions focus primarily on student behavior, suggesting that engagement is the “extent to which students are engaging in activities that higher education research has shown to be linked with high-quality learning outcomes” (Krause & Coates, 2008 , p. 493) or the “quality of effort and involvement in productive learning activities” (Kuh, 2009 , p. 6). Another set of definitions refer to student engagement as a process involving both the student and the university. For example, Trowler ( 2010 ) defined student engagement as “the interaction between the time, effort and other relevant resources invested by both students and their institutions intended to optimize the student experience and enhance the learning outcomes and development of students and the performance, and reputation of the institution” (p. 2). Similarly, the NSSE website indicates that student engagement is “the amount of time and effort students put into their studies and other educationally purposeful activities” as well as “how the institution deploys its resources and organizes the curriculum and other learning opportunities to get students to participate in activities that decades of research studies show are linked to student learning” (Center for Postsecondary Research, 2017 , para. 1).

Many existing models of student engagement reflect the latter set of definitions, depicting engagement as a complex, psychosocial process involving both student and university characteristics. Such models organize the engagement process into three areas: factors that influence student engagement (e.g., institutional culture, curriculum, and teaching practices), indicators of student engagement (e.g., interest in learning, interaction with instructors and peers, and meaningful processing of information), and outcomes of student engagement (e.g., academic achievement, retention, and personal growth) (Kahu, 2013 ; Lam et al., 2012 ; Nora et al., 2005 ). In this review, we examine the literature to determine whether technology influences student engagement. In addition, we will use Fredricks et al. ( 2004 ) typology of student engagement to organize and present research findings, which suggests that there are three types of engagement (behavioral, emotional, and cognitive). The typology is useful because it is broad in scope, encompassing different types of engagement that capture a range of student experiences, rather than narrower typologies that offer specific or prescriptive conceptualizations of student engagement. In addition, this typology is student-centered, focusing exclusively on student-focused indicators rather than combining student indicators with confounding variables, such as faculty behavior, curriculum design, and campus environment (Coates, 2008 ; Kuh, 2009 ). While such variables are important in the discussion of student engagement, perhaps as factors that may influence engagement, they are not true indicators of student engagement. Using the typology as a guide, we examined recent student engagement research, models, and measures to gain a better understanding of how behavioral, emotional, and cognitive student engagement are conceptualized and to identify specific indicators that correspond with each type of engagement, as shown in Fig. 1 .

Conceptual framework of types and indicators of student engagement

Behavioral engagement is the degree to which students are actively involved in learning activities (Fredricks et al., 2004 ; Kahu, 2013 ; Zepke, 2014 ). Indicators of behavioral engagement include time and effort spent participating in learning activities (Coates, 2008 ; Fredricks et al., 2004 ; Kahu, 2013 ; Kuh, 2009 ; Lam et al., 2012 ; Lester, 2013 ; Trowler, 2010 ) and interaction with peers, faculty, and staff (Coates, 2008 ; Kahu, 2013 ; Kuh, 2009 ; Bryson & Hand, 2007 ; Wimpenny & Savin-Baden, 2013 : Zepke & Leach, 2010 ). Indicators of behavioral engagement reflect observable student actions and most closely align with Pace ( 1980 ) and Astin’s ( 1984 ) original conceptualizations of student engagement as quantity and quality of effort towards learning. Emotional engagement is students’ affective reactions to learning (Fredricks et al., 2004 ; Lester, 2013 ; Trowler, 2010 ). Indicators of emotional engagement include attitudes, interests, and values towards learning (Fredricks et al., 2004 ; Kahu, 2013 ; Lester, 2013 ; Trowler, 2010 ; Wimpenny & Savin-Baden, 2013 ; Witkowski & Cornell, 2015 ) and a perceived sense of belonging within a learning community (Fredricks et al., 2004 ; Kahu, 2013 ; Lester, 2013 ; Trowler, 2010 ; Wimpenny & Savin-Baden, 2013 ). Emotional engagement often is assessed using self-report measures (Fredricks et al., 2004 ) and provides insight into how students feel about a particular topic, delivery method, or instructor. Finally, cognitive engagement is the degree to which students invest in learning and expend mental effort to comprehend and master content (Fredricks et al., 2004 ; Lester, 2013 ). Indicators of cognitive engagement include: motivation to learn (Lester, 2013 ; Richardson & Newby, 2006 ; Zepke & Leach, 2010 ); persistence to overcome academic challenges and meet/exceed requirements (Fredricks et al., 2004 ; Kuh, 2009 ; Trowler, 2010 ); and deep processing of information (Fredricks et al., 2004 ; Kahu, 2013 ; Lam et al., 2012 ; Richardson & Newby, 2006 ) through critical thinking (Coates, 2008 ; Witkowski & Cornell, 2015 ), self-regulation (e.g., set goals, plan, organize study effort, and monitor learning; Fredricks et al., 2004 ; Lester, 2013 ), and the active construction of knowledge (Coates, 2008 ; Kuh, 2009 ). While cognitive engagement includes motivational aspects, much of the literature focuses on how students use active learning and higher-order thinking, in some form, to achieve content mastery. For example, there is significant emphasis on the importance of deep learning, which involves analyzing new learning in relation previous knowledge, compared to surface learning, which is limited to memorization, recall, and rehearsal (Fredricks et al., 2004 ; Kahu, 2013 ; Lam et al., 2012 ).

While each type of engagement has distinct features, there is some overlap across cognitive, behavioral, and emotional domains. In instances where an indicator could correspond with more than one type of engagement, we chose to match the indicator to the type of engagement that most closely aligned, based on our review of the engagement literature and our interpretation of the indicators. Similarly, there is also some overlap among indicators. As a result, we combined and subsumed similar indicators found in the literature, where appropriate, to avoid redundancy. Achieving an in-depth understanding of student engagement and associated indicators was an important pre-cursor to our review of the technology literature. Very few articles used the term student engagement as a dependent variable given the concept is so broad and multidimensional. We found that specific indicators (e.g., interaction, sense of belonging, and knowledge construction) of student engagement were more common in the literature as dependent variables. Next, we will provide a synthesis of the findings regarding how different types of technology influence behavioral, emotional, and cognitive student engagement and associated indicators.

Influence of technology on student engagement

We identified five technologies post-literature search (i.e., web-conferencing, blogs, wikis, social networking sites , and digital games) to include in our review, based on frequency in which they appeared in the literature over the past 5 years. One commonality among these technologies is their potential value in supporting a constructivist approach to learning, characterized by the active discovery of knowledge through reflection of experiences with one’s environment, the connection of new knowledge to prior knowledge, and interaction with others (Boghossian, 2006 ; Clements, 2015 ). Another commonality is that most of the technologies, except perhaps for digital games, are designed primarily to promote interaction and collaboration with others. Our search yielded very few studies on how informational technologies, such as video lectures and podcasts, influence student engagement. Therefore, these technologies are notably absent from our review. Unlike the technologies we identified earlier, informational technologies reflect a behaviorist approach to learning in which students are passive recipients of knowledge that is transmitted from an expert (Boghossian, 2006 ). The lack of recent research on how informational technologies affect student engagement may be due to the increasing shift from instructor-centered, behaviorist approaches to student-centered, constructivist approaches within higher education (Haggis, 2009 ; Wright, 2011 ) along with the ubiquity of web 2.0 technologies.

  • Web-conferencing

Web-conferencing software provides a virtual meeting space where users login simultaneously and communicate about a given topic. While each software application is unique, many share similar features such as audio, video, or instant messaging options for real-time communication; screen sharing, whiteboards, and digital pens for presentations and demonstrations; polls and quizzes for gauging comprehension or eliciting feedback; and breakout rooms for small group work (Bower, 2011 ; Hudson, Knight, & Collins, 2012 ; Martin, Parker, & Deale, 2012 ; McBrien, Jones, & Cheng, 2009 ). Of the technologies included in this literature review, web-conferencing software most closely mimics the face-to-face classroom environment, providing a space where instructors and students can hear and see each other in real-time as typical classroom activities (i.e., delivering lectures, discussing course content, asking/answering questions) are carried out (Francescucci & Foster, 2013 ; Hudson et al., 2012 ). Studies on web-conferencing software deployed Adobe Connect, Cisco WebEx, Horizon Wimba, or Blackboard Collaborate and made use of multiple features, such as screen sharing, instant messaging, polling, and break out rooms. In addition, most of the studies integrated web-conferencing software into courses on a voluntary basis to supplement traditional instructional methods (Andrew, Maslin-Prothero, & Ewens, 2015 ; Armstrong & Thornton, 2012 ; Francescucci & Foster, 2013 ; Hudson et al., 2012 ; Martin et al., 2012 ; Wdowik, 2014 ). Existing studies on web-conferencing pertain to all three types of student engagement.

Studies on web-conferencing and behavioral engagement reveal mixed findings. For example, voluntary attendance in web-conferencing sessions ranged from 54 to 57% (Andrew et al., 2015 ; Armstrong & Thornton, 2012 ) and, in a comparison between a blended course with regular web-conferencing sessions and a traditional, face-to-face course, researchers found no significant difference in student attendance in courses. However, students in the blended course reported higher levels of class participation compared to students in the face-to-face course (Francescucci & Foster, 2013 ). These findings suggest while web-conferencing may not boost attendance, especially if voluntary, it may offer more opportunities for class participation, perhaps through the use of communication channels typically not available in a traditional, face-to-face course (e.g., instant messaging, anonymous polling). Studies on web-conferencing and interaction, another behavioral indicator, support this assertion. For example, researchers found that students use various features of web-conferencing software (e.g., polling, instant message, break-out rooms) to interact with peers and the instructor by asking questions, expressing opinions and ideas, sharing resources, and discussing academic content (Andrew et al., 2015 ; Armstrong & Thornton, 2012 ; Hudson et al., 2012 ; Martin et al., 2012 ; Wdowik, 2014 ).

Studies on web-conferencing and cognitive engagement are more conclusive than those for behavioral engagement, although are fewer in number. Findings suggest that students who participated in web-conferencing demonstrated critical reflection and enhanced learning through interactions with others (Armstrong & Thornton, 2012 ), higher-order thinking (e.g., problem-solving, synthesis, evaluation) in response to challenging assignments (Wdowik, 2014 ), and motivation to learn, particularly when using polling features (Hudson et al., 2012 ). There is only one study examining how web-conferencing affects emotional engagement, although it is positive suggesting that students who participated in web-conferences had higher levels of interest in course content than those who did not (Francescucci & Foster, 2013 ). One possible reason for the positive cognitive and emotional engagement findings may be that web-conferencing software provides many features that promote active learning. For example, whiteboards and breakout rooms provide opportunities for real-time, collaborative problem-solving activities and discussions. However, additional studies are needed to isolate and compare specific web-conferencing features to determine which have the greatest effect on student engagement.

A blog, which is short for Weblog, is a collection of personal journal entries, published online and presented chronologically, to which readers (or subscribers) may respond by providing additional commentary or feedback. In order to create a blog, one must compose content for an entry, which may include text, hyperlinks, graphics, audio, or video, publish the content online using a blogging application, and alert subscribers that new content is posted. Blogs may be informal and personal in nature or may serve as formal commentary in a specific genre, such as in politics or education (Coghlan et al., 2007 ). Fortunately, many blog applications are free, and many learning management systems (LMSs) offer a blogging feature that is seamlessly integrated into the online classroom. The ease of blogging has attracted attention from educators, who currently use blogs as an instructional tool for the expression of ideas, opinions, and experiences and for promoting dialogue on a wide range of academic topics (Garrity, Jones, VanderZwan, de la Rocha, & Epstein, 2014 ; Wang, 2008 ).

Studies on blogs show consistently positive findings for many of the behavioral and emotional engagement indicators. For example, students reported that blogs promoted interaction with others, through greater communication and information sharing with peers (Chu, Chan, & Tiwari, 2012 ; Ivala & Gachago, 2012 ; Mansouri & Piki, 2016 ), and analyses of blog posts show evidence of students elaborating on one another’s ideas and sharing experiences and conceptions of course content (Sharma & Tietjen, 2016 ). Blogs also contribute to emotional engagement by providing students with opportunities to express their feelings about learning and by encouraging positive attitudes about learning (Dos & Demir, 2013 ; Chu et al., 2012 ; Yang & Chang, 2012 ). For example, Dos and Demir ( 2013 ) found that students expressed prejudices and fears about specific course topics in their blog posts. In addition, Yang and Chang ( 2012 ) found that interactive blogging, where comment features were enabled, lead to more positive attitudes about course content and peers compared to solitary blogging, where comment features were disabled.

The literature on blogs and cognitive engagement is less consistent. Some studies suggest that blogs may help students engage in active learning, problem-solving, and reflection (Chawinga, 2017 ; Chu et al., 2012 ; Ivala & Gachago, 2012 ; Mansouri & Piki, 2016 ), while other studies suggest that students’ blog posts show very little evidence of higher-order thinking (Dos & Demir, 2013 ; Sharma & Tietjen, 2016 ). The inconsistency in findings may be due to the wording of blog instructions. Students may not necessarily demonstrate or engage in deep processing of information unless explicitly instructed to do so. Unfortunately, it is difficult to determine whether the wording of blog assignments contributed to the mixed results because many of the studies did not provide assignment details. However, studies pertaining to other technologies suggest that assignment wording that lacks specificity or requires low-level thinking can have detrimental effects on student engagement outcomes (Hou, Wang, Lin, & Chang, 2015 ; Prestridge, 2014 ). Therefore, blog assignments that are vague or require only low-level thinking may have adverse effects on cognitive engagement.

A wiki is a web page that can be edited by multiple users at once (Nakamaru, 2012 ). Wikis have gained popularity in educational settings as a viable tool for group projects where group members can work collaboratively to develop content (i.e., writings, hyperlinks, images, graphics, media) and keep track of revisions through an extensive versioning system (Roussinos & Jimoyiannis, 2013 ). Most studies on wikis pertain to behavioral engagement, with far fewer studies on cognitive engagement and none on emotional engagement. Studies pertaining to behavioral engagement reveal mixed results, with some showing very little enduring participation in wikis beyond the first few weeks of the course (Nakamaru, 2012 ; Salaber, 2014 ) and another showing active participation, as seen in high numbers of posts and edits (Roussinos & Jimoyiannis, 2013 ). The most notable difference between these studies is the presence of grading, which may account for the inconsistencies in findings. For example, in studies where participation was low, wikis were ungraded, suggesting that students may need extra motivation and encouragement to use wikis (Nakamaru, 2012 ; Salaber, 2014 ). Findings regarding the use of wikis for promoting interaction are also inconsistent. In some studies, students reported that wikis were useful for interaction, teamwork, collaboration, and group networking (Camacho, Carrión, Chayah, & Campos, 2016 ; Martínez, Medina, Albalat, & Rubió, 2013 ; Morely, 2012 ; Calabretto & Rao, 2011 ) and researchers found evidence of substantial collaboration among students (e.g., sharing ideas, opinions, and points of view) in wiki activity (Hewege & Perera, 2013 ); however, Miller, Norris, and Bookstaver ( 2012 ) found that only 58% of students reported that wikis promoted collegiality among peers. The findings in the latter study were unexpected and may be due to design flaws in the wiki assignments. For example, the authors noted that wiki assignments were not explicitly referred to in face-to-face classes; therefore, this disconnect may have prevented students from building on interactive momentum achieved during out-of-class wiki assignments (Miller et al., 2012 ).

Studies regarding cognitive engagement are limited in number but more consistent than those concerning behavioral engagement, suggesting that wikis promote high levels of knowledge construction (i.e., evaluation of arguments, the integration of multiple viewpoints, new understanding of course topics; Hewege & Perera, 2013 ), and are useful for reflection, reinforcing course content, and applying academic skills (Miller et al., 2012 ). Overall, there is mixed support for the use of wikis to promote behavioral engagement, although making wiki assignments mandatory and explicitly referring to wikis in class may help bolster participation and interaction. In addition, there is some support for using wikis to promote cognitive engagement, but additional studies are needed to confirm and expand on findings as well as explore the effect of wikis on emotional engagement.

Social networking sites

Social networking is “the practice of expanding knowledge by making connections with individuals of similar interests” (Gunawardena et al., 2009 , p. 4). Social networking sites, such as Facebook, Twitter, Instagram, and LinkedIn, allow users to create and share digital content publicly or with others to whom they are connected and communicate privately through messaging features. Two of the most popular social networking sites in the educational literature are Facebook and Twitter (Camus, Hurt, Larson, & Prevost, 2016 ; Manca & Ranieri, 2013 ), which is consistent with recent statistics suggesting that both sites also are exceedingly popular among the general population (Greenwood, Perrin, & Duggan, 2016 ). In the sections that follow, we examine how both Facebook and Twitter influence different types of student engagement.

Facebook is a web-based service that allows users to create a public or private profile and invite others to connect. Users may build social, academic, and professional connections by posting messages in various media formats (i.e., text, pictures, videos) and commenting on, liking, and reacting to others’ messages (Bowman & Akcaoglu, 2014 ; Maben, Edwards, & Malone, 2014 ; Hou et al., 2015 ). Within an educational context, Facebook has often been used as a supplementary instructional tool to lectures or LMSs to support class discussions or develop, deliver, and share academic content and resources. Many instructors have opted to create private Facebook groups, offering an added layer of security and privacy because groups are not accessible to strangers (Bahati, 2015 ; Bowman & Akcaoglu, 2014 ; Clements, 2015 ; Dougherty & Andercheck, 2014 ; Esteves, 2012 ; Shraim, 2014 ; Maben et al., 2014 ; Manca & Ranieri, 2013 ; Naghdipour & Eldridge, 2016 ; Rambe, 2012 ). The majority of studies on Facebook address behavioral indicators of student engagement, with far fewer focusing on emotional or cognitive engagement.

Studies that examine the influence of Facebook on behavioral engagement focus both on participation in learning activities and interaction with peers and instructors. In most studies, Facebook activities were voluntary and participation rates ranged from 16 to 95%, with an average of rate of 47% (Bahati, 2015 ; Bowman & Akcaoglu, 2014 ; Dougherty & Andercheck, 2014 ; Fagioli, Rios-Aguilar, & Deil-Amen, 2015 ; Rambe, 2012 ; Staines & Lauchs, 2013 ). Participation was assessed by tracking how many students joined course- or university-specific Facebook groups (Bahati, 2015 ; Bowman & Akcaoglu, 2014 ; Fagioli et al., 2015 ), visited or followed course-specific Facebook pages (DiVall & Kirwin, 2012 ; Staines & Lauchs, 2013 ), or posted at least once in a course-specific Facebook page (Rambe, 2012 ). The lowest levels of participation (16%) arose from a study where community college students were invited to use the Schools App, a free application that connects students to their university’s private Facebook community. While the authors acknowledged that building an online community of college students is difficult (Fagioli et al., 2015 ), downloading the Schools App may have been a deterrent to widespread participation. In addition, use of the app was not tied to any specific courses or assignments; therefore, students may have lacked adequate incentive to use it. The highest level of participation (95%) in the literature arose from a study in which the instructor created a Facebook page where students could find or post study tips or ask questions. Followership to the page was highest around exams, when students likely had stronger motivations to access study tips and ask the instructor questions (DiVall & Kirwin, 2012 ). The wide range of participation in Facebook activities suggests that some students may be intrinsically motivated to participate, while other students may need some external encouragement. For example, Bahati ( 2015 ) found that when students assumed that a course-specific Facebook was voluntary, only 23% participated, but when the instructor confirmed that the Facebook group was, in fact, mandatory, the level of participation rose to 94%.

While voluntary participation in Facebook activities may be lower than desired or expected (Dyson, Vickers, Turtle, Cowan, & Tassone, 2015 ; Fagioli et al., 2015 ; Naghdipour & Eldridge, 2016 ; Rambe, 2012 ), students seem to have a clear preference for Facebook compared to other instructional tools (Clements, 2015 ; DiVall & Kirwin, 2012 ; Hurt et al., 2012 ; Hou et al., 2015 ; Kent, 2013 ). For example, in one study where an instructor shared course-related information in a Facebook group, in the LMS, and through email, the level of participation in the Facebook group was ten times higher than in email or the LMS (Clements, 2015 ). In other studies, class discussions held in Facebook resulted in greater levels of participation and dialogue than class discussions held in LMS discussion forums (Camus et al., 2016 ; Hurt et al., 2012 ; Kent, 2013 ). Researchers found that preference for Facebook over the university’s LMS is due to perceptions that the LMS is outdated and unorganized and reports that Facebook is more familiar, convenient, and accessible given that many students already visit the social networking site multiple times per day (Clements, 2015 ; Dougherty & Andercheck, 2014 ; Hurt et al., 2012 ; Kent, 2013 ). In addition, students report that Facebook helps them stay engaged in learning through collaboration and interaction with both peers and instructors (Bahati, 2015 ; Shraim, 2014 ), which is evident in Facebook posts where students collaborated to study for exams, consulted on technical and theoretical problem solving, discussed course content, exchanged learning resources, and expressed opinions as well as academic successes and challenges (Bowman & Akcaoglu, 2014 ; Dougherty & Andercheck, 2014 ; Esteves, 2012 Ivala & Gachago, 2012 ; Maben et al., 2014 ; Rambe, 2012 ; van Beynen & Swenson, 2016 ).

There is far less evidence in the literature about the use of Facebook for emotional and cognitive engagement. In terms of emotional engagement, studies suggest that students feel positively about being part of a course-specific Facebook group and that Facebook is useful for expressing feelings about learning and concerns for peers, through features such as the “like” button and emoticons (Bowman & Akcaoglu, 2014 ; Dougherty & Andercheck, 2014 ; Naghdipour & Eldridge, 2016 ). In addition, being involved in a course-specific Facebook group was positively related to students’ sense of belonging in the course (Dougherty & Andercheck, 2014 ). The research on cognitive engagement is less conclusive, with some studies suggesting that Facebook participation is related to academic persistence (Fagioli et al., 2015 ) and self-regulation (Dougherty & Andercheck, 2014 ) while other studies show low levels of knowledge construction in Facebook posts (Hou et al., 2015 ), particularly when compared to discussions held in the LMS. One possible reason may be because the LMS is associated with formal, academic interactions while Facebook is associated with informal, social interactions (Camus et al., 2016 ). While additional research is needed to confirm the efficacy of Facebook for promoting cognitive engagement, studies suggest that Facebook may be a viable tool for increasing specific behavioral and emotional engagement indicators, such as interactions with others and a sense of belonging within a learning community.

Twitter is a web-based service where subscribers can post short messages, called tweets, in real-time that are no longer than 140 characters in length. Tweets may contain hyperlinks to other websites, images, graphics, and/or videos and may be tagged by topic using the hashtag symbol before the designated label (e.g., #elearning). Twitter subscribers may “follow” other users and gain access to their tweets and also may “retweet” messages that have already been posted (Hennessy, Kirkpatrick, Smith, & Border, 2016 ; Osgerby & Rush, 2015 ; Prestridge, 2014 ; West, Moore, & Barry, 2015 ; Tiernan, 2014 ;). Instructors may use Twitter to post updates about the course, clarify expectations, direct students to additional learning materials, and encourage students to discuss course content (Bista, 2015 ; Williams & Whiting, 2016 ). Several of the studies on the use of Twitter included broad, all-encompassing measures of student engagement and produced mixed findings. For example, some studies suggest that Twitter increases student engagement (Evans, 2014 ; Gagnon, 2015 ; Junco, Heibergert, & Loken, 2011 ) while other studies suggest that Twitter has little to no influence on student engagement (Junco, Elavsky, & Heiberger, 2013 ; McKay, Sanko, Shekhter, & Birnbach, 2014 ). In both studies suggesting little to no influence on student engagement, Twitter use was voluntary and in one of the studies faculty involvement in Twitter was low, which may account for the negative findings (Junco et al., 2013 ; McKay et al., 2014 ). Conversely, in the studies that show positive findings, Twitter use was mandatory and often directly integrated with required assignments (Evans, 2014 ; Gagnon, 2015 ; Junco et al., 2011 ). Therefore, making Twitter use mandatory, increasing faculty involvement in Twitter, and integrating Twitter into assignments may help to increase student engagement.

Studies pertaining to specific behavioral student engagement indicators also reveal mixed findings. For example, in studies where course-related Twitter use was voluntary, 45-91% of students reported using Twitter during the term (Hennessy et al., 2016 ; Junco et al., 2013 ; Ross, Banow, & Yu, 2015 ; Tiernan, 2014 ; Williams & Whiting, 2016 ), but only 30-36% reported making contributions to the course-specific Twitter page (Hennessy et al., 2016 ; Tiernan, 2014 ; Ross et al., 2015 ; Williams & Whiting, 2016 ). The study that reported a 91% participation rate was unique because the course-specific Twitter page was accessible via a public link. Therefore, students who chose only to view the content (58%), rather than contribute to the page, did not have to create a Twitter account (Hennessy et al., 2016 ). The convenience of not having to create an account may be one reason for much higher participation rates. In terms of low participation rates, a lack of literacy, familiarity, and interest in Twitter , as well as a preference for Facebook , are cited as contributing factors (Bista, 2015 ; McKay et al., 2014 ; Mysko & Delgaty, 2015 ; Osgerby & Rush, 2015 ; Tiernan, 2014 ). However, when the use of Twitter was required and integrated into class discussions, the participation rate was 100% (Gagnon, 2015 ). Similarly, 46% of students in one study indicated that they would have been more motivated to participate in Twitter activities if they were graded (Osgerby & Rush, 2015 ), again confirming the power of extrinsic motivating factors.

Studies also show mixed results for the use of Twitter to promote interactions with peers and instructors. Researchers found that when instructors used Twitter to post updates about the course, ask and answer questions, and encourage students to tweet about course content, there was evidence of student-student and student-instructor interactions in tweets (Hennessy et al., 2016 ; Tiernan, 2014 ). Some students echoed these findings, suggesting that Twitter is useful for sharing ideas and resources, discussing course content, asking the instructor questions, and networking (Chawinga, 2017 ; Evans, 2014 ; Gagnon, 2015 ; Hennessy et al., 2016 ; Mysko & Delgaty, 2015 ; West et al., 2015 ) and is preferable over speaking aloud in class because it is more comfortable, less threatening, and more concise due to the 140 character limit (Gagnon, 2015 ; Mysko & Delgaty, 2015 ; Tiernan, 2014 ). Conversely, other students reported that Twitter was not useful for improving interaction because they viewed it predominately for social, rather than academic, interactions and they found the 140 character limit to be frustrating and restrictive. A theme among the latter studies was that a large proportion of the sample had never used Twitter before (Bista, 2015 ; McKay et al., 2014 ; Osgerby & Rush, 2015 ), which may have contributed to negative perceptions.

The literature on the use of Twitter for cognitive and emotional engagement is minimal but nonetheless promising in terms of promoting knowledge gains, the practical application of content, and a sense of belonging among users. For example, using Twitter to respond to questions that arose in lectures and tweet about course content throughout the term is associated with increased understanding of course content and application of knowledge (Kim et al., 2015 ; Tiernan, 2014 ; West et al., 2015 ). While the underlying mechanisms pertaining to why Twitter promotes an understanding of content and application of knowledge are not entirely clear, Tiernan ( 2014 ) suggests that one possible reason may be that Twitter helps to break down communication barriers, encouraging shy or timid students to participate in discussions that ultimately are richer in dialogue and debate. In terms of emotional engagement, students who participated in a large, class-specific Twitter page were more likely to feel a sense of community and belonging compared to those who did not participate because they could more easily find support from and share resources with other Twitter users (Ross et al., 2015 ). Despite the positive findings about the use of Twitter for cognitive and emotional engagement, more studies are needed to confirm existing results regarding behavioral engagement and target additional engagement indicators such as motivation, persistence, and attitudes, interests, and values about learning. In addition, given the strong negative perceptions of Twitter that still exist, additional studies are needed to confirm Twitter ’s efficacy for promoting different types of behavioral engagement among both novice and experienced Twitter users, particularly when compared to more familiar tools such as Facebook or LMS discussion forums.

  • Digital games

Digital games are “applications using the characteristics of video and computer games to create engaging and immersive learning experiences for delivery of specified learning goals, outcomes and experiences” (de Freitas, 2006 , p. 9). Digital games often serve the dual purpose of promoting the achievement of learning outcomes while making learning fun by providing simulations of real-world scenarios as well as role play, problem-solving, and drill and repeat activities (Boyle et al., 2016 ; Connolly, Boyle, MacArthur, Hainey, & Boyle, 2012 ; Scarlet & Ampolos, 2013 ; Whitton, 2011 ). In addition, gamified elements, such as digital badges and leaderboards, may be integrated into instruction to provide additional motivation for completing assigned readings and other learning activities (Armier, Shepherd, & Skrabut, 2016 ; Hew, Huang, Chu, & Chiu, 2016 ). The pedagogical benefits of digital games are somewhat distinct from the other technologies addressed in this review, which are designed primarily for social interaction. While digital games may be played in teams or allow one player to compete against another, the focus of their design often is on providing opportunities for students to interact with academic content in a virtual environment through decision-making, problem-solving, and reward mechanisms. For example, a digital game may require students to adopt a role as CEO in a computer-simulated business environment, make decisions about a series of organizational issues, and respond to the consequences of those decisions. In this example and others, digital games use adaptive learning principles, where the learning environment is re-configured or modified in response to the actions and needs of students (Bower, 2016 ). Most of the studies on digital games focused on cognitive and emotional indicators of student engagement, in contrast to the previous technologies addressed in this review which primarily focused on behavioral indicators of engagement.

Existing studies provide support for the influence of digital games on cognitive engagement, through achieving a greater understanding of course content and demonstrating higher-order thinking skills (Beckem & Watkins, 2012 ; Farley, 2013 ; Ke, Xie, & Xie, 2016 ; Marriott, Tan, & Marriott, 2015 ), particularly when compared to traditional instructional methods, such as giving lectures or assigning textbook readings (Lu, Hallinger, & Showanasai, 2014 ; Siddique, Ling, Roberson, Xu, & Geng, 2013 ; Zimmermann, 2013 ). For example, in a study comparing courses that offered computer simulations of business challenges (e.g, implementing a new information technology system, managing a startup company, and managing a brand of medicine in a simulated market environment) and courses that did not, students in simulation-based courses reported higher levels of action-directed learning (i.e., connecting theory to practice in a business context) than students in traditional, non-simulation-based courses (Lu et al., 2014 ). Similarly, engineering students who participated in a car simulator game, which was designed to help students apply and reinforce the knowledge gained from lectures, demonstrated higher levels of critical thinking (i.e., analysis, evaluation) on a quiz than students who only attended lectures (Siddique et al., 2013 ).

Motivation is another cognitive engagement indicator that is linked to digital games (Armier et al., 2016 ; Chang & Wei, 2016 ; Dichev & Dicheva, 2017 ; Grimley, Green, Nilsen, & Thompson, 2012 ; Hew et al., 2016 ; Ibáñez, Di-Serio, & Delgado-Kloos, 2014 ; Ke et al., 2016 ; Liu, Cheng, & Huang, 2011 ; Nadolny & Halabi, 2016 ). Researchers found that incorporating gamified elements into courses, such as giving students digital rewards (e.g., redeemable points, trophies, and badges) for participating in learning activities or creating competition through the use of leaderboards where students can see how they rank against other students positively affects student motivation to complete learning tasks (Armier et al., 2016 ; Chang & Wei, 2016 ; Hew et al., 2016 ; Nadolny & Halabi, 2016 ). In addition, students who participated in gamified elements, such as trying to earn digital badges, were more motivated to complete particularly difficult learning activities (Hew et al., 2016 ) and showed persistence in exceeding learning requirements (Ibáñez et al., 2014 ). Research on emotional engagement may help to explain these findings. Studies suggest that digital games positively affect student attitudes about learning, evident in student reports that games are fun, interesting, and enjoyable (Beckem & Watkins, 2012 ; Farley, 2013 ; Grimley et al., 2012 ; Hew et al., 2016 ; Liu et al., 2011 ; Zimmermann, 2013 ), which may account for higher levels of student motivation in courses that offered digital games.

Research on digital games and behavioral engagement is more limited, with only one study suggesting that games lead to greater participation in educational activities (Hew et al., 2016 ). Therefore, more research is needed to explore how digital games may influence behavioral engagement. In addition, research is needed to determine whether the underlying technology associated with digital games (e.g., computer-based simulations and virtual realities) produce positive engagement outcomes or whether common mechanisms associated with both digital and non-digital games (e.g., role play, rewards, and competition) account for those outcomes. For example, studies in which non-digital, face-to-face games were used also showed positive effects on student engagement (Antunes, Pacheco, & Giovanela, 2012 ; Auman, 2011 ; Coffey, Miller, & Feuerstein, 2011 ; Crocco, Offenholley, & Hernandez, 2016 ; Poole, Kemp, Williams, & Patterson, 2014 ; Scarlet & Ampolos, 2013 ); therefore, it is unclear if and how digitizing games contributes to student engagement.

Discussion and implications

Student engagement is linked to a number of academic outcomes, such as retention, grade point average, and graduation rates (Carini et al., 2006 ; Center for Postsecondary Research, 2016 ; Hu & McCormick, 2012 ). As a result, universities have shown a strong interest in how to increase student engagement, particularly given rising external pressures to improve learning outcomes and prepare students for academic success (Axelson & Flick, 2011 ; Kuh, 2009 ). There are various models of student engagement that identify factors that influence student engagement (Kahu, 2013 ; Lam et al., 2012 ; Nora et al., 2005 ; Wimpenny & Savin-Baden, 2013 ; Zepke & Leach, 2010 ); however, none include the overt role of technology despite the growing trend and student demands to integrate technology into the learning experience (Amirault, 2012 ; Cook & Sonnenberg, 2014 ; Revere & Kovach, 2011 ; Sun & Chen, 2016 ; Westera, 2015 ). Therefore, the primary purpose of our literature review was to explore whether technology influences student engagement. The secondary purpose was to address skepticism and uncertainty about pedagogical benefits of technology (Ashrafzadeh & Sayadian, 2015 ; Kopcha et al., 2016 ; Reid, 2014 ) by reviewing the literature regarding the efficacy of specific technologies (i.e., web-conferencing software, blogs, wikis, social networking sites, and digital games) for promoting student engagement and offering recommendations for effective implementation, which are included at the end of this paper. In the sections that follow, we provide an overview of the findings, an explanation of existing methodological limitations and areas for future research, and a list of best practices for integrating the technologies we reviewed into the teaching and learning process.

Summary of findings

Findings from our literature review provide preliminary support for including technology as a factor that influences student engagement in existing models (Table 1 ). One overarching theme is that most of the technologies we reviewed had a positive influence on multiple indicators of student engagement, which may lead to a larger return on investment in terms of learning outcomes. For example, digital games influence all three types of student engagement and six of the seven indicators we identified, surpassing the other technologies in this review. There were several key differences in the design and pedagogical use between digital games and other technologies that may explain these findings. First, digital games were designed to provide authentic learning contexts in which students could practice skills and apply learning (Beckem & Watkins, 2012 ; Farley, 2013 ; Grimley et al., 2012 ; Ke et al., 2016 ; Liu et al., 2011 ; Lu et al., 2014 ; Marriott et al., 2015 ; Siddique et al., 2013 ), which is consistent with experiential learning and adult learning theories. Experiential learning theory suggests that learning occurs through interaction with one’s environment (Kolb, 2014 ) while adult learning theory suggests that adult learners want to be actively involved in the learning process and be able apply learning to real life situations and problems (Cercone, 2008 ). Second, students reported that digital games (and gamified elements) are fun, enjoyable, and interesting (Beckem & Watkins, 2012 ; Farley, 2013 ; Grimley et al., 2012 ; Hew et al., 2016 ; Liu et al., 2011 ; Zimmermann, 2013 ), feelings that are associated with a flow-like state where one is completely immersed in and engaged with the activity (Csikszentmihalyi, 1988 ; Weibel, Wissmath, Habegger, Steiner, & Groner, 2008 ). Third, digital games were closely integrated into the curriculum as required activities (Farley, 2013 ; Grimley et al., 2012 , Ke et al., 2016 ; Liu et al., 2011 ; Marriott et al., 2015 ; Siddique et al., 2013 ) as opposed to wikis, Facebook , and Twitter , which were often voluntary and used to supplement lectures (Dougherty & Andercheck, 2014 Nakamaru, 2012 ; Prestridge, 2014 ; Rambe, 2012 ).

Web-conferencing software and Facebook also yielded the most positive findings, influencing four of the seven indicators of student engagement, compared to other collaborative technologies, such as blogs, wikis, and Twitter . Web-conferencing software was unique due to the sheer number of collaborative features it offers, providing multiple ways for students to actively engage with course content (screen sharing, whiteboards, digital pens) and interact with peers and the instructor (audio, video, text chats, breakout rooms) (Bower, 2011 ; Hudson et al., 2012 ; Martin et al., 2012 ; McBrien et al., 2009 ); this may account for the effects on multiple indicators of student engagement. Positive findings regarding Facebook ’s influence on student engagement could be explained by a strong familiarity and preference for the social networking site (Clements, 2015 ; DiVall & Kirwin, 2012 ; Hurt et al., 2012 ; Hou et al., 2015 ; Kent, 2013 ; Manca & Ranieri, 2013 ), compared to Twitter which was less familiar or interesting to students (Bista, 2015 ; McKay et al., 2014 ; Mysko & Delgaty, 2015 ; Osgerby & Rush, 2015 ; Tiernan, 2014 ). Wikis had the lowest influence on student engagement, with mixed findings regarding behavioral engagement, limited, but conclusive findings, regarding one indicator of cognitive engagement (deep processing of information), and no studies pertaining to other indicators of cognitive engagement (motivation, persistence) or emotional engagement.

Another theme that arose was the prevalence of mixed findings across multiple technologies regarding behavioral engagement. Overall, the vast majority of studies addressed behavioral engagement, and we expected that technologies designed specifically for social interaction, such as web-conferencing, wikis, and social networking sites, would yield more conclusive findings. However, one possible reason for the mixed findings may be that the technologies were voluntary in many studies, resulting in lower than desired participation rates and missed opportunities for interaction (Armstrong & Thornton, 2012 ; Fagioli et al., 2015 ; Nakamaru, 2012 ; Rambe, 2012 ; Ross et al., 2015 ; Williams & Whiting, 2016 ), and mandatory in a few studies, yielding higher levels of participation and interaction (Bahati, 2015 ; Gagnon, 2015 ; Roussinos & Jimoyiannis, 2013 ). Another possible reason for the mixed findings is that measures of variables differed across studies. For example, in some studies participation meant that a student signed up for a Twitter account (Tiernan, 2014 ), used the Twitter account for class (Williams & Whiting, 2016 ), or viewed the course-specific Twitter page (Hennessy et al., 2016 ). The pedagogical uses of the technologies also varied considerably across studies, making it difficult to make comparisons. For example, Facebook was used in studies to share learning materials (Clements, 2015 ; Dyson et al., 2015 ), answer student questions about academic content or administrative issues (Rambe, 2012 ), prepare for upcoming exams and share study tips (Bowman & Akcaoglu, 2014 ; DiVall & Kirwin, 2012 ), complete group work (Hou et al., 2015 ; Staines & Lauchs, 2013 ), and discuss course content (Camus et al., 2016 ; Kent, 2013 ; Hurt et al., 2012 ). Finally, cognitive indicators (motivation and persistence) drew the fewest amount of studies, which suggests that research is needed to determine whether technologies affect these indicators.

Methodological limitations

While there appears to be preliminary support for the use of many of the technologies to promote student engagement, there are significant methodological limitations in the literature and, as a result, findings should be interpreted with caution. First, many studies used small sample sizes and were limited to one course, one degree level, and one university. Therefore, generalizability is limited. Second, very few studies used experimental or quasi-experimental designs; therefore, very little evidence exists to substantiate a cause and effect relationship between technologies and student engagement indicators. In addition, in many studies that did use experimental or quasi-experimental designs, participants were not randomized; rather, participants who volunteered to use a specific technology were compared to those who chose not to use the technology. As a result, there is a possibility that fundamental differences between users and non-users could have affected the engagement results. Furthermore, many of the studies did not isolate specific technological features (e.g, using only the breakout rooms for group work in web-conferencing software, rather than using the chat feature, screen sharing, and breakout rooms for group work). Using multiple features at once could have conflated student engagement results. Third, many studies relied on one source to measure technological and engagement variables (single source bias), such as self-report data (i.e., reported usage of technology and perceptions of student engagement), which may have affected the validity of the results. Fourth, many studies were conducted during a very brief timeframe, such as one academic term. As a result, positive student engagement findings may be attributed to a “novelty effect” (Dichev & Dicheva, 2017 ) associated with using a new technology. Finally, many studies lack adequate details about learning activities, raising questions about whether poor instructional design may have adversely affected results. For example, an instructor may intend to elicit higher-order thinking from students, but if learning activity instructions are written using low-level verbs, such as identify, describe, and summarize, students will be less likely to engage in higher-order thinking.

Areas for future research

The findings of our literature review suggest that the influence of technology on student engagement is still a developing area of knowledge that requires additional research to build on promising, but limited, evidence, clarify mixed findings, and address several gaps in the literature. As such, our recommendations for future areas of research are as follows:

Examine the effect of collaborative technologies (i.e., web-conferencing, blogs, wikis, social networking sites ) on emotional and cognitive student engagement. There are significant gaps in the literature regarding whether these technologies affect attitudes, interests, and values about learning; a sense of belonging within a learning community; motivation to learn; and persistence to overcome academic challenges and meet or exceed requirements.

Clarify mixed findings, particularly regarding how web-conferencing software, wikis, and Facebook and Twitter affect participation in learning activities. Researchers should make considerable efforts to gain consensus or increase consistency on how participation is measured (e.g., visited Facebook group or contributed one post a week) in order to make meaningful comparisons and draw conclusions about the efficacy of various technologies for promoting behavioral engagement. In addition, further research is needed to clarify findings regarding how wikis and Twitter influence interaction and how blogs and Facebook influence deep processing of information. Future research studies should include justifications for the pedagogical use of specific technologies and detailed instructions for learning activities to minimize adverse findings from poor instructional design and to encourage replication.

Conduct longitudinal studies over several academic terms and across multiple academic disciplines, degree levels, and institutions to determine long-term effects of specific technologies on student engagement and to increase generalizability of findings. Also, future studies should take individual factors into account, such as gender, age, and prior experience with the technology. Studies suggest that a lack of prior experience or familiarity with Twitter was a barrier to Twitter use in educational settings (Bista, 2015 , Mysko & Delgaty, 2015 , Tiernan, 2014 ); therefore, future studies should take prior experience into account.

Compare student engagement outcomes between and among different technologies and non-technologies. For example, studies suggest that students prefer Facebook over Twitter (Bista, 2015 ; Osgerby & Rush, 2015 ), but there were no studies that compared these technologies for promoting student engagement. Also, studies are needed to isolate and compare different features within the same technology to determine which might be most effective for increasing engagement. Finally, studies on digital games (Beckem & Watkins, 2012 ; Grimley et al., 2012 ; Ke et al., 2016 ; Lu et al., 2014 ; Marriott et al., 2015 ; Siddique et al., 2013 ) and face-to-face games (Antunes et al., 2012 ; Auman, 2011 ; Coffey et al., 2011 ; Crocco et al., 2016 ; Poole et al., 2014 ; Scarlet & Ampolos, 2013 ) show similar, positive effects on student engagement, therefore, additional research is needed to determine the degree to which the delivery method (i.e.., digital versus face-to-face) accounts for positive gains in student engagement.

Determine whether other technologies not included in this review influence student engagement. Facebook and Twitter regularly appear in the literature regarding social networking, but it is unclear how other popular social networking sites, such as LinkedIn, Instagram, and Flickr, influence student engagement. Future research should focus on the efficacy of these and other popular social networking sites for promoting student engagement. In addition, there were very few studies about whether informational technologies, which involve the one-way transmission of information to students, affect different types of student engagement. Future research should examine whether informational technologies, such as video lectures, podcasts, and pre-recorded narrated Power Point presentations or screen casts, affect student engagement. Finally, studies should examine the influence of mobile software and technologies, such as educational apps or smartphones, on student engagement.

Achieve greater consensus on the meaning of student engagement and its distinction from similar concepts in the literature, such as social and cognitive presence (Garrison & Arbaugh, 2007 )

Recommendations for practice

Despite the existing gaps and mixed findings in the literature, we were able to compile a list of recommendations for when and how to use technology to increase the likelihood of promoting student engagement. What follows is not an exhaustive list; rather, it is a synthesis of both research findings and lessons learned from the studies we reviewed. There may be other recommendations to add to this list; however, our intent is to provide some useful information to help address barriers to technology integration among faculty who feel uncertain or unprepared to use technology (Ashrafzadeh & Sayadian, 2015 ; Hauptman, 2015 ; Kidd et al., 2016 ; Reid, 2014 ) and to add to the body of practical knowledge in instructional design and delivery. Our recommendations for practice are as follows:

Consider context before selecting technologies. Contextual factors such as existing technological infrastructure and requirements, program and course characteristics, and the intended audience will help determine which technologies, if any, are most appropriate (Bullen & Morgan, 2011 ; Bullen, Morgan, & Qayyum, 2011 ). For example, requiring students to use a blog that is not well integrated with the existing LMS may prove too frustrating for both the instructor and students. Similarly, integrating Facebook- and Twitter- based learning activities throughout a marketing program may be more appropriate, given the subject matter, compared to doing so in an engineering or accounting program where social media is less integral to the profession. Finally, do not assume that students appreciate or are familiar with all technologies. For example, students who did not already have Facebook or Twitter accounts were less likely to use either for learning purposes and perceived setting up an account to be an increase in workload (Bista, 2015 , Clements, 2015 ; DiVall & Kirwin, 2012 ; Hennessy et al., 2016 ; Mysko & Delgaty, 2015 , Tiernan, 2014 ). Therefore, prior to using any technology, instructors may want to determine how many students already have accounts and/or are familiar with the technology.

Carefully select technologies based on their strengths and limitations and the intended learning outcome. For example, Twitter is limited to 140 characters, making it a viable tool for learning activities that require brevity. In one study, an instructor used Twitter for short pop quizzes during lectures, where the first few students to tweet the correct answer received additional points (Kim et al., 2015 ), which helped students practice applying knowledge. In addition, studies show that students perceive Twitter and Facebook to be primarily for social interactions (Camus et al., 2016 ; Ross et al., 2015 ), which may make these technologies viable tools for sharing resources, giving brief opinions about news stories pertaining to course content, or having casual conversations with classmates rather than full-fledged scholarly discourse.

Incentivize students to use technology, either by assigning regular grades or giving extra credit. The average participation rates in voluntary web-conferencing, Facebook , and Twitter learning activities in studies we reviewed was 52% (Andrew et al., 2015 ; Armstrong & Thornton, 2012 ; Bahati, 2015 ; Bowman & Akcaoglu, 2014 ; Divall & Kirwin, 2012 ; Dougherty & Andercheck, 2014 ; Fagioli et al., 2015 ; Hennessy et al., 2016 ; Junco et al., 2013 ; Rambe, 2012 ; Ross et al., 2015 ; Staines & Lauchs, 2013 ; Tiernan, 2014 ; Williams & Whiting, 2016 ). While there were far fewer studies on the use of technology for graded or mandatory learning activities, the average participation rate reported in those studies was 97% (Bahati2015; Gagnon, 2015 ), suggesting that grading may be a key factor in ensuring students participate.

Communicate clear guidelines for technology use. Prior to the implementation of technology in a course, students may benefit from an overview the technology, including its navigational features, privacy settings, and security (Andrew et al., 2015 ; Hurt et al., 2012 ; Martin et al., 2012 ) and a set of guidelines for how to use the technology effectively and professionally within an educational setting (Miller et al., 2012 ; Prestridge, 2014 ; Staines & Lauchs, 2013 ; West et al., 2015 ). In addition, giving students examples of exemplary and poor entries and posts may also help to clarify how they are expected to use the technology (Shraim, 2014 ; Roussinos & Jimoyiannis, 2013 ). Also, if instructors expect students to use technology to demonstrate higher-order thinking or to interact with peers, there should be explicit instructions to do so. For example, Prestridge ( 2014 ) found that students used Twitter to ask the instructor questions but very few interacted with peers because they were not explicitly asked to do so. Similarly, Hou et al., 2015 reported low levels of knowledge construction in Facebook , admitting that the wording of the learning activity (e.g., explore and present applications of computer networking) and the lack of probing questions in the instructions may have been to blame.

Use technology to provide authentic and integrated learning experiences. In many studies, instructors used digital games to simulate authentic environments in which students could apply new knowledge and skills, which ultimately lead to a greater understanding of content and evidence of higher-order thinking (Beckem & Watkins, 2012 ; Liu et al., 2011 ; Lu et al., 2014 ; Marriott et al., 2015 ; Siddique et al., 2013 ). For example, in one study, students were required to play the role of a stock trader in a simulated trading environment and they reported that the simulation helped them engage in critical reflection, enabling them to identify their mistakes and weaknesses in their trading approaches and strategies (Marriott et al., 2015 ). In addition, integrating technology into regularly-scheduled classroom activities, such as lectures, may help to promote student engagement. For example, in one study, the instructor posed a question in class, asked students to respond aloud or tweet their response, and projected the Twitter page so that everyone could see the tweets in class, which lead to favorable comments about the usefulness of Twitter to promote engagement (Tiernan, 2014 ).

Actively participate in using the technologies assigned to students during the first few weeks of the course to generate interest (Dougherty & Andercheck, 2014 ; West et al., 2015 ) and, preferably, throughout the course to answer questions, encourage dialogue, correct misconceptions, and address inappropriate behavior (Bowman & Akcaoglu, 2014 ; Hennessy et al., 2016 ; Junco et al., 2013 ; Roussinos & Jimoyiannis, 2013 ). Miller et al. ( 2012 ) found that faculty encouragement and prompting was associated with increases in students’ expression of ideas and the degree to which they edited and elaborated on their peers’ work in a course-specific wiki.

Be mindful of privacy, security, and accessibility issues. In many studies, instructors took necessary steps to help ensure privacy and security by creating closed Facebook groups and private Twitter pages, accessible only to students in the course (Bahati, 2015 ; Bista, 2015 ; Bowman & Akcaoglu, 2014 ; Esteves, 2012 ; Rambe, 2012 ; Tiernan, 2014 ; Williams & Whiting, 2016 ) and by offering training to students on how to use privacy and security settings (Hurt et al., 2012 ). Instructors also made efforts to increase accessibility of web-conferencing software by including a phone number for students unable to access audio or video through their computer and by recording and archiving sessions for students unable to attend due to pre-existing conflicts (Andrew et al., 2015 ; Martin et al., 2012 ). In the future, instructors should also keep in mind that some technologies, like Facebook and Twitter , are not accessible to students living in China; therefore, alternative arrangements may need to be made.

In 1985, Steve Jobs predicted that computers and software would revolutionize the way we learn. Over 30 years later, his prediction has yet to be fully confirmed in the student engagement literature; however, our findings offer preliminary evidence that the potential is there. Of the technologies we reviewed, digital games, web-conferencing software, and Facebook had the most far-reaching effects across multiple types and indicators of student engagement, suggesting that technology should be considered a factor that influences student engagement in existing models. Findings regarding blogs, wikis, and Twitter, however, are less convincing, given a lack of studies in relation to engagement indicators or mixed findings. Significant methodological limitations may account for the wide range of findings in the literature. For example, small sample sizes, inconsistent measurement of variables, lack of comparison groups, and missing details about specific, pedagogical uses of technologies threaten the validity and reliability of findings. Therefore, more rigorous and robust research is needed to confirm and build upon limited but positive findings, clarify mixed findings, and address gaps particularly regarding how different technologies influence emotional and cognitive indicators of engagement.

Abbreviations

Learning management system

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This research was supported in part by a Laureate Education, Incl. David A. Wilson research grant study awarded to the second author, “A Comparative Analysis of Student Engagement and Critical Thinking in Two Approaches to the Online Classroom”.

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Schindler, L.A., Burkholder, G.J., Morad, O.A. et al. Computer-based technology and student engagement: a critical review of the literature. Int J Educ Technol High Educ 14 , 25 (2017). https://doi.org/10.1186/s41239-017-0063-0

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technology in education literature review

Eurasia Journal of Mathematics, Science and Technology Education

technology in education literature review

The implementation of digital games in biology education has steadily increased over the past decade. The utilization of simulation-based learning tools, such as digital games, is anticipated to be further enhanced due to the increasing shift toward virtual learning. This review aims to explore the existing scientific evidence and analyze the effectiveness of incorporating digital games as a learning tool in biology education. The research methodology was a systematic literature review of existing digital game-based learning (DGBL) in biology education. The term “digital game-based learning and education” was utilized in the search interface of the Scopus database, identifying 1,241 articles. However, only 56 articles adhered to the stipulated criteria for subsequent analysis. Preferred reporting items for systematic reviews and meta-analyses framework was employed for the process of inclusion and exclusion. A discernible trend of escalating publications has been observed over the past decade. The review findings indicate that DGBL has expanded widely, encompassing all levels of education, from elementary to higher education, and has even been applied in professional education. Researchers primarily utilize quantitative research methods, although qualitative methods are employed. This research found that the complexity of DGBL research requires interdisciplinary collaboration involving science, biomedical, education, and technology experts. In terms of content, DGBL has been used to teach students about basic biology and practical applications of biology, such as biomedical science. Genetics, environment, and healthcare emerged as the most frequently addressed subjects taught using DGBL. Trends in DGBL technology usage include various platforms like computer-based, internet-based, and mobile-based, with elements of gaming and social interaction that align with the demands of 21 st century skills. DGBL integrates with several constructivist learning approaches like experiential learning, problem-based, inquiry-based, and inquiry-lab. Research showed that DGBL encourages development of 21 st century skills in simulated settings and real-life situations.

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How to cite this article

Situmorang, R. P., Suwono, H., Munzil, Susanto, H., Chang, C.-Y., & Liu, S.-Y. (2024). Learn biology using digital game-based learning: A systematic literature review. Eurasia Journal of Mathematics, Science and Technology Education, 20 (6), em2459. https://doi.org/10.29333/ejmste/14658

Situmorang RP, Suwono H, Munzil, Susanto H, Chang CY, Liu SY. Learn biology using digital game-based learning: A systematic literature review. EURASIA J Math Sci Tech Ed. 2024;20(6):em2459. https://doi.org/10.29333/ejmste/14658

Situmorang RP, Suwono H, Munzil, Susanto H, Chang CY, Liu SY. Learn biology using digital game-based learning: A systematic literature review. EURASIA J Math Sci Tech Ed . 2024;20(6), em2459. https://doi.org/10.29333/ejmste/14658

Situmorang, Risya Pramana, Hadi Suwono, Munzil, Hendra Susanto, Chun-Yen Chang, and Shan-Yu Liu. "Learn biology using digital game-based learning: A systematic literature review". Eurasia Journal of Mathematics, Science and Technology Education 2024 20 no. 6 (2024): em2459. https://doi.org/10.29333/ejmste/14658

Situmorang, R. P., Suwono, H., Munzil, Susanto, H., Chang, C.-Y., and Liu, S.-Y. (2024). Learn biology using digital game-based learning: A systematic literature review. Eurasia Journal of Mathematics, Science and Technology Education , 20(6), em2459. https://doi.org/10.29333/ejmste/14658

Situmorang, Risya Pramana et al. "Learn biology using digital game-based learning: A systematic literature review". Eurasia Journal of Mathematics, Science and Technology Education , vol. 20, no. 6, 2024, em2459. https://doi.org/10.29333/ejmste/14658

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Digital Transformation & Innovation in Auditing: Insights from a Review of Academic Research

In 2021, the International Auditing and Assurance Standards Board (IAASB) asked members of the International Association for Accounting Education and Research (IAAER) to conduct a literature review examining digital transformation in the external audit setting. The review was intended to inform the IAASB’s standard-setting initiatives related to using technology in audit engagements.

In January 2022, a paper titled “ The Effects of Person-Specific, Task, and Environmental Factors on Digital Transformation and Innovation in Auditing: A Review of the Literature ,” prepared by Dereck Barr-Pulliam, Helen Brown-Liburd and Ivy Munoko, was published detailing the findings from this study. This article sets out some of the insights the IAASB gained from reviewing this research and discussing it with the paper’s authors.

Using technology in an audit continues to evolve and, by examining relevant literature published over the last 20 years, insights can be learned about evolving trends and the trajectory of digital transformation in audit.

The paper’s authors were among the first to conduct an extensive review of the growing academic literature on digital transformation in the external audit arena. The study identified an increasing interest in publishing digital transformation-related research, as demonstrated by the increase in volume of research over recent years, but indicated that research on external auditors’ use of emerging technologies is still at an early stage. This latter point could reflect the fact that many emerging technologies are yet to achieve widespread adoption due to their complexity of implementation and use.

The research identified person, task and environmental factors which affected digital transformation in audit engagements and distinguished between the types of analytics used by auditors—descriptive, diagnostic, predictive and prescriptive—and the research findings relevant to each. The findings suggest very few studies have examined the more complex predictive and prescriptive analytics.

The diagram below identifies factors that positively influence adoption of the digital audit; these themes are explored in more detail throughout this article. 

technology in education literature review

Person related factors impact enthusiasm and willingness to adopt technology in the audit

The research identified some key person-specific factors influencing the adoption of technology. When discussed with the original paper’s authors, this was highlighted as the most significant reason for a lag in technology adoption.

1)     Training and skills

The study noted that accounting curricula lags accounting practice due to the complexities in augmenting university course content and that missing components include an understanding of the information lifecycle and the technologies of the information system. The study also notes a need for greater emphasis on helping students become more agile and use more critical thinking when interacting with disruptive technology, and some studies identified possible approaches to address including use of case studies. Tool-specific training was noted as a critical driver for using technology with the timeliness of this training (i.e., before busy season) being a way to encourage greater use.

2)     Auditor Characteristics and Behavior

The review of research identified certain auditor behaviors that foster greater commitment to technology adoption with growth mindset, agility and critical thinking recognized as behaviors that positively influence the reliance on and support for technology in the audit. Research into whether mindset (fixed or growth) moderates the effect of inspection risk on auditors’ reliance on data analytics tools found that when inspection risk is high, those with a fixed mindset rely less on data analytic tools than those with growth mindset. This finding in conjunction with others related to concerns about regulators’ response to and acceptance of emerging technologies provides valuable insight into key barriers to technology adoption.

Some research noted the impact of algorithm aversion, which suggests individuals will be more likely to discount computer-generated advice or evidence more heavily than human advice or evidence. One example of this is a study that found that auditors who received contradictory evidence from an artificial intelligence system (for example, where used to evaluate a complex estimate) proposed smaller adjustments to management’s initial estimate, mainly when the underlying inputs and assumptions are objective.

3)     Stakeholder/external attitudes

The review identified several publications that presented research performed to understand perceptions of and behavioral responses to using analytics in the audit. Findings suggest that stakeholder views (including peer reviewers and regulators) influence auditors’ willingness to adopt technology.

Whilst a primary benefit of data analytics is increased audit quality, some research indicated that peer reviewers, external reviewers and key stakeholders viewed quality as largely unaffected by using data analytic techniques as an alternative to traditional audit procedures.

It is clear from the research that confidence in using automated tools and techniques by auditors and various stakeholders in audit outcomes is key to enabling increased adoption of technology on engagements.

Task related factors such as structure and complexity impact technology adoption

The research identified variations in audit task complexity and noted the importance of understanding how using emerging technology in the audit interacts with task complexity to impact judgement quality.

1)     Task complexity

Descriptive analytics were noted as most widely used of all the advanced analytics types, particularly data visualization—which is used to better understand an entity’s financial performance and for population testing, as well as for business insights. Research indicates that when data visualization is appropriately integrated into audit tasks it can improve decision making. However, as the data becomes more voluminous and the analytic more complex, there are challenges for the auditor in understanding and interpreting this data and making appropriate judgements regarding treatment of anomalies.

Studies of auditors’ use of diagnostic analytics indicates task complexity moderates the effectiveness of technology used in the audit, particularly when it gives rise to a high number of anomalies—potentially significantly more than would require investigation in a traditional sample test.

Unstructured tasks such as the use of advanced data analytic techniques, like clustering to identify patterns in data that could signal higher risk areas, may increase complexity because the auditor must process a higher number of information cues (i.e., larger data sets), combine the information in an unspecified way (e.g., identify patterns) or adapt to changes in required actions or information cues (i.e., identify higher risk areas).

As the technology being deployed becomes more complex, there is a risk that auditors experience information processing and cognitive limitations (e.g., information overload) when analyzing and interpreting output from data analytic tools. A decision aid, framework, or an accepted systematic approach can help with practical challenges faced when potentially large numbers of outliers result from full population testing. Research identified that higher levels of false positives associated with data analytics can also negatively influence the extent to which auditors exhibit professional skepticism. However, it was noted that this can be mitigated by consistently rewarding auditors for exhibiting appropriate skepticism.

2)     Examples of technology driving audit quality improvements and audit efficiency

Despite challenges around task complexity, several publications reviewed as part of the study identified examples of automated tools and techniques that could positively impact audit quality, as well as potentially improving the audit experience.

  • Exogenous Data – some research looked at the use of exogenous data combined with company data to gain deeper insights. Findings indicated benefits of using this data but stressed the importance of carefully evaluating how the exogenous data linked to financial accounts.
  • Benchmarking – research noted the use of appropriate benchmarking and incorporation of relevant information can improve auditors’ performance of analytical procedures.
  • Machine learning – research identified benefits in using machine learning to develop independent estimates to compare to management’s estimates with studies showing that these are generally more accurate and benefit from the model being retrained each year using the actual figures.
  • Contract analysis – research identified various AI-enabled techniques used in the audit, such as natural language processing to analyze contracts for unusual terms or clauses enabling a more efficient and effective approach to examining full populations of contracts and related audit tasks.
  • Automation – the use of robotic process automation (RPA) technologies to automate routine, repetitive tasks to improve audit efficiency with some research proposing frameworks to use for development of RPA in an audit practice including determining which activities to automate.
  • Drones – one study identified the use of drones to support inventory counts and noted that this had driven significant reductions in inspection time as well as reductions in errors.
  • Process mining – research indicated that use of this technology is emerging and found that it improved the evaluation of the effectiveness of internal controls over financial reporting.

Environmental factors influence technology adoption in audit

The study highlighted some environmental factors that influenced the adoption of technology in the audit. These factors include client preferences, competitor activity, regulatory response to technology in the audit as well as regional and global shifts towards digitization. The adoption rate, enthusiasm and expectations of these environmental parties directly impact the audit firm’s use of technologies.

The following environmental factors were noted.

1)     A regional and global shift towards digitization, automation and business intelligence – Regional factors such as government influence, competition of audit firms, regulation, advancement of technology and availability of necessary talent play a significant role in the adoption of technology.

2)     Influence of the audit client on adoption of emerging technologies – Factors such as the client’s expectation of auditor use of emerging technology and client support for data access influences how the auditor can deploy emerging technology and the regularity of use. Client expectations regarding additional insights gleaned from using emerging technology coupled with tensions around anticipated audit fee reduction because of using technology impact adoption. Additionally, an expectation gap may exist regarding the level of assurance attained from testing full populations of transactions or related to the evaluation of non-financial information through technology.

3)     Business drive to achieve/maintain competitive advantage – Emerging technologies provide opportunities to increase audit efficiency and effectiveness, for example, through use of Robotic Process Automation (RPA) to automate routine, repetitive audit tasks. A disparity was noted in emerging technologies and the phase of digital transformation across accounting firms with larger firms having innovation leaders or organizations that help identify, develop, and otherwise facilitate the digital transformation journey whilst smaller firms are more likely to use off-the-shelf tools, placing them at a disadvantage in competing for clients and human capital.

4)     Regulator response to adoption of emerging technologies – Uncertainty about regulators’ response and acceptance of emerging technologies can hinder its adoption. Insights provided through using data analytics may be perceived by regulators as a breach of independence impacting audit quality, with a lack of clarity on regulator response to using technology causing “confusion and frustration.” Findings noting a need for regulators to be more proactive in identifying appropriate use of emerging technology in the audit rather than being reactive through identified findings from inspecting completed engagements.

Environmental factors that support the adoption of technology create the right conditions for successful use. Where these factors work against the adoption of technology in the audit, they give the auditor a greater hill to climb to achieve successful technology adoption.

Of the factors noted, the influence of the audit client on an auditor’s adoption of emerging technology seems to be most significant. This factor is particularly important when it comes to supporting the acquisition of data needed to run the technology and in setting an expectation with the auditor of technology use, whilst the auditor needs to appropriately manage expectations around fees and the level of assurance to be provided (reasonable not absolute) where technology is deployed.

Conclusion and takeaways

The research has provided some valuable insights into digital transformation within audit engagements and delineates person-specific, task, and environmental factors that influence adoption of technology. The research recommends that audit firms and practitioners avoid the temptation to run before they can walk. That is, instead, they take a methodical approach to technology adoption by involving all necessary parties and ensuring there are sufficient resources (human capital and technology) to enable the adoption of specific types of data analytic tools.

The research also advises consideration by standard setters and regulators about whether specific guidance on emerging technologies in the audit may help to allay concerns about adoption of these technologies. For example, in regard to artificial intelligence, to potentially mitigate auditor perception of technological innovation as an addition to traditional audit procedures rather than an enhancement.

Finally, the research concludes that a confluence of positive factors is required to achieve more widespread adoption of the digital transformation. The factors require actions by all stakeholders within the audit and assurance ecosystem. Continued collaboration between academia, audit firms, standard setters and regulators can yield significant insight into adoption of emerging technologies in audit.

technology in education literature review

Danielle Davies

EY Partner and Former IAASB Staff Fellow

Danielle Davies was an IAASB Staff Fellow from November 2021 to May 2023, on secondment from EY where she is a Partner in the UK Assurance Practice. Danielle is a subject matter expert in audit automated tools and techniques and has wide experience in using technology to aid audit and driving change in the UK audit practice. She is also a member of the UK FRC’s Technology Working Group.

While with the IAASB, Danielle’s focus was on supporting the IAASB’s disruptive technology initiative as well as providing advice and input on other technology related matters.

Follow Danielle on LinkedIn

A systematic literature review of empirical research on ChatGPT in education

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  • Published: 26 May 2024
  • Volume 3 , article number  60 , ( 2024 )

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technology in education literature review

  • Yazid Albadarin   ORCID: orcid.org/0009-0005-8068-8902 1 ,
  • Mohammed Saqr 1 ,
  • Nicolas Pope 1 &
  • Markku Tukiainen 1  

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Over the last four decades, studies have investigated the incorporation of Artificial Intelligence (AI) into education. A recent prominent AI-powered technology that has impacted the education sector is ChatGPT. This article provides a systematic review of 14 empirical studies incorporating ChatGPT into various educational settings, published in 2022 and before the 10th of April 2023—the date of conducting the search process. It carefully followed the essential steps outlined in the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA 2020) guidelines, as well as Okoli’s (Okoli in Commun Assoc Inf Syst, 2015) steps for conducting a rigorous and transparent systematic review. In this review, we aimed to explore how students and teachers have utilized ChatGPT in various educational settings, as well as the primary findings of those studies. By employing Creswell’s (Creswell in Educational research: planning, conducting, and evaluating quantitative and qualitative research [Ebook], Pearson Education, London, 2015) coding techniques for data extraction and interpretation, we sought to gain insight into their initial attempts at ChatGPT incorporation into education. This approach also enabled us to extract insights and considerations that can facilitate its effective and responsible use in future educational contexts. The results of this review show that learners have utilized ChatGPT as a virtual intelligent assistant, where it offered instant feedback, on-demand answers, and explanations of complex topics. Additionally, learners have used it to enhance their writing and language skills by generating ideas, composing essays, summarizing, translating, paraphrasing texts, or checking grammar. Moreover, learners turned to it as an aiding tool to facilitate their directed and personalized learning by assisting in understanding concepts and homework, providing structured learning plans, and clarifying assignments and tasks. However, the results of specific studies (n = 3, 21.4%) show that overuse of ChatGPT may negatively impact innovative capacities and collaborative learning competencies among learners. Educators, on the other hand, have utilized ChatGPT to create lesson plans, generate quizzes, and provide additional resources, which helped them enhance their productivity and efficiency and promote different teaching methodologies. Despite these benefits, the majority of the reviewed studies recommend the importance of conducting structured training, support, and clear guidelines for both learners and educators to mitigate the drawbacks. This includes developing critical evaluation skills to assess the accuracy and relevance of information provided by ChatGPT, as well as strategies for integrating human interaction and collaboration into learning activities that involve AI tools. Furthermore, they also recommend ongoing research and proactive dialogue with policymakers, stakeholders, and educational practitioners to refine and enhance the use of AI in learning environments. This review could serve as an insightful resource for practitioners who seek to integrate ChatGPT into education and stimulate further research in the field.

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technology in education literature review

Students’ voices on generative AI: perceptions, benefits, and challenges in higher education

Examining science education in chatgpt: an exploratory study of generative artificial intelligence, evolution and revolution in artificial intelligence in education.

Avoid common mistakes on your manuscript.

1 Introduction

Educational technology, a rapidly evolving field, plays a crucial role in reshaping the landscape of teaching and learning [ 82 ]. One of the most transformative technological innovations of our era that has influenced the field of education is Artificial Intelligence (AI) [ 50 ]. Over the last four decades, AI in education (AIEd) has gained remarkable attention for its potential to make significant advancements in learning, instructional methods, and administrative tasks within educational settings [ 11 ]. In particular, a large language model (LLM), a type of AI algorithm that applies artificial neural networks (ANNs) and uses massively large data sets to understand, summarize, generate, and predict new content that is almost difficult to differentiate from human creations [ 79 ], has opened up novel possibilities for enhancing various aspects of education, from content creation to personalized instruction [ 35 ]. Chatbots that leverage the capabilities of LLMs to understand and generate human-like responses have also presented the capacity to enhance student learning and educational outcomes by engaging students, offering timely support, and fostering interactive learning experiences [ 46 ].

The ongoing and remarkable technological advancements in chatbots have made their use more convenient, increasingly natural and effortless, and have expanded their potential for deployment across various domains [ 70 ]. One prominent example of chatbot applications is the Chat Generative Pre-Trained Transformer, known as ChatGPT, which was introduced by OpenAI, a leading AI research lab, on November 30th, 2022. ChatGPT employs a variety of deep learning techniques to generate human-like text, with a particular focus on recurrent neural networks (RNNs). Long short-term memory (LSTM) allows it to grasp the context of the text being processed and retain information from previous inputs. Also, the transformer architecture, a neural network architecture based on the self-attention mechanism, allows it to analyze specific parts of the input, thereby enabling it to produce more natural-sounding and coherent output. Additionally, the unsupervised generative pre-training and the fine-tuning methods allow ChatGPT to generate more relevant and accurate text for specific tasks [ 31 , 62 ]. Furthermore, reinforcement learning from human feedback (RLHF), a machine learning approach that combines reinforcement learning techniques with human-provided feedback, has helped improve ChatGPT’s model by accelerating the learning process and making it significantly more efficient.

This cutting-edge natural language processing (NLP) tool is widely recognized as one of today's most advanced LLMs-based chatbots [ 70 ], allowing users to ask questions and receive detailed, coherent, systematic, personalized, convincing, and informative human-like responses [ 55 ], even within complex and ambiguous contexts [ 63 , 77 ]. ChatGPT is considered the fastest-growing technology in history: in just three months following its public launch, it amassed an estimated 120 million monthly active users [ 16 ] with an estimated 13 million daily queries [ 49 ], surpassing all other applications [ 64 ]. This remarkable growth can be attributed to the unique features and user-friendly interface that ChatGPT offers. Its intuitive design allows users to interact seamlessly with the technology, making it accessible to a diverse range of individuals, regardless of their technical expertise [ 78 ]. Additionally, its exceptional performance results from a combination of advanced algorithms, continuous enhancements, and extensive training on a diverse dataset that includes various text sources such as books, articles, websites, and online forums [ 63 ], have contributed to a more engaging and satisfying user experience [ 62 ]. These factors collectively explain its remarkable global growth and set it apart from predecessors like Bard, Bing Chat, ERNIE, and others.

In this context, several studies have explored the technological advancements of chatbots. One noteworthy recent research effort, conducted by Schöbel et al. [ 70 ], stands out for its comprehensive analysis of more than 5,000 studies on communication agents. This study offered a comprehensive overview of the historical progression and future prospects of communication agents, including ChatGPT. Moreover, other studies have focused on making comparisons, particularly between ChatGPT and alternative chatbots like Bard, Bing Chat, ERNIE, LaMDA, BlenderBot, and various others. For example, O’Leary [ 53 ] compared two chatbots, LaMDA and BlenderBot, with ChatGPT and revealed that ChatGPT outperformed both. This superiority arises from ChatGPT’s capacity to handle a wider range of questions and generate slightly varied perspectives within specific contexts. Similarly, ChatGPT exhibited an impressive ability to formulate interpretable responses that were easily understood when compared with Google's feature snippet [ 34 ]. Additionally, ChatGPT was compared to other LLMs-based chatbots, including Bard and BERT, as well as ERNIE. The findings indicated that ChatGPT exhibited strong performance in the given tasks, often outperforming the other models [ 59 ].

Furthermore, in the education context, a comprehensive study systematically compared a range of the most promising chatbots, including Bard, Bing Chat, ChatGPT, and Ernie across a multidisciplinary test that required higher-order thinking. The study revealed that ChatGPT achieved the highest score, surpassing Bing Chat and Bard [ 64 ]. Similarly, a comparative analysis was conducted to compare ChatGPT with Bard in answering a set of 30 mathematical questions and logic problems, grouped into two question sets. Set (A) is unavailable online, while Set (B) is available online. The results revealed ChatGPT's superiority in Set (A) over Bard. Nevertheless, Bard's advantage emerged in Set (B) due to its capacity to access the internet directly and retrieve answers, a capability that ChatGPT does not possess [ 57 ]. However, through these varied assessments, ChatGPT consistently highlights its exceptional prowess compared to various alternatives in the ever-evolving chatbot technology.

The widespread adoption of chatbots, especially ChatGPT, by millions of students and educators, has sparked extensive discussions regarding its incorporation into the education sector [ 64 ]. Accordingly, many scholars have contributed to the discourse, expressing both optimism and pessimism regarding the incorporation of ChatGPT into education. For example, ChatGPT has been highlighted for its capabilities in enriching the learning and teaching experience through its ability to support different learning approaches, including adaptive learning, personalized learning, and self-directed learning [ 58 , 60 , 91 ]), deliver summative and formative feedback to students and provide real-time responses to questions, increase the accessibility of information [ 22 , 40 , 43 ], foster students’ performance, engagement and motivation [ 14 , 44 , 58 ], and enhance teaching practices [ 17 , 18 , 64 , 74 ].

On the other hand, concerns have been also raised regarding its potential negative effects on learning and teaching. These include the dissemination of false information and references [ 12 , 23 , 61 , 85 ], biased reinforcement [ 47 , 50 ], compromised academic integrity [ 18 , 40 , 66 , 74 ], and the potential decline in students' skills [ 43 , 61 , 64 , 74 ]. As a result, ChatGPT has been banned in multiple countries, including Russia, China, Venezuela, Belarus, and Iran, as well as in various educational institutions in India, Italy, Western Australia, France, and the United States [ 52 , 90 ].

Clearly, the advent of chatbots, especially ChatGPT, has provoked significant controversy due to their potential impact on learning and teaching. This indicates the necessity for further exploration to gain a deeper understanding of this technology and carefully evaluate its potential benefits, limitations, challenges, and threats to education [ 79 ]. Therefore, conducting a systematic literature review will provide valuable insights into the potential prospects and obstacles linked to its incorporation into education. This systematic literature review will primarily focus on ChatGPT, driven by the aforementioned key factors outlined above.

However, the existing literature lacks a systematic literature review of empirical studies. Thus, this systematic literature review aims to address this gap by synthesizing the existing empirical studies conducted on chatbots, particularly ChatGPT, in the field of education, highlighting how ChatGPT has been utilized in educational settings, and identifying any existing gaps. This review may be particularly useful for researchers in the field and educators who are contemplating the integration of ChatGPT or any chatbot into education. The following research questions will guide this study:

What are students' and teachers' initial attempts at utilizing ChatGPT in education?

What are the main findings derived from empirical studies that have incorporated ChatGPT into learning and teaching?

2 Methodology

To conduct this study, the authors followed the essential steps of the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA 2020) and Okoli’s [ 54 ] steps for conducting a systematic review. These included identifying the study’s purpose, drafting a protocol, applying a practical screening process, searching the literature, extracting relevant data, evaluating the quality of the included studies, synthesizing the studies, and ultimately writing the review. The subsequent section provides an extensive explanation of how these steps were carried out in this study.

2.1 Identify the purpose

Given the widespread adoption of ChatGPT by students and teachers for various educational purposes, often without a thorough understanding of responsible and effective use or a clear recognition of its potential impact on learning and teaching, the authors recognized the need for further exploration of ChatGPT's impact on education in this early stage. Therefore, they have chosen to conduct a systematic literature review of existing empirical studies that incorporate ChatGPT into educational settings. Despite the limited number of empirical studies due to the novelty of the topic, their goal is to gain a deeper understanding of this technology and proactively evaluate its potential benefits, limitations, challenges, and threats to education. This effort could help to understand initial reactions and attempts at incorporating ChatGPT into education and bring out insights and considerations that can inform the future development of education.

2.2 Draft the protocol

The next step is formulating the protocol. This protocol serves to outline the study process in a rigorous and transparent manner, mitigating researcher bias in study selection and data extraction [ 88 ]. The protocol will include the following steps: generating the research question, predefining a literature search strategy, identifying search locations, establishing selection criteria, assessing the studies, developing a data extraction strategy, and creating a timeline.

2.3 Apply practical screen

The screening step aims to accurately filter the articles resulting from the searching step and select the empirical studies that have incorporated ChatGPT into educational contexts, which will guide us in answering the research questions and achieving the objectives of this study. To ensure the rigorous execution of this step, our inclusion and exclusion criteria were determined based on the authors' experience and informed by previous successful systematic reviews [ 21 ]. Table 1 summarizes the inclusion and exclusion criteria for study selection.

2.4 Literature search

We conducted a thorough literature search to identify articles that explored, examined, and addressed the use of ChatGPT in Educational contexts. We utilized two research databases: Dimensions.ai, which provides access to a large number of research publications, and lens.org, which offers access to over 300 million articles, patents, and other research outputs from diverse sources. Additionally, we included three databases, Scopus, Web of Knowledge, and ERIC, which contain relevant research on the topic that addresses our research questions. To browse and identify relevant articles, we used the following search formula: ("ChatGPT" AND "Education"), which included the Boolean operator "AND" to get more specific results. The subject area in the Scopus and ERIC databases were narrowed to "ChatGPT" and "Education" keywords, and in the WoS database was limited to the "Education" category. The search was conducted between the 3rd and 10th of April 2023, which resulted in 276 articles from all selected databases (111 articles from Dimensions.ai, 65 from Scopus, 28 from Web of Science, 14 from ERIC, and 58 from Lens.org). These articles were imported into the Rayyan web-based system for analysis. The duplicates were identified automatically by the system. Subsequently, the first author manually reviewed the duplicated articles ensured that they had the same content, and then removed them, leaving us with 135 unique articles. Afterward, the titles, abstracts, and keywords of the first 40 manuscripts were scanned and reviewed by the first author and were discussed with the second and third authors to resolve any disagreements. Subsequently, the first author proceeded with the filtering process for all articles and carefully applied the inclusion and exclusion criteria as presented in Table  1 . Articles that met any one of the exclusion criteria were eliminated, resulting in 26 articles. Afterward, the authors met to carefully scan and discuss them. The authors agreed to eliminate any empirical studies solely focused on checking ChatGPT capabilities, as these studies do not guide us in addressing the research questions and achieving the study's objectives. This resulted in 14 articles eligible for analysis.

2.5 Quality appraisal

The examination and evaluation of the quality of the extracted articles is a vital step [ 9 ]. Therefore, the extracted articles were carefully evaluated for quality using Fink’s [ 24 ] standards, which emphasize the necessity for detailed descriptions of methodology, results, conclusions, strengths, and limitations. The process began with a thorough assessment of each study's design, data collection, and analysis methods to ensure their appropriateness and comprehensive execution. The clarity, consistency, and logical progression from data to results and conclusions were also critically examined. Potential biases and recognized limitations within the studies were also scrutinized. Ultimately, two articles were excluded for failing to meet Fink’s criteria, particularly in providing sufficient detail on methodology, results, conclusions, strengths, or limitations. The review process is illustrated in Fig.  1 .

figure 1

The study selection process

2.6 Data extraction

The next step is data extraction, the process of capturing the key information and categories from the included studies. To improve efficiency, reduce variation among authors, and minimize errors in data analysis, the coding categories were constructed using Creswell's [ 15 ] coding techniques for data extraction and interpretation. The coding process involves three sequential steps. The initial stage encompasses open coding , where the researcher examines the data, generates codes to describe and categorize it, and gains a deeper understanding without preconceived ideas. Following open coding is axial coding , where the interrelationships between codes from open coding are analyzed to establish more comprehensive categories or themes. The process concludes with selective coding , refining and integrating categories or themes to identify core concepts emerging from the data. The first coder performed the coding process, then engaged in discussions with the second and third authors to finalize the coding categories for the first five articles. The first coder then proceeded to code all studies and engaged again in discussions with the other authors to ensure the finalization of the coding process. After a comprehensive analysis and capturing of the key information from the included studies, the data extraction and interpretation process yielded several themes. These themes have been categorized and are presented in Table  2 . It is important to note that open coding results were removed from Table  2 for aesthetic reasons, as it included many generic aspects, such as words, short phrases, or sentences mentioned in the studies.

2.7 Synthesize studies

In this stage, we will gather, discuss, and analyze the key findings that emerged from the selected studies. The synthesis stage is considered a transition from an author-centric to a concept-centric focus, enabling us to map all the provided information to achieve the most effective evaluation of the data [ 87 ]. Initially, the authors extracted data that included general information about the selected studies, including the author(s)' names, study titles, years of publication, educational levels, research methodologies, sample sizes, participants, main aims or objectives, raw data sources, and analysis methods. Following that, all key information and significant results from the selected studies were compiled using Creswell’s [ 15 ] coding techniques for data extraction and interpretation to identify core concepts and themes emerging from the data, focusing on those that directly contributed to our research questions and objectives, such as the initial utilization of ChatGPT in learning and teaching, learners' and educators' familiarity with ChatGPT, and the main findings of each study. Finally, the data related to each selected study were extracted into an Excel spreadsheet for data processing. The Excel spreadsheet was reviewed by the authors, including a series of discussions to ensure the finalization of this process and prepare it for further analysis. Afterward, the final result being analyzed and presented in various types of charts and graphs. Table 4 presents the extracted data from the selected studies, with each study labeled with a capital 'S' followed by a number.

This section consists of two main parts. The first part provides a descriptive analysis of the data compiled from the reviewed studies. The second part presents the answers to the research questions and the main findings of these studies.

3.1 Part 1: descriptive analysis

This section will provide a descriptive analysis of the reviewed studies, including educational levels and fields, participants distribution, country contribution, research methodologies, study sample size, study population, publication year, list of journals, familiarity with ChatGPT, source of data, and the main aims and objectives of the studies. Table 4 presents a comprehensive overview of the extracted data from the selected studies.

3.1.1 The number of the reviewed studies and publication years

The total number of the reviewed studies was 14. All studies were empirical studies and published in different journals focusing on Education and Technology. One study was published in 2022 [S1], while the remaining were published in 2023 [S2]-[S14]. Table 3 illustrates the year of publication, the names of the journals, and the number of reviewed studies published in each journal for the studies reviewed.

3.1.2 Educational levels and fields

The majority of the reviewed studies, 11 studies, were conducted in higher education institutions [S1]-[S10] and [S13]. Two studies did not specify the educational level of the population [S12] and [S14], while one study focused on elementary education [S11]. However, the reviewed studies covered various fields of education. Three studies focused on Arts and Humanities Education [S8], [S11], and [S14], specifically English Education. Two studies focused on Engineering Education, with one in Computer Engineering [S2] and the other in Construction Education [S3]. Two studies focused on Mathematics Education [S5] and [S12]. One study focused on Social Science Education [S13]. One study focused on Early Education [S4]. One study focused on Journalism Education [S9]. Finally, three studies did not specify the field of education [S1], [S6], and [S7]. Figure  2 represents the educational levels in the reviewed studies, while Fig.  3 represents the context of the reviewed studies.

figure 2

Educational levels in the reviewed studies

figure 3

Context of the reviewed studies

3.1.3 Participants distribution and countries contribution

The reviewed studies have been conducted across different geographic regions, providing a diverse representation of the studies. The majority of the studies, 10 in total, [S1]-[S3], [S5]-[S9], [S11], and [S14], primarily focused on participants from single countries such as Pakistan, the United Arab Emirates, China, Indonesia, Poland, Saudi Arabia, South Korea, Spain, Tajikistan, and the United States. In contrast, four studies, [S4], [S10], [S12], and [S13], involved participants from multiple countries, including China and the United States [S4], China, the United Kingdom, and the United States [S10], the United Arab Emirates, Oman, Saudi Arabia, and Jordan [S12], Turkey, Sweden, Canada, and Australia [ 13 ]. Figures  4 and 5 illustrate the distribution of participants, whether from single or multiple countries, and the contribution of each country in the reviewed studies, respectively.

figure 4

The reviewed studies conducted in single or multiple countries

figure 5

The Contribution of each country in the studies

3.1.4 Study population and sample size

Four study populations were included: university students, university teachers, university teachers and students, and elementary school teachers. Six studies involved university students [S2], [S3], [S5] and [S6]-[S8]. Three studies focused on university teachers [S1], [S4], and [S6], while one study specifically targeted elementary school teachers [S11]. Additionally, four studies included both university teachers and students [S10] and [ 12 , 13 , 14 ], and among them, study [S13] specifically included postgraduate students. In terms of the sample size of the reviewed studies, nine studies included a small sample size of less than 50 participants [S1], [S3], [S6], [S8], and [S10]-[S13]. Three studies had 50–100 participants [S2], [S9], and [S14]. Only one study had more than 100 participants [S7]. It is worth mentioning that study [S4] adopted a mixed methods approach, including 10 participants for qualitative analysis and 110 participants for quantitative analysis.

3.1.5 Participants’ familiarity with using ChatGPT

The reviewed studies recruited a diverse range of participants with varying levels of familiarity with ChatGPT. Five studies [S2], [S4], [S6], [S8], and [S12] involved participants already familiar with ChatGPT, while eight studies [S1], [S3], [S5], [S7], [S9], [S10], [S13] and [S14] included individuals with differing levels of familiarity. Notably, one study [S11] had participants who were entirely unfamiliar with ChatGPT. It is important to note that four studies [S3], [S5], [S9], and [S11] provided training or guidance to their participants before conducting their studies, while ten studies [S1], [S2], [S4], [S6]-[S8], [S10], and [S12]-[S14] did not provide training due to the participants' existing familiarity with ChatGPT.

3.1.6 Research methodology approaches and source(S) of data

The reviewed studies adopted various research methodology approaches. Seven studies adopted qualitative research methodology [S1], [S4], [S6], [S8], [S10], [S11], and [S12], while three studies adopted quantitative research methodology [S3], [S7], and [S14], and four studies employed mixed-methods, which involved a combination of both the strengths of qualitative and quantitative methods [S2], [S5], [S9], and [S13].

In terms of the source(s) of data, the reviewed studies obtained their data from various sources, such as interviews, questionnaires, and pre-and post-tests. Six studies relied on interviews as their primary source of data collection [S1], [S4], [S6], [S10], [S11], and [S12], four studies relied on questionnaires [S2], [S7], [S13], and [S14], two studies combined the use of pre-and post-tests and questionnaires for data collection [S3] and [S9], while two studies combined the use of questionnaires and interviews to obtain the data [S5] and [S8]. It is important to note that six of the reviewed studies were quasi-experimental [S3], [S5], [S8], [S9], [S12], and [S14], while the remaining ones were experimental studies [S1], [S2], [S4], [S6], [S7], [S10], [S11], and [S13]. Figures  6 and 7 illustrate the research methodologies and the source (s) of data used in the reviewed studies, respectively.

figure 6

Research methodologies in the reviewed studies

figure 7

Source of data in the reviewed studies

3.1.7 The aim and objectives of the studies

The reviewed studies encompassed a diverse set of aims, with several of them incorporating multiple primary objectives. Six studies [S3], [S6], [S7], [S8], [S11], and [S12] examined the integration of ChatGPT in educational contexts, and four studies [S4], [S5], [S13], and [S14] investigated the various implications of its use in education, while three studies [S2], [S9], and [S10] aimed to explore both its integration and implications in education. Additionally, seven studies explicitly explored attitudes and perceptions of students [S2] and [S3], educators [S1] and [S6], or both [S10], [S12], and [S13] regarding the utilization of ChatGPT in educational settings.

3.2 Part 2: research questions and main findings of the reviewed studies

This part will present the answers to the research questions and the main findings of the reviewed studies, classified into two main categories (learning and teaching) according to AI Education classification by [ 36 ]. Figure  8 summarizes the main findings of the reviewed studies in a visually informative diagram. Table 4 provides a detailed list of the key information extracted from the selected studies that led to generating these themes.

figure 8

The main findings in the reviewed studies

4 Students' initial attempts at utilizing ChatGPT in learning and main findings from students' perspective

4.1 virtual intelligent assistant.

Nine studies demonstrated that ChatGPT has been utilized by students as an intelligent assistant to enhance and support their learning. Students employed it for various purposes, such as answering on-demand questions [S2]-[S5], [S8], [S10], and [S12], providing valuable information and learning resources [S2]-[S5], [S6], and [S8], as well as receiving immediate feedback [S2], [S4], [S9], [S10], and [S12]. In this regard, students generally were confident in the accuracy of ChatGPT's responses, considering them relevant, reliable, and detailed [S3], [S4], [S5], and [S8]. However, some students indicated the need for improvement, as they found that answers are not always accurate [S2], and that misleading information may have been provided or that it may not always align with their expectations [S6] and [S10]. It was also observed by the students that the accuracy of ChatGPT is dependent on several factors, including the quality and specificity of the user's input, the complexity of the question or topic, and the scope and relevance of its training data [S12]. Many students felt that ChatGPT's answers were not always accurate and most of them believed that it requires good background knowledge to work with.

4.2 Writing and language proficiency assistant

Six of the reviewed studies highlighted that ChatGPT has been utilized by students as a valuable assistant tool to improve their academic writing skills and language proficiency. Among these studies, three mainly focused on English education, demonstrating that students showed sufficient mastery in using ChatGPT for generating ideas, summarizing, paraphrasing texts, and completing writing essays [S8], [S11], and [S14]. Furthermore, ChatGPT helped them in writing by making students active investigators rather than passive knowledge recipients and facilitated the development of their writing skills [S11] and [S14]. Similarly, ChatGPT allowed students to generate unique ideas and perspectives, leading to deeper analysis and reflection on their journalism writing [S9]. In terms of language proficiency, ChatGPT allowed participants to translate content into their home languages, making it more accessible and relevant to their context [S4]. It also enabled them to request changes in linguistic tones or flavors [S8]. Moreover, participants used it to check grammar or as a dictionary [S11].

4.3 Valuable resource for learning approaches

Five studies demonstrated that students used ChatGPT as a valuable complementary resource for self-directed learning. It provided learning resources and guidance on diverse educational topics and created a supportive home learning environment [S2] and [S4]. Moreover, it offered step-by-step guidance to grasp concepts at their own pace and enhance their understanding [S5], streamlined task and project completion carried out independently [S7], provided comprehensive and easy-to-understand explanations on various subjects [S10], and assisted in studying geometry operations, thereby empowering them to explore geometry operations at their own pace [S12]. Three studies showed that students used ChatGPT as a valuable learning resource for personalized learning. It delivered age-appropriate conversations and tailored teaching based on a child's interests [S4], acted as a personalized learning assistant, adapted to their needs and pace, which assisted them in understanding mathematical concepts [S12], and enabled personalized learning experiences in social sciences by adapting to students' needs and learning styles [S13]. On the other hand, it is important to note that, according to one study [S5], students suggested that using ChatGPT may negatively affect collaborative learning competencies between students.

4.4 Enhancing students' competencies

Six of the reviewed studies have shown that ChatGPT is a valuable tool for improving a wide range of skills among students. Two studies have provided evidence that ChatGPT led to improvements in students' critical thinking, reasoning skills, and hazard recognition competencies through engaging them in interactive conversations or activities and providing responses related to their disciplines in journalism [S5] and construction education [S9]. Furthermore, two studies focused on mathematical education have shown the positive impact of ChatGPT on students' problem-solving abilities in unraveling problem-solving questions [S12] and enhancing the students' understanding of the problem-solving process [S5]. Lastly, one study indicated that ChatGPT effectively contributed to the enhancement of conversational social skills [S4].

4.5 Supporting students' academic success

Seven of the reviewed studies highlighted that students found ChatGPT to be beneficial for learning as it enhanced learning efficiency and improved the learning experience. It has been observed to improve students' efficiency in computer engineering studies by providing well-structured responses and good explanations [S2]. Additionally, students found it extremely useful for hazard reporting [S3], and it also enhanced their efficiency in solving mathematics problems and capabilities [S5] and [S12]. Furthermore, by finding information, generating ideas, translating texts, and providing alternative questions, ChatGPT aided students in deepening their understanding of various subjects [S6]. It contributed to an increase in students' overall productivity [S7] and improved efficiency in composing written tasks [S8]. Regarding learning experiences, ChatGPT was instrumental in assisting students in identifying hazards that they might have otherwise overlooked [S3]. It also improved students' learning experiences in solving mathematics problems and developing abilities [S5] and [S12]. Moreover, it increased students' successful completion of important tasks in their studies [S7], particularly those involving average difficulty writing tasks [S8]. Additionally, ChatGPT increased the chances of educational success by providing students with baseline knowledge on various topics [S10].

5 Teachers' initial attempts at utilizing ChatGPT in teaching and main findings from teachers' perspective

5.1 valuable resource for teaching.

The reviewed studies showed that teachers have employed ChatGPT to recommend, modify, and generate diverse, creative, organized, and engaging educational contents, teaching materials, and testing resources more rapidly [S4], [S6], [S10] and [S11]. Additionally, teachers experienced increased productivity as ChatGPT facilitated quick and accurate responses to questions, fact-checking, and information searches [S1]. It also proved valuable in constructing new knowledge [S6] and providing timely answers to students' questions in classrooms [S11]. Moreover, ChatGPT enhanced teachers' efficiency by generating new ideas for activities and preplanning activities for their students [S4] and [S6], including interactive language game partners [S11].

5.2 Improving productivity and efficiency

The reviewed studies showed that participants' productivity and work efficiency have been significantly enhanced by using ChatGPT as it enabled them to allocate more time to other tasks and reduce their overall workloads [S6], [S10], [S11], [S13], and [S14]. However, three studies [S1], [S4], and [S11], indicated a negative perception and attitude among teachers toward using ChatGPT. This negativity stemmed from a lack of necessary skills to use it effectively [S1], a limited familiarity with it [S4], and occasional inaccuracies in the content provided by it [S10].

5.3 Catalyzing new teaching methodologies

Five of the reviewed studies highlighted that educators found the necessity of redefining their teaching profession with the assistance of ChatGPT [S11], developing new effective learning strategies [S4], and adapting teaching strategies and methodologies to ensure the development of essential skills for future engineers [S5]. They also emphasized the importance of adopting new educational philosophies and approaches that can evolve with the introduction of ChatGPT into the classroom [S12]. Furthermore, updating curricula to focus on improving human-specific features, such as emotional intelligence, creativity, and philosophical perspectives [S13], was found to be essential.

5.4 Effective utilization of CHATGPT in teaching

According to the reviewed studies, effective utilization of ChatGPT in education requires providing teachers with well-structured training, support, and adequate background on how to use ChatGPT responsibly [S1], [S3], [S11], and [S12]. Establishing clear rules and regulations regarding its usage is essential to ensure it positively impacts the teaching and learning processes, including students' skills [S1], [S4], [S5], [S8], [S9], and [S11]-[S14]. Moreover, conducting further research and engaging in discussions with policymakers and stakeholders is indeed crucial for the successful integration of ChatGPT in education and to maximize the benefits for both educators and students [S1], [S6]-[S10], and [S12]-[S14].

6 Discussion

The purpose of this review is to conduct a systematic review of empirical studies that have explored the utilization of ChatGPT, one of today’s most advanced LLM-based chatbots, in education. The findings of the reviewed studies showed several ways of ChatGPT utilization in different learning and teaching practices as well as it provided insights and considerations that can facilitate its effective and responsible use in future educational contexts. The results of the reviewed studies came from diverse fields of education, which helped us avoid a biased review that is limited to a specific field. Similarly, the reviewed studies have been conducted across different geographic regions. This kind of variety in geographic representation enriched the findings of this review.

In response to RQ1 , "What are students' and teachers' initial attempts at utilizing ChatGPT in education?", the findings from this review provide comprehensive insights. Chatbots, including ChatGPT, play a crucial role in supporting student learning, enhancing their learning experiences, and facilitating diverse learning approaches [ 42 , 43 ]. This review found that this tool, ChatGPT, has been instrumental in enhancing students' learning experiences by serving as a virtual intelligent assistant, providing immediate feedback, on-demand answers, and engaging in educational conversations. Additionally, students have benefited from ChatGPT’s ability to generate ideas, compose essays, and perform tasks like summarizing, translating, paraphrasing texts, or checking grammar, thereby enhancing their writing and language competencies. Furthermore, students have turned to ChatGPT for assistance in understanding concepts and homework, providing structured learning plans, and clarifying assignments and tasks, which fosters a supportive home learning environment, allowing them to take responsibility for their own learning and cultivate the skills and approaches essential for supportive home learning environment [ 26 , 27 , 28 ]. This finding aligns with the study of Saqr et al. [ 68 , 69 ] who highlighted that, when students actively engage in their own learning process, it yields additional advantages, such as heightened motivation, enhanced achievement, and the cultivation of enthusiasm, turning them into advocates for their own learning.

Moreover, students have utilized ChatGPT for tailored teaching and step-by-step guidance on diverse educational topics, streamlining task and project completion, and generating and recommending educational content. This personalization enhances the learning environment, leading to increased academic success. This finding aligns with other recent studies [ 26 , 27 , 28 , 60 , 66 ] which revealed that ChatGPT has the potential to offer personalized learning experiences and support an effective learning process by providing students with customized feedback and explanations tailored to their needs and abilities. Ultimately, fostering students' performance, engagement, and motivation, leading to increase students' academic success [ 14 , 44 , 58 ]. This ultimate outcome is in line with the findings of Saqr et al. [ 68 , 69 ], which emphasized that learning strategies are important catalysts of students' learning, as students who utilize effective learning strategies are more likely to have better academic achievement.

Teachers, too, have capitalized on ChatGPT's capabilities to enhance productivity and efficiency, using it for creating lesson plans, generating quizzes, providing additional resources, generating and preplanning new ideas for activities, and aiding in answering students’ questions. This adoption of technology introduces new opportunities to support teaching and learning practices, enhancing teacher productivity. This finding aligns with those of Day [ 17 ], De Castro [ 18 ], and Su and Yang [ 74 ] as well as with those of Valtonen et al. [ 82 ], who revealed that emerging technological advancements have opened up novel opportunities and means to support teaching and learning practices, and enhance teachers’ productivity.

In response to RQ2 , "What are the main findings derived from empirical studies that have incorporated ChatGPT into learning and teaching?", the findings from this review provide profound insights and raise significant concerns. Starting with the insights, chatbots, including ChatGPT, have demonstrated the potential to reshape and revolutionize education, creating new, novel opportunities for enhancing the learning process and outcomes [ 83 ], facilitating different learning approaches, and offering a range of pedagogical benefits [ 19 , 43 , 72 ]. In this context, this review found that ChatGPT could open avenues for educators to adopt or develop new effective learning and teaching strategies that can evolve with the introduction of ChatGPT into the classroom. Nonetheless, there is an evident lack of research understanding regarding the potential impact of generative machine learning models within diverse educational settings [ 83 ]. This necessitates teachers to attain a high level of proficiency in incorporating chatbots, such as ChatGPT, into their classrooms to create inventive, well-structured, and captivating learning strategies. In the same vein, the review also found that teachers without the requisite skills to utilize ChatGPT realized that it did not contribute positively to their work and could potentially have adverse effects [ 37 ]. This concern could lead to inequity of access to the benefits of chatbots, including ChatGPT, as individuals who lack the necessary expertise may not be able to harness their full potential, resulting in disparities in educational outcomes and opportunities. Therefore, immediate action is needed to address these potential issues. A potential solution is offering training, support, and competency development for teachers to ensure that all of them can leverage chatbots, including ChatGPT, effectively and equitably in their educational practices [ 5 , 28 , 80 ], which could enhance accessibility and inclusivity, and potentially result in innovative outcomes [ 82 , 83 ].

Additionally, chatbots, including ChatGPT, have the potential to significantly impact students' thinking abilities, including retention, reasoning, analysis skills [ 19 , 45 ], and foster innovation and creativity capabilities [ 83 ]. This review found that ChatGPT could contribute to improving a wide range of skills among students. However, it found that frequent use of ChatGPT may result in a decrease in innovative capacities, collaborative skills and cognitive capacities, and students' motivation to attend classes, as well as could lead to reduced higher-order thinking skills among students [ 22 , 29 ]. Therefore, immediate action is needed to carefully examine the long-term impact of chatbots such as ChatGPT, on learning outcomes as well as to explore its incorporation into educational settings as a supportive tool without compromising students' cognitive development and critical thinking abilities. In the same vein, the review also found that it is challenging to draw a consistent conclusion regarding the potential of ChatGPT to aid self-directed learning approach. This finding aligns with the recent study of Baskara [ 8 ]. Therefore, further research is needed to explore the potential of ChatGPT for self-directed learning. One potential solution involves utilizing learning analytics as a novel approach to examine various aspects of students' learning and support them in their individual endeavors [ 32 ]. This approach can bridge this gap by facilitating an in-depth analysis of how learners engage with ChatGPT, identifying trends in self-directed learning behavior, and assessing its influence on their outcomes.

Turning to the significant concerns, on the other hand, a fundamental challenge with LLM-based chatbots, including ChatGPT, is the accuracy and quality of the provided information and responses, as they provide false information as truth—a phenomenon often referred to as "hallucination" [ 3 , 49 ]. In this context, this review found that the provided information was not entirely satisfactory. Consequently, the utilization of chatbots presents potential concerns, such as generating and providing inaccurate or misleading information, especially for students who utilize it to support their learning. This finding aligns with other findings [ 6 , 30 , 35 , 40 ] which revealed that incorporating chatbots such as ChatGPT, into education presents challenges related to its accuracy and reliability due to its training on a large corpus of data, which may contain inaccuracies and the way users formulate or ask ChatGPT. Therefore, immediate action is needed to address these potential issues. One possible solution is to equip students with the necessary skills and competencies, which include a background understanding of how to use it effectively and the ability to assess and evaluate the information it generates, as the accuracy and the quality of the provided information depend on the input, its complexity, the topic, and the relevance of its training data [ 28 , 49 , 86 ]. However, it's also essential to examine how learners can be educated about how these models operate, the data used in their training, and how to recognize their limitations, challenges, and issues [ 79 ].

Furthermore, chatbots present a substantial challenge concerning maintaining academic integrity [ 20 , 56 ] and copyright violations [ 83 ], which are significant concerns in education. The review found that the potential misuse of ChatGPT might foster cheating, facilitate plagiarism, and threaten academic integrity. This issue is also affirmed by the research conducted by Basic et al. [ 7 ], who presented evidence that students who utilized ChatGPT in their writing assignments had more plagiarism cases than those who did not. These findings align with the conclusions drawn by Cotton et al. [ 13 ], Hisan and Amri [ 33 ] and Sullivan et al. [ 75 ], who revealed that the integration of chatbots such as ChatGPT into education poses a significant challenge to the preservation of academic integrity. Moreover, chatbots, including ChatGPT, have increased the difficulty in identifying plagiarism [ 47 , 67 , 76 ]. The findings from previous studies [ 1 , 84 ] indicate that AI-generated text often went undetected by plagiarism software, such as Turnitin. However, Turnitin and other similar plagiarism detection tools, such as ZeroGPT, GPTZero, and Copyleaks, have since evolved, incorporating enhanced techniques to detect AI-generated text, despite the possibility of false positives, as noted in different studies that have found these tools still not yet fully ready to accurately and reliably identify AI-generated text [ 10 , 51 ], and new novel detection methods may need to be created and implemented for AI-generated text detection [ 4 ]. This potential issue could lead to another concern, which is the difficulty of accurately evaluating student performance when they utilize chatbots such as ChatGPT assistance in their assignments. Consequently, the most LLM-driven chatbots present a substantial challenge to traditional assessments [ 64 ]. The findings from previous studies indicate the importance of rethinking, improving, and redesigning innovative assessment methods in the era of chatbots [ 14 , 20 , 64 , 75 ]. These methods should prioritize the process of evaluating students' ability to apply knowledge to complex cases and demonstrate comprehension, rather than solely focusing on the final product for assessment. Therefore, immediate action is needed to address these potential issues. One possible solution would be the development of clear guidelines, regulatory policies, and pedagogical guidance. These measures would help regulate the proper and ethical utilization of chatbots, such as ChatGPT, and must be established before their introduction to students [ 35 , 38 , 39 , 41 , 89 ].

In summary, our review has delved into the utilization of ChatGPT, a prominent example of chatbots, in education, addressing the question of how ChatGPT has been utilized in education. However, there remain significant gaps, which necessitate further research to shed light on this area.

7 Conclusions

This systematic review has shed light on the varied initial attempts at incorporating ChatGPT into education by both learners and educators, while also offering insights and considerations that can facilitate its effective and responsible use in future educational contexts. From the analysis of 14 selected studies, the review revealed the dual-edged impact of ChatGPT in educational settings. On the positive side, ChatGPT significantly aided the learning process in various ways. Learners have used it as a virtual intelligent assistant, benefiting from its ability to provide immediate feedback, on-demand answers, and easy access to educational resources. Additionally, it was clear that learners have used it to enhance their writing and language skills, engaging in practices such as generating ideas, composing essays, and performing tasks like summarizing, translating, paraphrasing texts, or checking grammar. Importantly, other learners have utilized it in supporting and facilitating their directed and personalized learning on a broad range of educational topics, assisting in understanding concepts and homework, providing structured learning plans, and clarifying assignments and tasks. Educators, on the other hand, found ChatGPT beneficial for enhancing productivity and efficiency. They used it for creating lesson plans, generating quizzes, providing additional resources, and answers learners' questions, which saved time and allowed for more dynamic and engaging teaching strategies and methodologies.

However, the review also pointed out negative impacts. The results revealed that overuse of ChatGPT could decrease innovative capacities and collaborative learning among learners. Specifically, relying too much on ChatGPT for quick answers can inhibit learners' critical thinking and problem-solving skills. Learners might not engage deeply with the material or consider multiple solutions to a problem. This tendency was particularly evident in group projects, where learners preferred consulting ChatGPT individually for solutions over brainstorming and collaborating with peers, which negatively affected their teamwork abilities. On a broader level, integrating ChatGPT into education has also raised several concerns, including the potential for providing inaccurate or misleading information, issues of inequity in access, challenges related to academic integrity, and the possibility of misusing the technology.

Accordingly, this review emphasizes the urgency of developing clear rules, policies, and regulations to ensure ChatGPT's effective and responsible use in educational settings, alongside other chatbots, by both learners and educators. This requires providing well-structured training to educate them on responsible usage and understanding its limitations, along with offering sufficient background information. Moreover, it highlights the importance of rethinking, improving, and redesigning innovative teaching and assessment methods in the era of ChatGPT. Furthermore, conducting further research and engaging in discussions with policymakers and stakeholders are essential steps to maximize the benefits for both educators and learners and ensure academic integrity.

It is important to acknowledge that this review has certain limitations. Firstly, the limited inclusion of reviewed studies can be attributed to several reasons, including the novelty of the technology, as new technologies often face initial skepticism and cautious adoption; the lack of clear guidelines or best practices for leveraging this technology for educational purposes; and institutional or governmental policies affecting the utilization of this technology in educational contexts. These factors, in turn, have affected the number of studies available for review. Secondly, the utilization of the original version of ChatGPT, based on GPT-3 or GPT-3.5, implies that new studies utilizing the updated version, GPT-4 may lead to different findings. Therefore, conducting follow-up systematic reviews is essential once more empirical studies on ChatGPT are published. Additionally, long-term studies are necessary to thoroughly examine and assess the impact of ChatGPT on various educational practices.

Despite these limitations, this systematic review has highlighted the transformative potential of ChatGPT in education, revealing its diverse utilization by learners and educators alike and summarized the benefits of incorporating it into education, as well as the forefront critical concerns and challenges that must be addressed to facilitate its effective and responsible use in future educational contexts. This review could serve as an insightful resource for practitioners who seek to integrate ChatGPT into education and stimulate further research in the field.

Data availability

The data supporting our findings are available upon request.

Abbreviations

  • Artificial intelligence

AI in education

Large language model

Artificial neural networks

Chat Generative Pre-Trained Transformer

Recurrent neural networks

Long short-term memory

Reinforcement learning from human feedback

Natural language processing

Preferred Reporting Items for Systematic Reviews and Meta-Analyses

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See Table  4

The process of synthesizing the data presented in Table  4 involved identifying the relevant studies through a search process of databases (ERIC, Scopus, Web of Knowledge, Dimensions.ai, and lens.org) using specific keywords "ChatGPT" and "education". Following this, inclusion/exclusion criteria were applied, and data extraction was performed using Creswell's [ 15 ] coding techniques to capture key information and identify common themes across the included studies.

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    Computer-based technology has infiltrated many aspects of life and industry, yet there is little understanding of how it can be used to promote student engagement, a concept receiving strong attention in higher education due to its association with a number of positive academic outcomes. The purpose of this article is to present a critical review of the literature from the past 5 years related ...

  22. PDF A Literature Review on the Current Technocology in Education: An

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    The state of current research on Technology Acceptance Model application in educational context lacks comprehensive reviews addressing variety of learning domains, learning technologies and types of users. The paper presents systematic review of relevant academic literature on Technology Acceptance Model (TAM) in the field of learning and teaching.

  24. It Higher Education Teachers and Trust in Ai-enabled Ed-tech

    As forecasted by Emergen Research [], the global AI in education market is projected to reach approximately US$17.83 billion by 2027.There is growing anticipation of AI's pivotal role in reshaping higher education. Scholars acknowledge AI's benefits in enhancing student learning experiences, improving operational procedures, and increasing efficiency [] [] Despite widespread AI adoption across ...

  25. AI technologies for education: Recent research & future directions

    But new educational AI technology requires specific AI ethics for education. Likewise, privacy is a critical issue yet to be carefully addressed in AIEd. ... This literature review article collected all data (i.e., eligible publications) from selected databases from the internet. The datasets created for the current study (the bibliography of ...

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    The implementation of digital games in biology education has steadily increased over the past decade. The utilization of simulation-based learning tools, such as digital games, is anticipated to be further enhanced due to the increasing shift toward virtual learning. This review aims to explore the existing scientific evidence and analyze the effectiveness of incorporating digital games as a ...

  27. A systematic literature review of empirical research on technology

    Technology education in early childhood education (ECE) has only recently been established internationally as a curriculum content area. The interdisciplinary character of technology education and its status as a field under development occasion a need to distinguish and define technology in the merging of disciplines. This literature review presents an overview of technology education in ECE ...

  28. Digital Transformation & Innovation in Auditing: Insights from a Review

    In 2021, the International Auditing and Assurance Standards Board (IAASB) asked members of the International Association for Accounting Education and Research (IAAER) to conduct a literature review examining digital transformation in the external audit setting. The review was intended to inform the IAASB's standard-setting initiatives related to using technology in audit engagements.

  29. PiE Editorial March 2024 42(1)

    Perspectives in Education (PiE) is is a fully open access journal, which means that all articles are freely available on the internet immediately upon publication. PiE is also a professional, peer-reviewed journal that encourages the submission of previously unpublished articles on contemporary educational issues. As a journal that represents a variety of cross-disciplinary interests, both ...

  30. A systematic literature review of empirical research on ChatGPT in

    Over the last four decades, studies have investigated the incorporation of Artificial Intelligence (AI) into education. A recent prominent AI-powered technology that has impacted the education sector is ChatGPT. This article provides a systematic review of 14 empirical studies incorporating ChatGPT into various educational settings, published in 2022 and before the 10th of April 2023—the ...